KillingMackRoo
07-10-03, 10:41
Soul light should be & always has been a division of the newer players & acting as a stop gap, but rarely works & points as a major reason for the majority IF not ALL the NEWER population of neocron vacating or quitting the game.
Poor & sloppy implementation of the soul light system & to a lesser degree a faction system deter & prevent in my opinion the majority of players from playing the game.
A quick recap on game play design for KK, the holy grail of all games is uptime, give a player any reason to leave the game, or detracting a player from the game play or immersion anaethema to what should be a pre-requisite to KK's game.
The whole point of Soul Light is negated by a pretty simple fact..
The Logistics Of the Game Do Not Work with the Soul Light System
The SL system will NOT prevent you from getting ganked, its main function served by the LE.
The SL System in place atm WILL NOT prevent you from getting ganked by your own faction or friendly factions.
The point of Soul Light is ... to prevent groups of players pvped by a single player & reinforce factions. Doesnt work
What Soul Does Do Is AFFECT NEW PLAYERS, not pker's or own faction killers. A pker knows how to circumvent SL. Hell anyone who's played the game for more then a month knows how to get around SL.
Wanna kill a whole ton of ppl? Goto a warzone or kill 3 or 4 ppl then rush to Jeriko or MB.
All SL does is PISS NEW PLAYERS OFF... They kill a npc by mistake, kill a couple of low lev players, BARREL a few players by mistake & THEY get killed by something else, BUGS, LAG
All it takes is a cessation of any of the above & you've lost everything.
The logistics behind the system borders on the insane.
The NEWER Player NOT ONLY LOOSES HIS MAIN WEAPONS ETC. He cant even do missions because he cant do the missions because he's lost his main weapons etc.
KK deserves a gameplay award just for that one alone...
In my six months of play the majority of players ive seen leave've been because they've lost RAREs theyve spent MONTHS collecting.
I almost left the game the FIRST month because i killed some npcs by mistake.
KK needs to reduce drops to armor & only imps. The monetary & the LENGTH OF TIME it takes for synapse & the pokes is more then enough to prevent. Or does KK ENJOY! seeing the above scenario being repeated on the majority of its new subscribers?
KK NEEDS TO TAKE A MORE PLAYER FRIENDLY APPROACH TO ITS GAME PLAY DYNAMICS.
It's flippant & incompetent regard to its player base is nascent to its subscriber base. Understand that & you INCREASE the uptake of your player base? Or isnt MAKING money a priority for KK? Or gameplay designed to drive customers away a pursuant policy for KK?
But Soul Light doesnt only affect the newer subscriber base.
ITS ALSO RESPONSIBLE FOR DRIVING OFF THE OLDER SUBSCRIBER BASE
The older subscriber HAS ONLY TWO THINGS to do in this game realistically, the older subscriber has all the rares he needs, the older subscriber is capped, doesnt need to hunt, doesnt need cash cos he's loaded & probly belongs to a clan, in fact the blatant lack of content for the older player a bit obvious,
All the older subscriber has left is to take fortresses & pvp in PP & to a lesser degree outside CC.
The majority of time that options reduced to one.
When your not taking ops the older subscriber is usually in PP or crp, & guess what the older subscriber is usually doing? Missions... every two minutes... kill 3 or 4 ppl missions... more missions...
TAG with a barrel or AOE 3 or 4 ppl by mistake do umm even more missions...
I usually end up doing more missions then supposedly pvping.
That normally equates me to killing 3 or 4 ppl in a space of 5 mins, then running to the aggie pits for 10 minutes doing missions..
PP is probably the only decent place to pvp, even better then warzones or crp. Why? Safezones... you dont need a ppu or any other crap, jus run to a safezone if your low on hlth or about to loose.
Guess what CRP needs to get people pvping there? SAFEZONES
Yes put some in MB too for gods sake!!
Get people PVPING leads to people stopping leaving the game due to low content.
If you're not going to have HIGH LEVEL CONTENT... THEN AT LEAST HAVE HIGH LEVEL CONTACT
is that so difficult to understand????
Why don't you understand the dynamics of your own game?
Forcing people to do 20+ missions by killing 5 or 6 ppl -17 SL is insane just on the amount of UPTIME lost. This means uve just given the player an excuse to vacate ure world & go watch tv, make a cup of tea, shag a girlfriend, when they shld be playing ure game. Guess how many times wld they want to do 20+ missions by killing 5 or 6 ppl, guess why they're leaving...
The penalty for killing own factions & prime hunting zones, the survival of lower level characters should be in their own hands, not an artifice, a penalty of not being allowed in safezones should be enough, the death of the player automatically resetting & forced wear & tear & monetary derisions present in the current synapse system shld be enough to prevent own faction killings & shld be put in place, instead of the current time sink & loss of uptime present, resulting in less players lost having had to do yet another 20+ missions, increased subs, increased player base, & more cash for DOY.
