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Zanathos
22-10-03, 18:00
With no implants or boosts, here are his stats.

Intelligence Level 60
50 Weapon Lore
50 Psi Use
107 Hacking

Strength Level 60
60 Transport
83 Resist Force
87 Heavy Combat

Constitution Level 65
50 Athletics
60 Body Health
75 Resist Energy
50 Resist X-Ray
50 Resist Poison
5 Resist Fire

Dexterity Level 80
50 Agility
111 Pistol Combat
37 Recycle
88 Tech Combat

Psi Level 35
37 Psi Power
70 Passive Psi Use
43 Mental Steadiness

His Armor will be.
Helmet - Inquisition Helmet 2
Vest - Power Armor V-30
Belt - Medium Fire Protection Belt
Pants - Inquisition Trousers 2
Boots - Medium Inquisition Boots

His Brain Implants will be.
Biotech Distance Weapon CPU
Biotech Experimental Balistic Weapon Chip 3
Biotech Special Forces CPU
Area MC5 Synaptic Accelerator

His Eye implant will be.
Biotech Pistol Combat Eye 3

His Heart Implant will be.
Biotech Strengthen Heart 2

His Glove will be the Power Gaunlet Oviously.

His Backbone will be.
Biotech Reflex Booster 3

His Bone implants will be.
Experimental Headbone Enforcement
Batqueen Chest Enforcement
Batqueen Arm Enforcement
Experimental Leg Enforcement
Experimental Foot Enforcement

His Spells will be.
Crahn Deflector
Crahn Pistol Combat Booster 1
Crahn Spy Booster 1
Crahn Heal
Crahn Shelter
Crahn Basic Resist Booster 2
Crahn Holy Damage Boost

His Stats after equipment, boosts and implants

Intelligence Level 70
103 Weapon Lore
50 Psi Use
132 Hacking

Strength Level 57
60 Transport
84 Resist Force (LoMed down to give more Heavy Combat after implant lowered it)
87 Heavy Combat
10 Melee Combat

Constitution Level 68
70 Athletics
85 Body Health
75 Resist Energy
50 Resist X-Ray
50 Resist Poison
5 Resist Fire

Dexterity Level 102
82 Agility
177 Pistol Combat (Boosted from implants and TC LoMing)
37 Recycle
88 Tech Combat (LoMed down after implants raised it and boosted Pistol Combat)
13 Rifle Combat
1 Extra Point

Psi Level 32
37 Psi Power
70 Passive Psi Use
37 Mental Steadiness (Decreased from Power Armor)

Resistances from armor.
163.9 Resist Force
88.7 Resist Pierce
137.5 Resist Fire
26 Resist Energy

Thats after a little over an hour of planning and research. I'd say it would be one damn good Private Eye.

For all of you that may flame me for posting this because it eliminates the fun, too bad, I wanted to share this :).

For all of you that appreciate this, your welcome :).

Edit : Forgot to mention, he would use Libby or Judge.

sparrowtm
22-10-03, 18:01
Ah, now I can read.

What's up with your x-ray resist, though ?

Wannabe
22-10-03, 18:10
I'm not a PE but.. it looks good tho =)

Just wondering why the H-C? You planning to use UPC/TPC etc?

// Wannabe

Zanathos
22-10-03, 18:13
Nah, the Heavy Combat is so I can gunner a Chain Craft (requires 87 Heavy combat, 60 str)

I know it sais that I would have 57 Str, just throw on a drug and away I go.

Rizzy
22-10-03, 18:40
Need more xray resist and/or haz 1 and/or xray bones. Dont need recycle really, Should wear energy belt not fire and then spec some fire resist and lom a bit of energy. Could do with more hp also.

Lexxuk
22-10-03, 18:50
I'll stick mine in brackets next to ur's..

Intelligence Level 60 (6)
50 Weapon Lore (lots more)
50 Psi Use (0)
107 Hacking (40 -but lommin to 0 for more lore)

Strength Level 60
60 Transport (whats left after resist force)
83 Resist Force (100 resist force)
87 Heavy Combat (0, and 0 melee)

Constitution Level 65 (I'll let u know, i forgot :p )
50 Athletics
60 Body Health
75 Resist Energy
50 Resist X-Ray
50 Resist Poison
5 Resist Fire

Dexterity Level 80
50 Agility (bit more)
111 Pistol Combat (eww, rifles pwn)
37 Recycle (nill)
88 Tech Combat (a "lot" less)

Psi Level 35 (enuff for blessed deflector)
37 Psi Power
70 Passive Psi Use
43 Mental Steadiness

