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Xizor
17-10-03, 18:15
Ya well the topic says it all.
What equipment should a HC TANK use for PVP?
I figured the following:

Weapons:

Cursed Soul
Malediction (??)
Speed gat (??)

Armor:

PowerArmor (??)
Duranium 4 helm and trousers
Heavy inquisition boots
Medium Energyfieldbelt

Boneenforcements:

BioTech Experimental Headbone
Bat Queen Chestenforcment
Bat Queen Armenforcment
BioTech Experimental Legenforcement
BioTech Experimental Footenforcement

Implants:
BioTech Marine's CPU
AREA MC5 Hercules CPU
Berserker chip 3
ProtoPharm Resistor chip (??)/BioTech (M.O.V.E.O.N.)-CPU (??)
Eye (????)
BioTech Experimental-Heart 2
BioTech Hardenbackbone 3

PSI:
Crahn heal
Crahn Basic Resist Booster 1
Crahn Heavy Combat Booster 1
Crahn Deflector

Misc:
Medkits (??)
Drugs (??)

I should note I have 184 HC (STR 111).

Thundra
17-10-03, 18:21
any combos of what u said are fairly exceptible. u cant really go towring with a tank if u use logic and it appears u have

hinch
17-10-03, 18:29
i use the following

weapons:
CS
Moonstriker
Speed Gat

Armour:
Inq4 helm
Inq4 pants
Heavy Inq boots
Med energy field belt
PA2

Implants:
pp resist
Moveon
Marine
Advanced Movement Controller
Hardened backbone3
Meelee combat eye
Filter Heart 2
Exp bones
bq chest and arm

psi:
5 slotted heal
resist 1 and hc1

str capped with 117 including all imp bonus`s
h-c is currently at 210 with hc1

Vid Gamer
17-10-03, 18:35
Originally posted by Xizor
Ya well the topic says it all.
What equipment should a HC TANK use for PVP?
I figured the following:

Weapons:

Cursed Soul
Malediction (??)
Speed gat (??)

I usually just carry around a CS and TSG unless I go into an OP war I bring an AoE weapon.


Armor:

PowerArmor (??)
Duranium 4 helm and trousers
Heavy inquisition boots
Medium Energyfieldbelt

More specifically PA3, some people like to switch up Dur4 with Inq4.


Boneenforcements:

BioTech Experimental Headbone
Bat Queen Chestenforcment
Bat Queen Armenforcment
BioTech Experimental Legenforcement
BioTech Experimental Footenforcement

Pretty much a given here.


Implants:
BioTech Marine's CPU
AREA MC5 Hercules CPU
Berserker chip 3
ProtoPharm Resistor chip (??)/BioTech (M.O.V.E.O.N.)-CPU (??)
Eye (????)
BioTech Experimental-Heart 2
BioTech Hardenbackbone 3

Remove Zerk 3, with a Marine, Herc, M.OV.E.ON you don't need more STR and add in a PP Resistor.

Experimental-Heart 2 would be good if it didn't take away from X-ray or Poison. If you can find one I'd use a Filter Heart 2.

Use the Melee Combat Eye 3 for the extra +10 in WEP.


PSI:
Crahn heal
Crahn Basic Resist Booster 1
Crahn Heavy Combat Booster 1
Crahn Deflector

Can't really use anything else. hehe


Misc:
Medkits (??)
Drugs (??)

No medkits if you have the heal. Maybe carry around Stamina Booster 2's but in a fight I always forget to use them.

QuantumDelta
17-10-03, 18:47
Originally posted by Xizor
Ya well the topic says it all.
What equipment should a HC TANK use for PVP?
I figured the following:
Lets see ..just my oppinion looking at it mainly from retrospect :p


Weapons:

Cursed Soul
Malediction (??)
Speed gat (??)
CS/TSG, Sure.
I'd recommend Moonie over MD though.


Armor:

PowerArmor (??)
Duranium 4 helm and trousers
Heavy inquisition boots
Medium Energyfieldbelt
Personally I changed between Duranium4 helm,
Inqui 4 pants,
heavy inqui boots,
medium energy field belt
PA/Duranium4

with other armors, depending on what I was doing.



Boneenforcements:

BioTech Experimental Headbone
Xray.


Bat Queen Chestenforcment
Your call, I went Xray.


Bat Queen Armenforcment
DEFINATLY Xray.


BioTech Experimental Legenforcement
Prefered Xray :p

BioTech Experimental Footenforcement
Yeap :p


Implants:
BioTech Marine's CPU
This is one most people use :p.

AREA MC5 Hercules CPU
Yea, if you can get it, don't design setups based on something you can't achieve, though.

Berserker chip 3
WHY?! MOVEON or AMC3 is better.

ProtoPharm Resistor chip (??)/BioTech (M.O.V.E.O.N.)-CPU (??)
PPR.

