greploco
14-10-03, 18:20
I know that this was in another post, but that thread was much broader. one thing (among other) that was touched on was the safe quickslot - I think it deserves it's own thread.
the posit was that the safe slot makes the game less fun. when the safe slot first came out it also seemed to come out with (about the same time) some very strong SL rules that did drasticly alter the flow of the game. establishment of hunting grounds, massive SL loss for killing raw noobs and NPCs, I'm sure there are other things. this is true.
the thing is, even with all these things in place there are still a bunch of dedicated gimped-for-speed twink (now power armored and stealthed) pistol weilding PEs that routinely rip through my chars every now and then. I still drop plenty of expensive items, most expensive are the various power armors that are now available in the game. And even if I don't drop a thing these guys still rip though me. it's not about the drops, it's about the kill
is it like it was? no - and that's a good thing. if you will remember, once hard to get uber wepons came out the number of op fights fell through the floor. you would have people thinking "hell no, I just got my CS I'm not going to lose the damn thing". the addition of the warzone was very welcome and changed that.
if all these things were changed you would have rogue groups traveling around collecting uber wepons and armor. instead of farming mobs they would be farming the players. trade skilling except among alternates would die because no char which is played to any degree can afford to put points in anything other than combat. it would no longer be safe to explore and hunt unless you had a group of your "peeps" to back you up.
on the whole, I think people would be less happy - except of course for the few who really want to do this most of the time.
about the only reccomend I would have would be to relax the SL system a little bit. perhaps the SL losses in anarchy zones could be reduced. dropping from 40-50 to negative 10 in one swoop is a bit of a shock.
the posit was that the safe slot makes the game less fun. when the safe slot first came out it also seemed to come out with (about the same time) some very strong SL rules that did drasticly alter the flow of the game. establishment of hunting grounds, massive SL loss for killing raw noobs and NPCs, I'm sure there are other things. this is true.
the thing is, even with all these things in place there are still a bunch of dedicated gimped-for-speed twink (now power armored and stealthed) pistol weilding PEs that routinely rip through my chars every now and then. I still drop plenty of expensive items, most expensive are the various power armors that are now available in the game. And even if I don't drop a thing these guys still rip though me. it's not about the drops, it's about the kill
is it like it was? no - and that's a good thing. if you will remember, once hard to get uber wepons came out the number of op fights fell through the floor. you would have people thinking "hell no, I just got my CS I'm not going to lose the damn thing". the addition of the warzone was very welcome and changed that.
if all these things were changed you would have rogue groups traveling around collecting uber wepons and armor. instead of farming mobs they would be farming the players. trade skilling except among alternates would die because no char which is played to any degree can afford to put points in anything other than combat. it would no longer be safe to explore and hunt unless you had a group of your "peeps" to back you up.
on the whole, I think people would be less happy - except of course for the few who really want to do this most of the time.
about the only reccomend I would have would be to relax the SL system a little bit. perhaps the SL losses in anarchy zones could be reduced. dropping from 40-50 to negative 10 in one swoop is a bit of a shock.