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superfresh
07-11-03, 07:21
Is there a cap on agility? I did a search but "cap" is too short for the engine.

Spectra260
07-11-03, 07:26
theres suppose to be a cap

i think they said 70/70 is cap

or 75/75

but like everything, its bugged...and the more u got the faster u go

Psychoninja
07-11-03, 07:39
After you hit 70/70 every point won't have the same effect as the previous one. The higher you go past 70, the less of an effect it has. Atleast thats how I remember it's supposed to be, or is...

Birkoff
07-11-03, 07:43
Yup 70/70 was a "cap" introduced to just stop INSANE speeds.. but after that u still get faster.

superfresh
07-11-03, 07:52
Ya think 100 pts would cut it for a PPU? I don't want to waste any since theyre kinda scarce, so if 100+ won't do anything...

Shadow Dancer
07-11-03, 08:54
Originally posted by superfresh
Ya think 100 pts would cut it for a PPU? I don't want to waste any since theyre kinda scarce, so if 100+ won't do anything...


The more ag U have, the less ATH you can have which means more points for resists.

naimex
07-11-03, 09:03
agl/ath is running speed cap ::


Agility
Officially: The subskill Agility influences your attack speed with melee weapons as well as running speed and jumping height.
Unofficial Tidbits: In order to cap your run speed at this point you need a level 70 agility and level 70 athletics. Putting more points into either of these skills compensates, up to a point, for a lower skill level in the other on a nonlinear scale. For instance to cap your running speed with only athletics and no agility, you'd need 400 points in athletics. This doesn't go both ways, agility doesn't compensate for atheletics, but you get the point. If moving quickly is important to you, you would be advised to have some of each.

ZoneVortex
07-11-03, 09:15
hmmm i dunno, I have 94 agility and 81 athletics and some PEs and monks run faster than me

Shadow Dancer
07-11-03, 09:19
Originally posted by ZoneVortex
hmmm i dunno, I have 94 agility and 81 athletics and some PEs and monks run faster than me


What's your FPS?

MjukisDjur
07-11-03, 12:09
monks outrun you??

Mumblyfish
07-11-03, 12:12
Originally posted by MjukisDjur
monks outrun you??

Monks can cast Spy 3 on themselves. Still, that shouldn't make up for the frigging insane bone enforcements tanks have...

\\Fényx//
07-11-03, 12:18
Originally posted by MjukisDjur
monks outrun you??

pete the psi's a damn fast monk, he doesent use PA either O_o

Rizzy
07-11-03, 13:49
What so funny about monks outrunning people? no runspeed hit on their spells and they can cast spy3/melee3 and have 102 (i think) base agility.

DIS
07-11-03, 14:05
My Monk has 130 agi (maybe more cant remember) after buffs and high ath neway.

t0tt3
07-11-03, 15:54
Spy 3 and melee 3 wooooow huge AGL boost and easy over 120...

\\Fényx//
07-11-03, 15:56
Originally posted by t0tt3
Spy 3 and melee 3 wooooow huge AGL boost and easy over 120...


128 i think a monk can get upto, or 119 and be able to use a hovertec

DIS
07-11-03, 16:55
i got 131 by using a certain spine :) Not that 3 points makes that much of a diff though :p

kujikiri
07-11-03, 17:02
Does the jump height work exactly like speed? Can anyone jump on a lamppost without running? and if you can what are your agl/ath numbers?

Vid Gamer
07-11-03, 17:04
I have 108 base AGL and 112 with imps and 75 base ATH and 85 with imps without PA, with PA3 I have 60 ATH, I'm pretty fast I guess even with PA on.

DIS
07-11-03, 17:06
Im on 68 ath/131 agi and i can easily jump on a lamp post without running :)

KimmyG
07-11-03, 17:16
Agi is better than ath

On high con chars you dont need much ath at all.

ZoneVortex
07-11-03, 17:18
Ummm....FPS = 3-15, why shad?

t0tt3
07-11-03, 17:47
ZV better fps faster runner... like the hovers before the nerf

A big compo runs faster then small one 8| o_O "wtf"

Shadow Dancer
07-11-03, 20:07
Monks can cast spy 3? Holy shit that's awesome. I thought only ppus could do that. Let me go buy a spy 3 for my apu now....