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View Full Version : [Brainport idea] Clan missions



Mirco
10-11-03, 19:22
Imagine if kk made an ubar hard area or stretch of zones that you had to cross to get to a missionarea in vehicles. There would be so hard mobs that only rhinos and apcs could stand them.

The reward would be based on difficulty and you should atleast need 1 complete team to do the easiest ones and perhaps 2 or 3 on the hardest missions.

Imagine also this area containing some clan mission area looking like th, some multi-lvl lost city or something like that where no ressing is permitted. What you get is:

1. The build up and the road trip(road trips are great) across some really dangerous terrain.

2. Enter a clan mission with a set certain number of members according to difficulty and in this area ressing is not possible. Meaning you get only one shot at each time you try the mission.

3. You would have to go* trough gates on the road trip part. Meaning someone would have to go out the vehicles and into a building or controll room to hack and open the gates to let you through.

4. Hackable doors and perhaps switches in remote areas that droners have to fly up and activate or destroy to keep moving and to make sure the group that tries it has to be balanced.

5. Multi objective missions. Say you need a group to break in to a certain area to hack a term so you can open a door for another group in a different area. Some kind of timer function so its possible to fail if one group doesnt meet their objectives.

6. You would have to bring the item you where looking for back the same way you came. Meaning you just cant die and respawn at gr.

I would like this to be a real challenge, not something that just is a matter of patience to complete, thats why I wanted the ressing unavailable in this kind of mission. This means you put your expensive rhinos and apc on the line. The road trip section should be so hard you atleast have to do several repairs on the way. The mission should be given out as a price for making money for your faction or because of high faction sympathy.

So high risk (money and life), high reward and for once a real challenge.

What you think?

msdong
10-11-03, 20:31
the problem may not the missions themselfs but the use for the reward.

as long as the faction rate for clans is of no use then missions make no sense.