His Armor will be.
Helmet - Inquisition Helmet 2 (inq 2)
Vest - Power Armor V-30 (rifle 3)
Belt - Medium Fire Protection Belt (med nrg)
Pants - Inquisition Trousers 2 (duranit 2)
Boots - Medium Inquisition Boots (heavy inq)

His Brain Implants will be.
Biotech Distance Weapon CPU (ya)
Biotech Experimental Balistic Weapon Chip 3 (no, moveon)
Biotech Special Forces CPU (ya)
Area MC5 Synaptic Accelerator (resistor cpu)

His Eye implant will be.
Biotech Pistol Combat Eye 3 (cyb0r eye for int)

His Heart Implant will be.
Biotech Strengthen Heart 2 (filter 1)

His Glove will be the Power Gaunlet Oviously.

His Backbone will be.
Biotech Reflex Booster 3 (exp 4)

His Bone implants will be.
Experimental Headbone Enforcement (gamma)
Batqueen Chest Enforcement (bat)
Batqueen Arm Enforcement (gamma)
Experimental Leg Enforcement (gamma)
Experimental Foot Enforcement (exp)

His Stats after equipment, boosts and implants

Intelligence Level 70 (66)
103 Weapon Lore (about 170ish)
50 Psi Use (dunno)
132 Hacking (0 hax0r)

Strength Level 57 (60)
60 Transport (about 90ish)
84 Resist Force (LoMed down to give more Heavy Combat after implant lowered it) (about 115-130 overcapped, but what the hey)
87 Heavy Combat (0)
10 Melee Combat (0)

Constitution Level 68 (62)
70 Athletics (80)
85 Body Health
75 Resist Energy
50 Resist X-Ray
50 Resist Poison
5 Resist Fire

Dexterity Level 102 (93)
82 Agility (80's)
177 Pistol Combat (Boosted from implants and TC LoMing) (0)
37 Recycle (0)
88 Tech Combat (LoMed down after implants raised it and boosted Pistol Combat) (80, not base)
13 Rifle Combat (enough to cap Pain Easer)
1 Extra Point

Psi Level 32
37 Psi Power
70 Passive Psi Use
37 Mental Steadiness (Decreased from Power Armor)

\\Fényx//
22-10-03, 18:55
like



uhh




why take the HC if your str isnt high enough anyway O_o or you gonna rip yer exp ballistic out every time ?

Anyway, personally, the CON looks weak... fire apoc on you twice would fry you fast as feck, a CS with take off around 90 a hit too, while buffed O_o

dump the dist 3, get a resistor, and re-work your CON...

Zokk
22-10-03, 19:04
You're fine, as long as no one uses a Xray or Energy weapon on you.

\\Fényx//
22-10-03, 19:07
Originally posted by Zokk
You're fine, as long as no one uses a Xray or Energy weapon on you.


man, the chances of that happening :rolleyes: :p

Scikar
22-10-03, 19:12
At least you're protected from poison! Well kinda... :p

Shadow Dancer
22-10-03, 19:19
Bah hardly anyone uses energy or x-ray these days..........


O_o

Barak
22-10-03, 19:30
And, your not planning to PvP with that setup.... are you? :p

Mantus
22-10-03, 19:36
The trick to resists is to keep them in the natural 50 point range using armor. As you will be saving points this way.

For example lets say you replaced your Inquisitor boots with Holy Shelter Boots.

You would lose 26.6 FIR armor.
But you would gain 6.6 FIR, 13.6 ENR and 6.8 XRY

Now you can take 15 points out of your ENR resist and
7 Points out of your XRR resist, giving you 37 free points.

To compensate for the fire resist loss put 25 points into FIR resist.

Now you got 12 extra CON points to play with :D

trigger hurt
22-10-03, 19:44
with that agility and p-c, your con is going to make you a sitting duck. everyone uses energy weapons unless they are pure pistol or rifle pe's. And with the latest addition of the power armors, many PE's are lom'ing back to use tech weapons so they can use RoG or RoLH. Those two guns alone will rape you with that con setup.

Dump the poison resist, carry antidote and up your xray and energy resists. Your fire resist is really low...any monk with FA is going to cook you in your armor. But, 1 thing is for sure, you do not have the typical cookie-cutter resist setup. Congrats on resisting that.

VetteroX
22-10-03, 19:49
Im going to attempt to avoid "trolling" setup posts as ive been asked to, as much as I dont like them, but ill tell my honest opinions, and if they are mean, well, too bad.

Your resists arent good... im giving no clue as to whats wrong, because yes, wow you got me, i dont want others having good resists.... more people with bad resitss, easier i win.

recycle... whats with that? ammo REALLY isnt that expensive... its like 82 nc a lib clip, not sure for judge, but its cheap.

