Heavyporker
28-09-03, 14:22
When Forsie mentioned FoM in his leaving thread, I thought that FoM had to be something if it's pulling people off to it, so I took it upon myself to look through most of the available info. And then I thought I'd compare it to Neocron. Admittedly it was somewhat cursory - looked over the screenshots, read the stuff on the game's homepage, but didn't read through the forums.
FoM seems to have a pretty deep background story - centuries of small snippets of detailed notable events. This in comparison to Neocron's introductory story which takes it from a small stretch in time before the apocalypse, then skips right ahead to Ceres and the resultant rise of Neocron City.
Then there's the scale of coverage - FoM reports it will come out with several large cities on Earth AND several colonies, not just in the solar system, but in other systems. This to Neocron, which CURRENTLY just has Neocron with the statellite colonies (TH, MB, TG). DoY's in a faroff separate release. I don't even want to think about Tokyo II and the Moon and Mars Colony and Irata III.
Tradeskilling in FoM, if I read it rightly, consists of mining and construction (right now, anyway). Complexity seems *comparable* to what it is in Neocron right now. So far. Actually, there's not much real detail about FoM's tradeskilling base.
I don't think FoM even involves vecs or hacking or whatever atm... could change, but I didn't see anything about that.
What passes for factions in FoM seems rather... bland... atm. Basically, it goes like this - government, business, gangs. Three each. Relations seem uncomplicated there. Neocron's factional complexity definitely gives it some more flavor than FoM's, it seems to me.
I saw nothing about how PvP would work, but it sounds like PvP will figure heavily into the game.
Now, for gfx... well... from the screenshots I see, FoM character avatars just look sucky to me atm... I'm spoilt by NC :D
Bad news, though... FoM's architecture blew me away, actually. I think they got a much better general cyberpunkiness to it.
I think its because of much more liberal use of metal in architecture, and in the way the buildings are in FoM... narrow and tall... that definitely creates that critical looming feeling in the "megacity" theme... Neocron City's architecture's just too blocky, thick and short. Plus some areas just are too open to the air. Even the tallest in NC only gets about like 4 stories max (yes, some areas rival 4 stories, but seriously!). This is NOT conductive to the "megacity" feel. The screenshots of DoY seems to rectify this lack of true cyberpunky architecture... but, still...
Dammit, Neocron City *NEEDS* many many many 10+ story tall buildings. I mean, look at CityAdmin HQ... on the outside, it only looks, what, three or four stories tall, right? It's at least 6 stories on the inside!
Idea - tighten up some footpaths in the city, and tighten up some areas open to the sky - you want to make it feel like the city's so huge it squeezes out the sky.
Hey, another idea - break apt lifts into several more components... like skywalk 1a, 1b, 1c and suchlike.. extend the buildings upwards, put apt lifts on different levels... a snakattack or a yo's here and there, some benches and so on... more gravlifts, and definitely more ramps and stairs... then we'd be going somewhere with the cyberpunkishness.
Oh, and another thing... darken or off-color the concrete in plaza and via rosso... not much, but so it's more "realistic". Right now, Plaza's too clean-looking, and ViaRosso's too white and spic'n'span. I know they're the safer and richer areas, but they're out of proportion, in my opinion. Oh, and add more signs to Pepper Park... different color combos from red and purple, jeez... like in Blade Runner where he gets his ass kicked by that femme replicant in the stores - you got all those glass-window shops with the multicolor signs and such.
You can RP it off with "construction" signs and all that jazz... no area would be really "cut-off" since you usually have multiple access points to some areas in the zones.
I don't seriously think that FoM threatens Neocron at all... right now, it looks like a very different feel and way of playing. I think Neocron will be fine.
FoM seems to have a pretty deep background story - centuries of small snippets of detailed notable events. This in comparison to Neocron's introductory story which takes it from a small stretch in time before the apocalypse, then skips right ahead to Ceres and the resultant rise of Neocron City.
Then there's the scale of coverage - FoM reports it will come out with several large cities on Earth AND several colonies, not just in the solar system, but in other systems. This to Neocron, which CURRENTLY just has Neocron with the statellite colonies (TH, MB, TG). DoY's in a faroff separate release. I don't even want to think about Tokyo II and the Moon and Mars Colony and Irata III.
Tradeskilling in FoM, if I read it rightly, consists of mining and construction (right now, anyway). Complexity seems *comparable* to what it is in Neocron right now. So far. Actually, there's not much real detail about FoM's tradeskilling base.
I don't think FoM even involves vecs or hacking or whatever atm... could change, but I didn't see anything about that.
What passes for factions in FoM seems rather... bland... atm. Basically, it goes like this - government, business, gangs. Three each. Relations seem uncomplicated there. Neocron's factional complexity definitely gives it some more flavor than FoM's, it seems to me.
I saw nothing about how PvP would work, but it sounds like PvP will figure heavily into the game.
Now, for gfx... well... from the screenshots I see, FoM character avatars just look sucky to me atm... I'm spoilt by NC :D
Bad news, though... FoM's architecture blew me away, actually. I think they got a much better general cyberpunkiness to it.
I think its because of much more liberal use of metal in architecture, and in the way the buildings are in FoM... narrow and tall... that definitely creates that critical looming feeling in the "megacity" theme... Neocron City's architecture's just too blocky, thick and short. Plus some areas just are too open to the air. Even the tallest in NC only gets about like 4 stories max (yes, some areas rival 4 stories, but seriously!). This is NOT conductive to the "megacity" feel. The screenshots of DoY seems to rectify this lack of true cyberpunky architecture... but, still...
Dammit, Neocron City *NEEDS* many many many 10+ story tall buildings. I mean, look at CityAdmin HQ... on the outside, it only looks, what, three or four stories tall, right? It's at least 6 stories on the inside!
Idea - tighten up some footpaths in the city, and tighten up some areas open to the sky - you want to make it feel like the city's so huge it squeezes out the sky.
Hey, another idea - break apt lifts into several more components... like skywalk 1a, 1b, 1c and suchlike.. extend the buildings upwards, put apt lifts on different levels... a snakattack or a yo's here and there, some benches and so on... more gravlifts, and definitely more ramps and stairs... then we'd be going somewhere with the cyberpunkishness.
Oh, and another thing... darken or off-color the concrete in plaza and via rosso... not much, but so it's more "realistic". Right now, Plaza's too clean-looking, and ViaRosso's too white and spic'n'span. I know they're the safer and richer areas, but they're out of proportion, in my opinion. Oh, and add more signs to Pepper Park... different color combos from red and purple, jeez... like in Blade Runner where he gets his ass kicked by that femme replicant in the stores - you got all those glass-window shops with the multicolor signs and such.
You can RP it off with "construction" signs and all that jazz... no area would be really "cut-off" since you usually have multiple access points to some areas in the zones.
I don't seriously think that FoM threatens Neocron at all... right now, it looks like a very different feel and way of playing. I think Neocron will be fine.