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Shadow Dancer
09-11-03, 22:40
How much damage does it do?

unTouch
09-11-03, 22:42
Not sure about PvM, but I managed to outheal it with my store-bought crahn heal on my PE :(

Shadow Dancer
09-11-03, 23:52
Well that sux.


What kind of damage does it do?

sira
10-11-03, 00:31
saw it doing 18 per hit on a wb...

greendonkeyuk
10-11-03, 01:00
hmm so another pointless waste of programmers time then....... i cant see it taking off too well if thats the case.

Ghanima
10-11-03, 01:45
Oh boy assualt hover techs are out. :)

I know I do 120x3 with missile hits on a heavy assualt trike on 50/50 mobs and about 60+ per hit on the gun turret.

What server are they out on?

Ghanima

Ransom
10-11-03, 03:01
I think I may have been the one doing the damage to the warbot-
As a spy with just over minimum requirements, it puts my combat rank at 18/** I haven't seen anyone that specialises with HC use one, so the damage cap could be significantly higher.

On a plus side the gatling cannon that it uses works on fully automatic / bursts of 5 so it is fun to use. Also scares those that haven't seen it in action before. (served em right for damaging my hovtec when I wasn't on it :-))

I think that this would be a great boost for low-mid level characters, as it helps soak up a lot of damage. Killed 3 regent soldiers before I had to return for repairs/ ammo. I suppose a big problem is the weight of the ammo itself, but if you can get to a Gogu while on the bike weight allowance doesn't really come into it much.

Also it handles much like, if not the same, as the old Hovtec, and who doesn't want more armour on theirs?

Ransom

Server was Pluto, after a Destruction Derby organised by N.E.X.T.

Mirco
10-11-03, 04:43
Hey got a few question for you greasers.

1. Does H-C affect damage dealt by vehicle weapons like other weapons?

2. What is the best class to build a vehicle user from and is it worth specialising in with both PvP and PvM in mind?

I`ve been looking on the requirements for the vehicles and I wonder, who are the they really made for? The vhc requirement to drive every vehicle looks way to high for a PE or spy to invest in without gimping other combat skills and athletics. Also for a tank gunning a rhino, isnt this just a novelty? A tank running around with his cs is much better of, right?

REMUS
10-11-03, 04:52
ill try it out tomorrow ive got 220 h-c i think heavy combat does make a difference, becuase i caned everyone at the event that just passed thru.

+ best class is proberbly tank with a few INT cpus in they can drive a tank and gun it.

Shockwave
10-11-03, 05:11
Originally posted by Mirco
Hey got a few question for you greasers.

1. Does H-C affect damage dealt by vehicle weapons like other weapons?

2. What is the best class to build a vehicle user from and is it worth specialising in with both PvP and PvM in mind?

I`ve been looking on the requirements for the vehicles and I wonder, who are the they really made for? The vhc requirement to drive every vehicle looks way to high for a PE or spy to invest in without gimping other combat skills and athletics. Also for a tank gunning a rhino, isnt this just a novelty? A tank running around with his cs is much better of, right?

1) Yes.

2) For non-armed vehicles, a Spy. For the combat variants, a PE (Some are only driveable by a PE).

A Tank with a CS generally does more damage than a Tank in a Rhino, but then a Tank in a Rhino tends to keep firing at you for a MUCH longer time!

@Ghanima - Read much Frank Herbert, do we? :)

Mirco
10-11-03, 05:23
Man I was thinking about making a PE vehicle dude, but now I think im just gonna pass. I cant drive and gun the tank and even if I could as a PE or rolled to a tank I wont be able to much damage.

I wish there could be some logic in this game for once. A bloody drivable tank doing less damage than a shoulder held weapon? :rolleyes:

TheEnemy
10-11-03, 13:09
I tried it out with my monk @ minimum requirements, the gun turret is fun but the aiming sucks (guess I lack wep lore) and the dmg sucks (guess I lack heavy combat) and is only good for capping low level mobs or players.

Most newbie players probably couldn't afford to buy or maintain one of these, so unless it improves a lot with extra H-C skill making it viable for tanks and PEs, it seems to be another novelty item good for a laugh and not much more...

*Sigh* LOM time I guess....

Jaggeh
10-11-03, 13:10
what are the requirements for the new combat vehicles

TheEnemy
10-11-03, 13:34
The hover requires 45 H-C, 18 STR, 20 INT and 50 VHC. Not sure about the others.

El_MUERkO
10-11-03, 13:42
They need to do something about the vehicles, I wouldnt mind having a combat hover tech but theres no way I'd gimp myself to use one.

maver!ck
10-11-03, 13:46
Originally posted by Shockwave
1) Yes.
I would have been interested in the answer, but because of the fact that you answered no. 2 wrong I don't trust you at that point :).


2) For non-armed vehicles, a Spy. For the combat variants, a PE (Some are only driveable by a PE).
That's not true. Put in a move on cpu (or other STR imps) and it works fine. The heavy assault scorpion trike needs 42 strength.
The spy just can't be gunner on a chaincraft or troop Carrier. The PE can't on a rhino.


A Tank with a CS generally does more damage than a Tank in a Rhino, but then a Tank in a Rhino tends to keep firing at you for a MUCH longer time!
That's wrong. Since one of the last patches the laser does awesome damage. It takes two hits to kill many spies or PEs. Range is awesome, too, but aiming is hard.

Shockwave
10-11-03, 13:53
Originally posted by maver!ck
I would have been interested in the answer, but because of the fact that you answered no. 2 wrong I don't trust you at that point :).
Fair enough. Test it. :)


That's not true. Put in a move on cpu (or other STR imps) and it works fine. The heavy assault scorpion trike needs 42 strength.
The spy just can't be gunner on a chaincraft or troop Carrier. The PE can't on a rhino.
Hmm... Perhaps they've changed the stats on them since I saw them posted, then. It WAS a while ago. I bow to your superior knowledge on this one, anyway!