Poor & sloppy implementation of the soul light system & to a lesser degree a faction system deter & prevent in my opinion the majority of players from playing the game.
A quick recap on game play design for KK, the holy grail of all games is uptime, give a player any reason to leave the game, or detracting a player from the game play or immersion anaethema to what should be a pre-requisite to KK's game.
The whole point of Soul Light is negated by a pretty simple fact..
The Logistics Of the Game Do Not Work with the Soul Light System
The SL system will NOT prevent you from getting ganked, its main function served by the LE.
The SL System in place atm WILL NOT prevent you from getting ganked by your own faction or friendly factions.
The point of Soul Light is ... to prevent groups of players pvped by a single player & reinforce factions. Doesnt work
What Soul Does Do Is AFFECT NEW PLAYERS, not pker's or own faction killers. A pker knows how to circumvent SL. Hell anyone who's played the game for more then a month knows how to get around SL.
Wanna kill a whole ton of ppl? Goto a warzone or kill 3 or 4 ppl then rush to Jeriko or MB.
All SL does is PISS NEW PLAYERS OFF... They kill a npc by mistake, kill a couple of low lev players, BARREL a few players by mistake & THEY get killed by something else, BUGS, LAG
All it takes is a cessation of any of the above & you've lost everything.
The logistics behind the system borders on the insane.
The NEWER Player NOT ONLY LOOSES HIS MAIN WEAPONS ETC. He cant even do missions because he cant do the missions because he's lost his main weapons etc.
KK deserves a gameplay award just for that one alone...
In my six months of play the majority of players ive seen leave've been because they've lost RAREs theyve spent MONTHS collecting.
I almost left the game the FIRST month because i killed some npcs by mistake.
KK needs to reduce drops to armor & only imps. The monetary & the LENGTH OF TIME it takes for synapse & the pokes is more then enough to prevent. Or does KK ENJOY! seeing the above scenario being repeated on the majority of its new subscribers?
KK NEEDS TO TAKE A MORE PLAYER FRIENDLY APPROACH TO ITS GAME PLAY DYNAMICS.
It's flippant & incompetent regard to its player base is nascent to its subscriber base. Understand that & you INCREASE the uptake of your player base? Or isnt MAKING money a priority for KK? Or gameplay designed to drive customers away a pursuant policy for KK?
But Soul Light doesnt only affect the newer subscriber base.
ITS ALSO RESPONSIBLE FOR DRIVING OFF THE OLDER SUBSCRIBER BASE
The older subscriber HAS ONLY TWO THINGS to do in this game realistically, the older subscriber has all the rares he needs, the older subscriber is capped, doesnt need to hunt, doesnt need cash cos he's loaded & probly belongs to a clan, in fact the blatant lack of content for the older player a bit obvious,
All the older subscriber has left is to take fortresses & pvp in PP & to a lesser degree outside CC.
The majority of time that options reduced to one.
When your not taking ops the older subscriber is usually in PP or crp, & guess what the older subscriber is usually doing? Missions... every two minutes... kill 3 or 4 ppl missions... more missions...
TAG with a barrel or AOE 3 or 4 ppl by mistake do umm even more missions...
I usually end up doing more missions then supposedly pvping.
That normally equates me to killing 3 or 4 ppl in a space of 5 mins, then running to the aggie pits for 10 minutes doing missions..
PP is probably the only decent place to pvp, even better then warzones or crp. Why? Safezones... you dont need a ppu or any other crap, jus run to a safezone if your low on hlth or about to loose.
Guess what CRP needs to get people pvping there? SAFEZONES
Yes put some in MB too for gods sake!!
Get people PVPING leads to people stopping leaving the game due to low content.
If you're not going to have HIGH LEVEL CONTENT... THEN AT LEAST HAVE HIGH LEVEL CONTACT
is that so difficult to understand????
Why don't you understand the dynamics of your own game?
Forcing people to do 20+ missions by killing 5 or 6 ppl -17 SL is insane just on the amount of UPTIME lost. This means uve just given the player an excuse to vacate ure world & go watch tv, make a cup of tea, shag a girlfriend, when they shld be playing ure game. Guess how many times wld they want to do 20+ missions by killing 5 or 6 ppl, guess why they're leaving...
The penalty for killing own factions & prime hunting zones, the survival of lower level characters should be in their own hands, not an artifice, a penalty of not being allowed in safezones should be enough, the death of the player automatically resetting & forced wear & tear & monetary derisions present in the current synapse system shld be enough to prevent own faction killings & shld be put in place, instead of the current time sink & loss of uptime present, resulting in less players lost having had to do yet another 20+ missions, increased subs, increased player base, & more cash for DOY.