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What M-C do you require to cap the ROF/Damage on a Devils Grace please.
Cheers
Heavyporker
03-11-03, 19:03
I assume it to be in the range of 150 to 170 MC. not sure. That applies to damage, though. RoF is something else entirely (static at around what, 90ish/min)
including imps i think closer to 200
well... i heard somewhere it was 180
agility is also a major factor:
Meele Damage: 0.7(70%) MC + 0.1(10%) STR
Meele Aiming: 0.2(20%) MC + 0.3(30%) AGL
Meele Handling: 0.3(30%) MC + 0.3(30%) AGL
with 120 AGL and 185MC, you cap everything on any DG.
yeah this is why im getting confused
That applies to damage, though. RoF is something else entirely (static at around what, 90ish/min)
Rof on melee weapons isnt static - the max is 92/min.
agility is also a major factor:
Meele Damage: 0.7(70%) MC + 0.1(10%) STR
Meele Aiming: 0.2(20%) MC + 0.3(30%) AGL
Meele Handling: 0.3(30%) MC + 0.3(30%) AGL
with 120 AGL and 185MC, you cap everything on any DG.
Weird that melee has aiming, i thought it was auto hitting....
anyway its the ROF im after which wasnt in those tables :/
120 AGL and 185MC sounds good, if possible id rather spend less though :)
cheers for the replies
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