No resister cpu OR moveon? have fun dieing cause u have no hp or resists.

Honest question: Were you given that synaptic accel or traded for it? because if the rest of your setups are like this i dont see how you live in mc5... serious question, not a flame.

Doc Holliday
22-10-03, 20:29
lol go vet. tell it like it is man.


fair play to him for openly posting his ideas. gave me a little food for thought shall we say but also made my pe look damn good :p

Zanathos
22-10-03, 21:15
Guess I should point out two things. I have no idea how resists work in terms of armor.

I also have not tested this character ingame, its all on papper.

I take it my resist is bad compared to the cookie cutters out there now?

As well, whats wrong with my X-Ray resist, in case you dont know, weapons modded to use x-ray ammo do less damage in x-ray then they do in energy. Hence more engery resist compared to X-Ray.

And my previous PE setup had 50 energy resist 50 x-ray and I took 120 damage from a full burst from a CS, not 90 damage per shot (this was without deflector or shelter)

Scikar
22-10-03, 21:24
Originally posted by VetteroX
Honest question: Were you given that synaptic accel or traded for it? because if the rest of your setups are like this i dont see how you live in mc5... serious question, not a flame.

Who needs a setup when you have a PPU strapped to your ass? :p

\\Fényx//
22-10-03, 21:29
Zana with con its not 'cookie cutter' its the fact that everyone uses the same kinda weapons, and its generally energy, with a ammo mod of either fire or xray, mostly fire atm, not alotta people use xray now apparently...

neocron.ems.ru have a page on how it works, tbh i dont like them posting it like this, makes it too easy, takes the gessing game outta resists, anyways go take a look there

Poison isnt worth it cause theres antidotes, nobody takes stamina (i hope) because of stamina booster 2's and most people try to cap out energy and force resist, then work on xray/fire, fires easier to resist cause of inq armour, spies have their xray armour aswell, PE's have lvl 2 inq and duranit, my PE wears a mix of them, my PE took 17 holy lightnings at emmerson from a clan mate while we were testing, own buffs and no drugs, but that setups gone cause ive taken out my resistor for a exp ballistic, now I can use rolh and still have my moveon for the extra health/force/tra it gives, the str from it also means i can wear inq and dura 2, these are all things to take into consideration, yea youll cap out a rolh more than my PE will cause you have more PC, but at the end of the day youll drop alot quickers than some others because your resistances arent too hot, just telling it how it is tbh...

Zanathos
22-10-03, 21:53
I dont have a clue what that website is talking about when it comes to resistances.

I guess I should also point out that my PE isnt meant to be a PvP char, just if its needed.

J. Folsom
22-10-03, 21:57
Four things:

1. ProtoPharm resistor chip and BioTech MOVEON CPU are your friends.
2. Spending more then 50 points in body health is pretty worthless, you'll probably be getting more bang out of your buck by putting those 20 points you used to raise it to 60 elsewhere.
3. 5 points in a resist skill makes a very meaningless difference, they're better off being put into something else.
4. Getting a "total" armor value* of 125** in each of the damage types is the best bang for your buck, but as a PE go for 114 force resist anyway. You might want to skip poison, since (apart from holy pestilence and mobs) poison damage is pretty meaningless.

*Total armor value is equal to the whatever the armor rating you have for something, plus the resist you have in it times 0.9 (That's armor+(resist*0.9) for clarity), though it get's a bit odd after 100 resist skill, just check the table here (http://neocron.ems.ru/resist.html). Those numbers might be slightly off, but are likely pretty close to being correct.
**Any extra defence you might think you need can be gotten from casting shelter and/or blessed deflector.

And, if you're going for just PvM, as you said, just take resists in whatever mob damage you're primarily hunting. (Fire mobs is mostly fire and force, tech mobs mostly energy and x-ray, and chaos critters are poison)

Zanathos
22-10-03, 22:02
If I understand those resists correctly though.........



Then Armor is basically like natural resistances
i.e. my tank has 90 energy resistance in armor and 75 in skill so he has 165 total energy resistance.

so he has roughly 80% energy resistance? meaning 100 dmg energy shot would do 20 dmg?

Voodoochicken
22-10-03, 22:04
[edit to answer the above post]

If you have 90 enr from armour and 75 in your resist skill, then you roughly have:

90 + 0.9(75) = 158 total energy resist.

This is possibly 73% energy blocking out of 76%.

Max blocking from armour + con resist = 76%, shields add on top of this.

[end edit]


I'm not an expert on PEs (not even remotely), but your resists are definately weak.

One problem with resists though is the max lvl of buffs available to you (ie.. are you a solo runner, or are you expecting buffs from a pure PPU monk?)

ic that in your spells you list basic resist booster 2. (FOR+15 POR+15 HLT+15).

The fact is that this is very bad compared to Heat/Hazard lvl 3 (or even lvl 2).

***
POR/CON:
Only one class will attack you with poison - the apu monk, but why would they bother when they can kill you in 2 seconds using either HL or fire apoc? :confused:

Besides which, you could wear a poison belt for PvM, or fighting when you know they will be using poison. Plus, there's antidote drugs.

(Poison doesn't need to be as high as other resists.)

HLT/CON:
I think most non-tank runners should be aiming to have ~400 hps after buffs (and probably over 300 before buffs)

I'm not sure what base lvl that needs in PEs, but I'd hope it is less than 60 (but I'm not sure, since I always use a MOVEON for +18 HLT).

[Tip for anyone:
In spy's and monks, there is a massive bonus to health somewhere between 90-105 HLT (you can test yourself to find exactly where), where you get 6 extra health for each extra HLT point.

This means you gain around 100 hps very easily from a buff (ie.. 300 hps goes to 400 hps)

This point will be lower in PEs, because they have a higher CON cap.]

***
FOR/STR:
Aim to have at least 102 in FOR after implants and buffs, excluding the basic resist boosts (if you can).

You probably don't need 60 in transport (assuming you insist on having HC - fair play to you though). ie.. take points from these skills to raise FOR.

***

Resists in general/helpful implants:

Imo, a protopharma resistor cpu (adds +15 XRR/FIR/ENR/FOR) is a very useful addition to a spy/monk/tank, so I'd guess it's also useful for a PE.

(The same goes for the MOVEON cpu - Adds +18 HLT, +8 FOR, +other stuff)

-If you're not using melee, then use the gamma arm, not the BQ.

-Use the gamma headbone

-Personally, I don't see the point in wearing a special forces and a SA cpu at the same time.


Resists from CON: (I base this partially on neocron.ems.ru)

(Note: this is only what I think. I accept no responsibility for your actions.)

-Points after 114 don't do anything (fact)

-Points from 1-100 add ~0.9 x the lvl to your overall armour (eg. at lvl 100 you get 90 armour. At 90 you get 81 armour from your CON resist)

-Points from 101-114 start giving a specialisation bonus. (eg, at resist = 103 you get 103 armour. At resist = 114 you get 119 armour).


So, let's say that you will have a Heat/Haz lvl 3, and are wearing a PP resistor cpu (so total of +45 to something).

Imo, having 50 in a resist skill is fairly "pointless", because it leaves you at 95 skill (85/86 armour).

However, if you hit 57 you suddenly end up with 102 resist = 101 armour, iirc. (ie, I'd rather have skills at 57 & 34 than 50 & 50)

(Wearing some kind of filter heart shifts the values for X-ray)

***
(In Zanathos's case, it might be worth dropping the POR resist.. sticking fire and energy resist to 57 each [or more] and swapping the fire belt for energy belt)

***

Of course, it's personal choice whether you go for balanced resists or if you think some are more important than others (and a lot depends on what buffs you can get your hands on).

eg.

-are fire/x-ray modded weapons more/less/equally common as each other?

-are there a lot of monks in the game? = pure fire or pure energy

-is it worth having an excellent resist in, eg, fire, or will a good one do? ie. can I win with just a good resist?

***
(Something I can't advise on):

Do you go for 50:50 resist from armour and CON, or is 90:10 or 10:90 better?.. and is 10:90 or 90:10 best? Does it make any difference?.. who knows?...
***

Imo, a combined armour (from armour + CON resist) value of >100 is quite good. >120 is good. >150 very good/excellent. But then you can't always get what you want.




If you don't understand this, then "tough cookies".

Zanathos
22-10-03, 22:09
I have no clue what the hell you are talking about in the resists...........

greendonkeyuk
23-10-03, 00:44
Originally posted by Zanathos
I guess I should also point out that my PE isnt meant to be a PvP char, just if its needed.


Some very very good posts here, however jus this point stood out for me. If you arent here to pvp then youre here for pvm only. Why on Gods green earth are you posting a setup thats pvm only, and more to the point do you want the whole world to know your weaknesses so that they can pk you easier..........

Other than that, id say cut n paste the non-spam posts on this thread, go get yourself a calculator and sit down n rework your resists a little.

SigmaDraconis
23-10-03, 00:59
Originally posted by Mantus
The trick to resists is to keep them in the natural 50 point range using armor. As you will be saving points this way.

