Opar
12-11-03, 11:45
Was just thinking (yes me, thinking!) and, i thought of a crap idea for APUs shooting round corners.
Okay, heres zee deal, theres a kind of line coming from the Psi Gauntlet (PG), to a 'Hit-Point' (HP) on a mob. So, to shoot a mob, this line from the PG to the mobs HP must be intact, if anything interrupts this line, the shot will fail and the APU will have to take the shot again. So if an APU was trying to shoot from behind some boxes, they would have to find a gap between the boxes to shoot at the mob.
Also, if the APU begins to cast, but runs behind something and the PG-HP line is broken, the cast fails.
So, because the APU is gonna be in the firing-line more, their CON cap should be raised from 45 to 50, just to be fair ^^
I know this doesnt fix the monk imbalance, but hey, I liked it for a few seconds ^^
Okay, heres zee deal, theres a kind of line coming from the Psi Gauntlet (PG), to a 'Hit-Point' (HP) on a mob. So, to shoot a mob, this line from the PG to the mobs HP must be intact, if anything interrupts this line, the shot will fail and the APU will have to take the shot again. So if an APU was trying to shoot from behind some boxes, they would have to find a gap between the boxes to shoot at the mob.
Also, if the APU begins to cast, but runs behind something and the PG-HP line is broken, the cast fails.
So, because the APU is gonna be in the firing-line more, their CON cap should be raised from 45 to 50, just to be fair ^^
I know this doesnt fix the monk imbalance, but hey, I liked it for a few seconds ^^