Progenitor
24-10-03, 19:10
To my knowledge, these are the MOBs that drop rares:
Cayons:
DoomReaper 76/76
Terror Raptor 85/85
Terror Leaper 90/90
Grim Persecutor 110/110
Grim Chaser 120/120
Grasslands: (at least around g8-h9)
Decayed Brute 95/95
Decayed Horror 100/100
Desert:
Big Sandcrawler 70/70
Sandworm 86/86
Big Sandworm 90/90
Hazard Worm 80/80
DoY Bots
Wastlands/Steepe (also around the racetrack G11?)
Warbot 80/80
Warbot Titan 85/85
Mountains/Grasslands:
Big HoverEye 86/86
Giant HoverEye 90/90
Hover Station 93/93
Big Hover Station 96/96
Hoverbot 103/103
Big Hoverbot 106/106
Giant Hoverbot 110/110
Hover Bomber 113/113
Big Hover Bomber 116/116
Giant Hover Bomber 120/120
d10-e12 ???
Y. Trooper Replicant 95/95
Y. Sergeant Replicant 105/105
Y. Commander Replicant 120/120
And of course, the "BOSS" MOBs at end of the various caves/dungeons:
Kri'naka Shaman 120/120
Crystal Cave Queen 120/120
Malfunctioning STORM Unit 120/120
Bloodviper King 120/120
Doom Harbinger 120/120
Chaos Flame Queen 120/120
Scorpion Queen 120/120
MC5 Commander 120/120
Something that came up online last night that got me to thinking:
The number of MoBs that you can hunt solo, without hack ability is limited.
Fire mobs are by far the best, if you can't hack, as their spawn rate tends to be higher than the others. But, they are in the TG controled region of the map.
There are the worms, but then you have to contend with the DoY bots, and worms spawn rate is few and far between. It's really not possible to hunt worms like in the old days.
So that leaves Decays, but the spawn rate there is even more limited.
If you aren't the right faction and you can't hack, your choices are very limited.
Seems a little unfair and unbalanced.
There should be more mobs that don't need hacking destributed across the wastes or the fire mobs should be more destributed.
-p
Cayons:
DoomReaper 76/76
Terror Raptor 85/85
Terror Leaper 90/90
Grim Persecutor 110/110
Grim Chaser 120/120
Grasslands: (at least around g8-h9)
Decayed Brute 95/95
Decayed Horror 100/100
Desert:
Big Sandcrawler 70/70
Sandworm 86/86
Big Sandworm 90/90
Hazard Worm 80/80
DoY Bots
Wastlands/Steepe (also around the racetrack G11?)
Warbot 80/80
Warbot Titan 85/85
Mountains/Grasslands:
Big HoverEye 86/86
Giant HoverEye 90/90
Hover Station 93/93
Big Hover Station 96/96
Hoverbot 103/103
Big Hoverbot 106/106
Giant Hoverbot 110/110
Hover Bomber 113/113
Big Hover Bomber 116/116
Giant Hover Bomber 120/120
d10-e12 ???
Y. Trooper Replicant 95/95
Y. Sergeant Replicant 105/105
Y. Commander Replicant 120/120
And of course, the "BOSS" MOBs at end of the various caves/dungeons:
Kri'naka Shaman 120/120
Crystal Cave Queen 120/120
Malfunctioning STORM Unit 120/120
Bloodviper King 120/120
Doom Harbinger 120/120
Chaos Flame Queen 120/120
Scorpion Queen 120/120
MC5 Commander 120/120
Something that came up online last night that got me to thinking:
The number of MoBs that you can hunt solo, without hack ability is limited.
Fire mobs are by far the best, if you can't hack, as their spawn rate tends to be higher than the others. But, they are in the TG controled region of the map.
There are the worms, but then you have to contend with the DoY bots, and worms spawn rate is few and far between. It's really not possible to hunt worms like in the old days.
So that leaves Decays, but the spawn rate there is even more limited.
If you aren't the right faction and you can't hack, your choices are very limited.
Seems a little unfair and unbalanced.
There should be more mobs that don't need hacking destributed across the wastes or the fire mobs should be more destributed.
-p