That's wrong. Since one of the last patches the laser does awesome damage. It takes two hits to kill many spies or PEs. Range is awesome, too, but aiming is hard.
This one is my lack or playing recently showing. It's about damn time the vehicle weapons got an overhaul. The question is though, which does more damage? A Tank with a CS, or a Tank in a Rhino as a gunner? Obviously I'm out of touch, so maybe you could help fill in the blanks? :)

Heavyporker
10-11-03, 15:05
LOL Remus, but my superior driving helped, didn't it? :D

Anyway. I assume that weaponlore is critical on the aiming for vec-mounted weaponry.


I find it irksome that the machine gun on the heavy scorpion trike has the same req as on the scout trike, and thus, presumably, does the same damage. I know its secondary, but dammit, on something that advanced, I'd expect it to be threatening Revellers. Maybe upping the Heavy Scorpion Trike machine to use 30mm ammo?

Oh, and yes - the Scout Trike driving reqs need to be around 55 VHC as a req, *NOT* 70. Its a SCOUT, it's a one gun vec, its the first level version of the trike! Leave the reqs on the second level of trike. Do something like "NExT has figured out how to put in some advanced control circuitry to simply the steering on the Scout Trike so it doesn't need as much skill to drive as before. Alas, the Heavy Trike is too advanced and with too many features for us to do the same for it."

Oh, and someone needs to test the assault bike, the combat wheeler, and the combat chaincraft. I assume they might be a bit tetchy too. But, hot damn, wouldn't it be great to be lobbing grenades at someone as they run away from you?! ( combat wheeler car, if anyone wants to know)

But here - if the combat hoverbike is doing 18s per ding, with 45 HC, that's just a bit too embarrassing. Bringing it up to 25-30s per dings (then 25x5 makes the combat hover uber enough for ppl to consider taking it out for wheelies. Um, assuming one can do wheelies on a wheel-less vec).


edit - oh, and PEs can gun Rhino, assuming that they're pure HC and STR-imped and capped - they cap at str 60, then with a few imps in... ^ ^

japata
10-11-03, 15:16
As I have said maaaany times before, a HC PE is NOT a bad choice at all. I have one and I love it! Using a speedgun makes her do decent damage in PvP and due to the immense AGI I she has, she's pretty fast even while shooting. And besides - the heavy assault trike's very good for warbot hunting. 50%-60% of the damage dealt to player is done to the vhc instead BEFORE applying resistances, thus the incredible energy resist on vehicles makes the player take quite a beating from APU's and WB's before reducing into a charred heap of ashes. She does about 130-150 x 3 to a warbot so the damage's not bad either...

And pvp... a few days ago I had some excellent pvp action at MBase with a friend (he's a spy). Some CA were camping the GR and we went to clean the place up a bit. No monks - only PE's and spies. Man it was cool when they took their tank and I took my HA Scorpion. The damn pistol pe almost fragged me but luckily the silent hunter saved my ass and we won. :)
Oh, it does pretty nice at pvp against monks too (high damage, all force, homing missiles). But from what I tested - the combat hovertec's pretty crap. Quite sad actually. :(

Well, that was my 2nc. :)

Edit, oh yeah: My PE can drive and gun a rhino.

maver!ck
10-11-03, 15:29
Originally posted by japata
Edit, oh yeah: My PE can drive and gun a rhino.
ah, yeah, of course +20 STR from imps should be possible.

Mirco
10-11-03, 16:15
How much damage does a pe in rhino do or you completely gimped?

edit: I really think that the vehicle weapons should outdo almost every weapon you put in your hands. Its a matter of size and weight. Why not keep the requirements high dex and low subskill. Only letting tanks gun the rhino seems a bit silly. As there are big drawbacks of having to drive the tank all across the wastes to get to an op war and being very immobile you dont see many of them around. Tanks do better on their own it seems.

How about letting drivers buy targeting computers or drones and letting vehicles have a optional skill like remote controll to controll the weapon? Maybe more people would use them.

Rhinos should have AoE damage and be hig damage clusterbusters. Something you fire at a group hugging the ppu to spread them out.

Krll
10-11-03, 19:28
Originally posted by maver!ck
ah, yeah, of course +20 STR from imps should be possible.

60 Str Cap
+5 Berzerk 3
+3 Berzerk 2
+5 Marine Chip
+5 Strengthen Backbone 3
+3 Move On Chip (I think that's the one)
= 81 Str, the required amount to gun a rhino.

I'm working my way up to do that now. My plan is to be able to drive and gun all the ground based vehicles once they are released. :)

-Krll

Ransom
10-11-03, 20:39
Just tested the combat wheeler and chain tec, results- chaintec damage is similar to the Hovertec, but it fires in bursts of 4 rather than 5 so it's not fully auto. Combat rank is the same 14/** with HC skill of 63. Now the combat wheeler- damage is excellent- doing 500+ to toxic plants, however the damage isn't registering on the plant, but I killed a few nearby bats before killing myself lol.
The grenade fires much like a mortar would, you can't aim as such, but you choose direction and angle of attack. As I am both driver and gunner I am hesitant to try the vehicle out on stronger mobs right now.

Ransom, Pluto

Edit:
Managed to get a secondary gunner for the Wheeler, with minimum skill, went out by gabanium and started picking on the mobs around there. What you prabably want to know is how much damage? Well the gunner had a rank of 24, nearly twice the other combat vehicles, and we were consistantly doing about 100 per hit against a warbot. When I say per hit, I mean the weapon is very inaccurate, sometimes it hits the car/driver with near disasterous results, and the range isn't too far. But yes, it is nice :cool: