View Full Version : Memory better used as texture (agp) or system memory?

18-10-03, 17:10
Basically Neocron uses all your physical memory, that is for sure. But what I want to know is the memory better used as AGP memory or left as system memory, as in what should you set your AGP aperature to for best results. I know that if Neocron doesn't use all your video memory for textures than it doesn't matter except that a bigger aperature setting requires a bigger adress table in memory. But I don't know if this is the case or not. Any info anyone?