Eye (????)
Melee, it ain't helpful for HC, but it gives WEP.

BioTech Experimental-Heart 2
STRH2 or FH2.

BioTech Hardenbackbone 3
Personal preference.


PSI:
Crahn heal
Crahn Basic Resist Booster 1
Crahn Heavy Combat Booster 1
Crahn Deflector
Add Spy1, try to find yourself a PSI Configuration that gives you good heal damage too, get all spells constructed, Heal modded mainly for damage, the others frequency.


Misc:
Medkits (??)
Drugs (??)

Some people swear by Medis...for Tanks and APUs I suppose there is some validity in that loyalty to them, but IMO Medis are a total waste of a belt slot, and a waste of carry space.
Drugs - Tanks don't _NEED_ drugs, you can carry the Para/DB/Poison Anti-measures with you but they're not much use as they are, in most peoples oppinions.
Stamina boosters are a must.


I should note I have 184 HC (STR 111). Wouldn't worry too much about your STR as long as you have enough to use Moonie.

Vid Gamer
17-10-03, 18:57
Why would you pick the Antigamma bones over the experimental and Bat Queen line?

Sure, it gives X-ray, but it doesn't give nearly the amount of points in FOR and Pierce and then as a Tank you need the +30 END, +15 in ATL/AGL to save points.

With PPR and FH2 you get +25 X-ray at 100 CON if you manage it right you should have more then enough points for good X-ray resist.

WithSlitWrists
17-10-03, 19:03
yeah i don't understand why you would give up the +30 end with a bq.

QuantumDelta
17-10-03, 19:07
Originally posted by Vid Gamer
Why would you pick the Antigamma bones over the experimental and Bat Queen line?

Sure, it gives X-ray, but it doesn't give nearly the amount of points in FOR and Pierce and then as a Tank you need the +30 END, +15 in ATL/AGL to save points.

With PPR and FH2 you get +25 X-ray at 100 CON if you manage it right you should have more then enough points for good X-ray resist.

Force isn't hard to come by, you get plenty from implants and plenty from armor, as a tank, and as a tank you *CAN* Afford to spec a few points of FOR (FEW).
Xray Bones...well, the leg, you just have to do the math on .. o_O

Chest ~~ STA Boosters mean the whole...spankingly huge 20 points of STA you lose is not that significant, if you learn to deal with it, and don't rely on your TSG too much.

Headbone, *shrugs* Simple, gives the most xray and only costs your for/prc a little bit.
The arm is the same as the headbone, the melee combat is not useful and the force bonus is forgoable.

My tank has;

Good HLT.
Great Runspeed.
Near Perfect Resists all round(including poison).
"Low" STA
Very Very Slightly lowered RoF/Aiming on CS
Big....loss -_-

WithSlitWrists
17-10-03, 19:12
i can see the arm and the headbone, but def not leg, foot, or chest...

i know the extra isn't really significant, but haven;t you ever gotten the bug where you pop a stam booster and you have like 0 stam. and then after that you can't shoot. it happens to me all the time. ^_^

QuantumDelta
17-10-03, 19:17
Originally posted by WithSlitWrists
i can see the arm and the headbone, but def not leg, foot, or chest...

Leg gives more points to CON when split between XRR and ATL, instead of just looking at ATL, remember, I also use AMC3/Moveon/Marine/PPR so currently the XRR Gain far exceeds the ATL Loss in terms of points effectiveness :p
Foot ~ Meh....doesn't matter much what you do with the foot though my tank kept his EXP Foot for the little bit extra.



i know the extra isn't really significant, but haven;t you ever gotten the bug where you pop a stam booster and you have like 0 stam. and then after that you can't shoot. it happens to me all the time. ^_^
I pop my STA2's before I get down to that level...
Yes I use a lot of them :p
It's generally to avoid that bug though.
TBH, you only lose 20 STA(ish) so it's no real biggy :/

Vid Gamer
18-10-03, 04:53
I can also see using the Antigamma Headbone and Arm, but you just lose too much if you replace the chest, leg, and foot with the Antigamma's.

The +30 END the chest gives you makes it so you don't have to put any points in END. for a Tank, that's the only thing that gives up END bonus. With 0, our stamina would go down faster and gain slower, plus firing while running would deplete it quickly, making you have to pop stamina 2's every minute you fight.

The legs give you the +15 ATL, which is also a must because it saves you a lot of points if you wear any PA, especially PA3/4. I have 70 base ATL, 85 without PA, 60 with PA3. Without the +15 I would have 45 ATL, making me have to overspec and lose points.

The foot gives you +14 AGL. The Harden Backbone 3 takes away 10 AGL so it balances it out pretty good. With 89 T-C with imps, I can get 112 AGL (+4), so even with PA3 I can run extremely fast.