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View Full Version : How about we rework intrinistic abilities for classes?



Heavyporker
23-10-03, 18:25
By intrinistic, I mean, right off the bat advantages.

Like:

- Gentanks naturally get a 100hp bonus upon generation. The HP cap for Gentanks is 800hp. Only specialists in HLT could hope to get this high. If one wishes that Gentanks get a better deal, throw in a natural 5 in all resistances as well ( INCLUDING PSR), that cannot be lommed away.

- PSI Monks, as natural psionics, get grafted-in PSI Amps (means they don't need a glove to cast spells, hence not getting fucked over if they lose a glove) and 50 mana advantage right off generation. The mana cap for PSI Monks is 600 mana. Only specialists could hope to get this high.

- Spies, upon generation, get a natural 10 in all tradeskills (CST, RES, REP, REC, BRT, IMP, HCK) that cannot be lommed away.

- PEs... will not get any bonuses, as being average joes. If they absolutely must, for fairness, then put in 1 more to their stat caps, hence letting them get 5 more skillpoints to dedicate in whatever subskill they need to use, plus letting them get a bit closer to using stuff.

This would breakdown the rut of cookiecutterness, and even things up a little, encouraging everyone on their way. Gentanks would now get better natural defense than everyone, Spies could stand on their won tradeskilling feet a bit better, and not need to gimp their defensive ability (shooting peashooters to discurage that scorpion menacing them), and now leveling monks won't have to wait 5 minutes between each cast of a spell to recharge (as much). PEs still have their enormous flexiblity, and would be futher limber with an additional bit of reach to try new setups.

X452
23-10-03, 18:54
i realy like all these ideas, but i dont think we will even see them in the planning stages till DOY coes out, sayin that i dont think they will add anything REALY cool like this till after doy

Mangus
23-10-03, 19:02
Looking at what every class gets, this is a useful and fair proposal.

BlackPrince
23-10-03, 19:12
Ya know, not all spies are tradeskillers. While nice for the tradeskillers, those points would be worse than useless for pure combat spies. Maybe give spies built in Scopes for eyes :-)

Breschau
23-10-03, 19:31
Looks nice, except the PE bit. But then I'm probably biased as PE is my preferred class.

Does the +5 resists or +10 to spy skills work like implants (ie, not counted in considering cost of training another point in a subskill) or is it like you start with 10 points already trained. Ie, in the long run, on a capped char, does it mean +2 to each skill or +10.

If the former then I suppose the PE suggestion matches up with the spy one.

If the latter then I'd suggest +3 to +5 to caps on a PE - under the basis that while a PE cannot get as high as other classes in any one stat, they do get slightly higher when considering them spread across all stats.

Mangus
23-10-03, 19:48
Maybe PEs could need someting like 10 Points less to cap each weapon or spell, compared to what tanks, monks or spies need.

Anna
23-10-03, 19:57
good idea, though 100 extra hp for tanks isnt really an advantage, you take more damage, and it takes you longer to heal, perhaps a +10 in all resistances, like spies have with tradeskill would be better

im up for it, more roleplay imo

mdares
23-10-03, 21:31
the PE might get +10 to MST/TC so they have less need to spec in those "point sinks"...

nice suggestions tho. +5 to all resists for tanks is good methinks... (tho that is a problem form e personnally cuz i wont know wut to do with all those points.... 120 ath tank maybe... :D)

Heavyporker
24-10-03, 00:04
As I said, the points to subskills would not be able to be lommed away, say, like "hidden" points. And they would work as natural resists.

And to who said that HP isn't useful - oh, but it is, MOST ESPECIALLY FOR LEVELING. Plus, that's less you need to spec into HLT if you want to. I don't think you're fullly thinking things through.

And about combat spies - I know of NO ONE that's so purely gimped. But then, I rather like the idea of natural scope ability... A bit hard to work in, perhaps. Maybe a hidden bonus of +25 to WPW and +25 to T-C for all spies upon generation? That way, ALL the spies get something useful.

And no, the PE shouldn't get any subskill bonuses. +3-5 to all stats a bit much to me. MAYBE, we can all agree on +2 to all stat caps.

The subskill bonuses would be counted as natural, and would be counted as nonskilled (setup wise) so nobody loses any points.

FuzzyDuck
24-10-03, 00:29
Sorry, I don't like these ideas. Not sure why, I assume it is because I like to define myself as myself, not what the characters' templates are (e.g. sniper spy). Also, what's 800 HLT without resists?o_O You'll get owned just as badly.

Heavyporker
24-10-03, 17:04
OMFG, fuzzy, wtf?

It'd only be easier to get high HP without the HP cap, and you have armor to use for resists if you ever chose to lay aside specced resists.

OMFG, that's such a poor arguement, fuzzy.

And, please, don't even use that "ah, I just wanna be myself" refrain. This would only help further the efforts of people, most especially during leveling.