El Barto
18-11-03, 21:52
I know I have said this before, but I thought this time if I put it to a pole and we get enough agreing to it then the chance of this making it into retail will be increased by 0.0000001%.
This is what I think should happen to Gen-tank power armour (coming from a fully capped Gen-Tank).
I think there should be some changes to the Gen-Tank Power Armour. Firstly, get rid of the minus to the con, it just makes no sence why that would happen. The suit makes u more resistent to things, if any thing it would plus to it, but never minus it imo. Maybe it would minus your endurance because it must be very heavy, so you would lose your stamina fast, but not by very much, just by what it minuses the con by atm, so it won't be very much.
I think the Energy, Force/Peirce resist is ok as it is, but the PA should add on some X-Ray resists, not to much, say like half the amount of energy resist that it gives atm. Reason for this is because PA was designed to help Gen-tanks in the Neocron DoY war, the armour was partly to protect them against the War Bots and Hover Bombers DoY was using. Both of them do some X-Ray damage as well as energy damage, so it should give some X-Ray resist imo.
Also a very small minus to your fire resist, mainly because its metal so must get very hot under there when your set on fire. If any one thinks they would have installed some thing to stop this, well why would they have? None of the DoY units used fire so they probably wouldn't have put some thing into it to stop it.
Another reason for this is that I would like to get rid of the minus to con and have a plus to X-Ray so there needs to be another minus in it some where.
One thing they shouldn't add to it imo is a plus or a minus to poison resist, this woiuld jsut make no sence what so ever.
Only other thing that I an think of that needs to change is (and this is for all Power Armour levels and for all classes), let us change the colours of them and they keep the colours after zoning as well. We all look the damn same.
Well this is what the stats for all the H-C Gen-Tank Power Armours should be imo.
Armoursuit Tangent v X-13 (PA lvl 1)
Force = +34, Piercing = +34, Energy = +26, X-Ray = +13,
STR = +2, H-C = +8, Ath = -15, Fire = -6 and Con = -2. Req = 85 STR.
Heavy Armoursuit Tangent v X-13a (PA lvl 2)
Force = +39, Pierce = +39, Energy = +33, X-Ray = +16, STR = +4, H-C = +12, Ath = -20 and Fire = -8 and Con = -4. Req = 100 STR.
Powersuit Tangent v X-256 (PA lvl 3)
Force = +44, Pierce = +44, Energy = +40, X-Ray = +20, STR = +6, H-C = +16, Ath = -25, Fire = -10 and Con = -6. Req = 115 STR
Ultimate Powersuit Tangent v X-256a (PA lvl 4)
Force = +49, Pierce = +49, Energy = +47, X-Ray = +23, STR = +8, H-C = + 20, Ath = -30, Fire = -12 and Con = -8. Req = 130 STR.
Tell me what you think about this below.
This is what I think should happen to Gen-tank power armour (coming from a fully capped Gen-Tank).
I think there should be some changes to the Gen-Tank Power Armour. Firstly, get rid of the minus to the con, it just makes no sence why that would happen. The suit makes u more resistent to things, if any thing it would plus to it, but never minus it imo. Maybe it would minus your endurance because it must be very heavy, so you would lose your stamina fast, but not by very much, just by what it minuses the con by atm, so it won't be very much.
I think the Energy, Force/Peirce resist is ok as it is, but the PA should add on some X-Ray resists, not to much, say like half the amount of energy resist that it gives atm. Reason for this is because PA was designed to help Gen-tanks in the Neocron DoY war, the armour was partly to protect them against the War Bots and Hover Bombers DoY was using. Both of them do some X-Ray damage as well as energy damage, so it should give some X-Ray resist imo.
Also a very small minus to your fire resist, mainly because its metal so must get very hot under there when your set on fire. If any one thinks they would have installed some thing to stop this, well why would they have? None of the DoY units used fire so they probably wouldn't have put some thing into it to stop it.
Another reason for this is that I would like to get rid of the minus to con and have a plus to X-Ray so there needs to be another minus in it some where.
One thing they shouldn't add to it imo is a plus or a minus to poison resist, this woiuld jsut make no sence what so ever.
Only other thing that I an think of that needs to change is (and this is for all Power Armour levels and for all classes), let us change the colours of them and they keep the colours after zoning as well. We all look the damn same.
Well this is what the stats for all the H-C Gen-Tank Power Armours should be imo.
Armoursuit Tangent v X-13 (PA lvl 1)
Force = +34, Piercing = +34, Energy = +26, X-Ray = +13,
STR = +2, H-C = +8, Ath = -15, Fire = -6 and Con = -2. Req = 85 STR.
Heavy Armoursuit Tangent v X-13a (PA lvl 2)
Force = +39, Pierce = +39, Energy = +33, X-Ray = +16, STR = +4, H-C = +12, Ath = -20 and Fire = -8 and Con = -4. Req = 100 STR.
Powersuit Tangent v X-256 (PA lvl 3)
Force = +44, Pierce = +44, Energy = +40, X-Ray = +20, STR = +6, H-C = +16, Ath = -25, Fire = -10 and Con = -6. Req = 115 STR
Ultimate Powersuit Tangent v X-256a (PA lvl 4)
Force = +49, Pierce = +49, Energy = +47, X-Ray = +23, STR = +8, H-C = + 20, Ath = -30, Fire = -12 and Con = -8. Req = 130 STR.
Tell me what you think about this below.