NeoChick
13-10-03, 08:55
In the skills guide which is too scientific for me there is a remark by Lupus viz
quote
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In most cases every Skill/Stat has a sweet spot.. or a Flip point where more points in that skill start doing less and less towards the final goal or cap.
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This is of some concern probably to a lot of people. We may be putting points in stuff that does no good at all. How come are these not capped if more points are useless?
Just as an example, with construct for instance, if we put too much into it we'll really never know...........
we could be using those points for something else
but wait.......
we may actually need these points for construct
Apparently nobody, not even the devs, know where the 'flip' point is, so if even the devs don't know what they have programmed how are we supposed to work it out?
Are we playing a game where the devs do not know what they've been doing? OMG
quote
_____________________________________________
In most cases every Skill/Stat has a sweet spot.. or a Flip point where more points in that skill start doing less and less towards the final goal or cap.
_______________________________________________
This is of some concern probably to a lot of people. We may be putting points in stuff that does no good at all. How come are these not capped if more points are useless?
Just as an example, with construct for instance, if we put too much into it we'll really never know...........
we could be using those points for something else
but wait.......
we may actually need these points for construct
Apparently nobody, not even the devs, know where the 'flip' point is, so if even the devs don't know what they have programmed how are we supposed to work it out?
Are we playing a game where the devs do not know what they've been doing? OMG