For example lets say you replaced your Inquisitor boots with Holy Shelter Boots.

You would lose 26.6 FIR armor.
But you would gain 6.6 FIR, 13.6 ENR and 6.8 XRY

Now you can take 15 points out of your ENR resist and
7 Points out of your XRR resist, giving you 37 free points.

To compensate for the fire resist loss put 25 points into FIR resist.

Now you got 12 extra CON points to play with :D

Only problem with that being it takes 35 levels of fire RESISTS to compensate for the loss of 26 armour value. o.0

armour /= resists


oh non PvP charactor eh?... well hell thats easy dont even worry about energy resists :D Energy damage is the least common type of damage done by mobs.. and what high end mobs do energy actually do more xray..

Zazzy
23-10-03, 03:28
@Sigma

No sigma, Mantus example is right... you forgot that the Holy Shelter boots aslo gives fire resist... e.g 6.6 FIR.

MayhemMike
23-10-03, 03:46
Thats almost like my con just more posion and end .

extract
23-10-03, 05:17
Athletics - 55(70 with experimental leg)
Health - 50(78 with move on and strengthen heart 2)
Endurance - 0(30 with bat queen chest)
Fire - 0(15 with PP Resist Chip)
Energy - 75(90 with PP Resist chip)
X-Ray - 80(95 with PP Resist chip)
Poison - 0(-15 with strengthen heart 2, however since no points are allotted anyways it doesnt matter....not that i notice anyways poison is useless when youre stacked with antidotes)


Now since half of yous is going "what a tool, no fire resist youre no match for my god-almighty fire apocalypse" heres my shite armor setup(prior to PE PA of course and is subject to change)

Inquisition Helmet 2
Titan armor
Med Energy Belt
Inquisition Trousers 2
Heavy Inquisition Boots

Which will give 136 Fire resist alone and 47 extra energy resist which will put my energy resist at 137 total so they both even out quite nicely

its turned out to be quite effective and um how you say.....1337, however my lack of gaming skills and lack of an, hmmmm, effective machine would lead most to beleive otherwise.....either way its a good rounded con setup and with a basic resist boost 2 youll still get a "decent" amount of hit points to boot

as for strength and dex setups....thats all pretty much to each his own....those arent hard to figure out really....just stop adding R-C or P-C when you cap youre gun....easy enuf....anywho thats that

Cyphor
23-10-03, 18:45
Originally posted by \\Fényx//
my PE took 17 holy lightnings at emmerson from a clan mate while we were testing, own buffs and no drugs,

were you healing? thats a 23 dmg a hit average with 400 hp, 29 with 500hp (doubtfull on a pe) but still either way thats pretty insignificant dmg :eek: especially with the random dmg

\\Fényx//
23-10-03, 18:59
Originally posted by Cyphor
were you healing? thats a 23 dmg a hit average with 400 hp, 29 with 500hp (doubtfull on a pe) but still either way thats pretty insignificant dmg :eek: especially with the random dmg


about 15 witnesses there...

PE had about 446 health or around that with heat 1 on, wearing CA PA at the time, resistor/moveon/SF/SA, but now my PE's con's all fucked up. Thing is ive also had it where my PE would only take like 10 hits o_O...

Cyphor
23-10-03, 19:23
Originally posted by \\Fényx//
about 15 witnesses there...

PE had about 446 health or around that with heat 1 on, wearing CA PA at the time, resistor/moveon/SF/SA, but now my PE's con's all fucked up. Thing is ive also had it where my PE would only take like 10 hits o_O...

Nice resists either way :cool: the difference is prob just down to how lucky you are with the random dmg :(

Maximilian
23-10-03, 23:49
OMG you all suxx0rs!!

Put all Con into Endurance and all STR into melee

Get fucking tradeskillz and youll pwn plaza

Posting setups public is just bad. Newbs using it without understanding why and veterans laughing at you.

But its your choice.

/ Max

extract
24-10-03, 03:59
Originally posted by Maximilian
OMG you all suxx0rs!!

Put all Con into Endurance and all STR into melee

Get fucking tradeskillz and youll pwn plaza

Posting setups public is just bad. Newbs using it without understanding why and veterans laughing at you.

But its your choice.

/ Max


someone must've posted youre ubar con setup eh?....get real dude...ill post whatever public, if it helps someone cool, its not gonna help anyone kill me faster cause noone knows who I am in game anyways cept for maybe 2 people on this board

Zanathos
24-10-03, 04:33
Theres no guarantee my character is going to be like that.

Mind you, its all on paper.