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View Full Version : Other solution to the PE PA problem.



J. Folsom
04-10-03, 13:46
Those of us who check the modification forums might already have been aware of these, but Cheule Siygess has made some excellent skins which would be great as PE PA. This one for male characters (http://neocron.jafc.de/showthread.php?s=&threadid=76219) and this one for female characters. (http://neocron.jafc.de/showthread.php?s=&threadid=77155)
Here (http://forum.neocron.com/showthread.php?s=&threadid=77365)'s a gray recolor made by Kaii of the same skin.

Anyway, now you know how they look, my idea is to use these skins as the PE PA, not only do they look nice, but they're also rather close as to what most people want with PE PA.

And yes, I did already mention this in Rade's thread (http://neocron.jafc.de/showthread.php?s=&threadid=77617), just thought it'd get more attention this way, as I know quite a lot of people have a tendency to skim over threads.

Archeus
04-10-03, 14:05
Excellent skins, got my vote.

You want to be careful advertising posts from other forums though.

J. Folsom
04-10-03, 14:06
Originally posted by Archeus
Excellent skins, got my vote.

You want to be careful advertising posts from other forums though. Well, I'd have just posted the pictures, but I wanted the people who actually made the skins to get the proper attention as well.

Rade
04-10-03, 14:08
As I said in my thread:



Oh kick ass, there you have the PE PA right there. Imho there
should be some sort of combat helmet on top of it too tho. For
two reasons:

Show that its actually a set of armor we are talking about.

The PA code completely replaces the original skin, showing the
face like that wont be possible without new code, ie it will
probably never happen. However just add a helmet and you can
use it with the same code as the normal PA.



Helmet. Add a Helmet and its perfect.

J. Folsom
04-10-03, 14:30
Originally posted by Rade
Show that its actually a set of armor we are talking about.

The PA code completely replaces the original skin, showing the
face like that wont be possible without new code, ie it will
probably never happen. However just add a helmet and you can
use it with the same code as the normal PA. I personally would prefer to have the PA without a helmet, but the second reason's a pretty good one to have the PA have a helmet, so I can't really disagree with it...

Rade
04-10-03, 14:32
Originally posted by J. Folsom
I personally would prefer to have the PA without a helmet, but the second reason's a pretty good one to have the PA have a helmet, so I can't really disagree with it...

I would prefer some sort of open helmet which shows part or most of the face, but I dont think we will see that happen. Its apparently enough work to get a PE PA out in the first place, changing the code to allow the face to be shown just for this piece of armor... Well, I think its rather unrealistic to hope for that.

Duder
04-10-03, 14:41
http://www.aw-hosting.net/www2/TEST/heavy_weapon.jpg
How about making it look similiar to Razzors concept art thingey?

Rade
04-10-03, 14:54
Thats not razzors, its copied straight of the cyberpunk 2020
books. Anyway, thats nice but im thinking more of the lines of:

http://users.domaindlx.com/Gorbec/PE-PA.jpg

http://users.domaindlx.com/Gorbec/PE-PA2.jpg

http://users.domaindlx.com/Gorbec/PE-PA3.jpg



A little less chunky than the cyberpunk pic... Then again its mostly that bigass gun that makes that pic look chunky.

Archeus
04-10-03, 15:40
No helmet would be good. How about some kind of Rangefinder over one eye and a headset??

Rade
04-10-03, 16:04
Archeus, I assume you have some plan on how to convince KK to
assign their coders to drop what they are doing and making
support for showing the head while wearing the PA just for the
PE PA? Or have you even read the posts all over the forums,
including in this tread, why the PAs cant show heads?

Archeus
04-10-03, 16:09
not sure what the smarmy comment was for. It was a suggestion that was all. Any suggestions I make I don't expect the Dev team to drop everything and work on it... do you?

Anyway they could just build the power armor model the same as normal player and show the head that way. That way the rangefinder/headset could be part of helmet.

Rade
04-10-03, 16:20
Its been stated over and over that the code for displaying the PA
replaces the original skin and model of the character. That means
that in order to make a PA which also shows the head, they have
to make some new code, having not just have their designers,
scripters and balancers but also their coders working on getting
the PE PA ingame. Considering that this is the only armor that
would use this code its alot of work without big return. So, in
order to get the PE PA ingame sometime soon the model cant use
any dynamic parts from the players original model, it has to be a
completely free-standing model.

Archeus
04-10-03, 20:21
Originally posted by Rade
Its been stated over and over that the code for displaying the PA
replaces the original skin and model of the character.

I can read you know.

You replace the PE model with another PE model (or just mod the head on the new PE model which is now the PA model).

It has the skin above, and you put just enough on the head to hide enough facial features without making it look like a helmet.

Rade
04-10-03, 20:37
Originally posted by Archeus
I can read you know.

You replace the PE model with another PE model (or just mod the head on the new PE model which is now the PA model).

It has the skin above, and you put just enough on the head to hide enough facial features without making it look like a helmet.

That would require new code, you cant do that with the code
thats in the game atm. The PA is a complete model+skin. In order
to do what you suggest you would have to make a model+skin-
head and then take the specific head from each specific
character. That requires a programmer to fix. Considering some of
the bugs and the amount of other promised features I doubt that
is high on the priority list. Infact I suspect that the reason we are
seeing PAs for all classes so soon (*cough*) is that adding them
doesnt take up any of the coders time.

Its very simple. PA+show head=takes programming. PA+not
show head=does not take programming. PA+not show head
might actually happen.

Its not that I dont want a PA with head shown, but the more
realistic suggestions we make the bigger are the chances of them
finding their way into the game. If you look at all the ideas Ive
been posting you will find a common denominator, and that is
that all of them use things that are already ingame, or variations
of things already ingame. Little work for maximum gain.

Dostan'Ilindith
04-10-03, 20:52
Power armour is a status symbol. usually its not much better than the armour 1 lower.

yes pe's are a nice looking class, but there should be a suit of armour you can stick on for battle. personally i want it to look like the spy x ray suit. that armour looks fucking brilliant.

the next person who says it should just go in the chest slot and leave your PE looking the same, im going to murder

Dostan'Ilindith
04-10-03, 20:54
RADE YOU OWN!

that suit of armour is fucking fabulous

Archeus
04-10-03, 23:58
Originally posted by Rade
That would require new code, you cant do that with the code
thats in the game atm. .

I'm pretty sure you are just ignoring what I am saying as you are suggesting exactly what I am saying.

Rade
05-10-03, 00:12
Originally posted by Archeus
I'm pretty sure you are just ignoring what I am saying as you are suggesting exactly what I am saying.

Funny, I was just about to say the same, let me break it down for
you since we are obviously not understanding eachother:
What you are proposing can not be done without coding. A
runner has skin X, skin X is made up of pieces H, T and L (head,
torso, legs), the runner also has model X, made up of pieces H, T
and L just like the skin. We have here a piece of armor, this is a
powerarmor, and has a function. This function changes the
wearers skin and model when the armor is worn, the new skin is
skin Y, and he also gets the new model Y. The new skin and the
new model are not split up in three parts, its merely one big skin
wrapped around one big model. Now, if we were to have a PA
which shows the runners head we would have to add a check
that sees which head the runner has to the PA function, and then
make one skin and one model for each and every runner head
and assign the runner the appropriate skin and model depending
on his head. Either that, or make a new function which a PA could
have that would only change the wearers T and L skins and
models. But then we cant add anything to the head, without
making a new model and skin for every head, and swapping it to
the modified model when a PA is worn (more coding). But, the
case might be that the PAs are already split up into three parts
(this is probably the case, look at what happens when you dye
your clothes and wear a PA) Then all you need to change is the
fact that the head should not be replaced. Or replaced to the
whole new batch of heads if you want to add something. Either
way it does require attention from a coder.

Or, the designers could just make a new skin which doesnt show
the head, and nothing has to be changed in the code. As I said, I
want the head to be shown, but I dont think its likely. No one will
be happier than me if they implement it that way tho.

SovKhan
05-10-03, 00:31
put a gasmask type deal with a helm on it or something to elim the face..