Futureman
23-09-03, 21:19
I thought I would do Shadow Dancer a favor by starting it. Is SD really Arc? If so that would make a lot of sense, either that or they are kindrid spirits:lol:
Ok, well i've been doing a lot of thinking about PPUs and the whole idea and there are several screwed up things about PPUs and I have a few ideas of how I could solve them. Firstly PPUs shouldn't be invincible (And I have a PPU that i regularly enjoy playing). The idea of invincible players is certainly stupid, and can be exploited. Then there is the whole parashock issue, which to me is a problem, but that's a bit tougher to deal with. First of all, lets just deal with the ideas first:
What is a PPU? PPU means Passive, but really what could a ppu do that is passive anyway? If a ppu does anything to anyone else thats pretty much active if you ask me. If he is killing you directly with his Five slotted holy bolt or if he is buffing the APU that is killing you with a holy lighting he is doing something active. I think the true point of the PPU is to make a support class. Neocron is based on teamwork, and every class alone is lacking in some areas, and a PPU helps them fill those lacking areas. The whole monk idea has been somewhat convoluted from the start, at first there was this Exotic PSI use category, and then there were hybrids, and then there were only APU and PPUs.
Holy Paralysis? What is this for? Is it for the PPU to escape? Well it can be used that way, but its to make it easier for your team to kill the other team. Period. If you want to talk about making HP into something more defensive, you are missing the point. HP is a supporter spell. Now that's the way its supposed to be, but the way it gets used, well, that's crap. Paralysis kills pvp because the person is completely disarmed and completely helpless.
Well, i have an idea that would make things much better. Keep HP and all paralysis, but make HP no stronger than Paralysis Beam at the most, and also add in a "Drug Flash" effect.
Now before you all go flying off the hook, I have no idea about what the strength of Paralysis should be and what the strength of the flash should be. I think that's a balance issue. But at least it wouldn't prevent the Paralyzed person from being able to do anything. Basically HP as it is now: "Can't attack, can't get away" HP as I propose it. "Can't attack, Can get away" Again, the idea of HP is to make you enemy weaker, and I don't think KK wants to get rid of the basic idea here, but this would be, in my opinion the simplest way around it.
So what do you guys think? You are with a group, either PVPing, or in an OP war, or whatever, and you see the PPU pullout the HP, so you get hit, but instead of getting killed, you keep running and wait about 20 seconds for it to wear off, and you are back in action with little harm done. Or if you are in PP or something, then you can still possibly fight as it is easier to see up close with flash.
Other things. Bitch buffs. This is like Scikar said. Its just exploiting an unexpected part of a system, like hybrids. You know KK didn't intend for them to be used that way, but they won't get rid of it becasue they probably see it as a balancing factor for a flawed class. The choices are these: Don't bitch buff and fight an invincible PPU, Do bitch buff and fight a little weaking PPU. There needs to be a better way of making a PPU leave. I don't see it getting removed soon becasue there has to be a way to kill monks eventually. A PPU shouldn't be able to sustain the fire of 5 people for 5 minutes all the while trying to rez his teammates. I think there should be a sort of degredation of Shields when they are fired up for a certain period of time. If you want them back you should have to cast a spell that takes about as long as a Rez and drains almost the entire mana pool While no shields are active. This of course shouldn't apply in PVM, because then the caves would really suck that way. So my solutions?
Make HP more focused on Drug Flash, (and adjust Mana and cast speed to make it unspammable). Allow people to get away, and also make antishock drugs work.
Make Bitch buffs overwritable, but make the shields degrade until a spell recharge is done. Shields can only be recharged when they are down.
With these two elements, you'll have PVP much more fun again, and PPUs very hard to kill but not invincible. Imagine, you are in an OP war, and you see much less HP, except when you do, it doesn't mean death. If you do get paraed, you can still run and pop a drug to be back in action after five seconds, with close to 80 percent runspeed. So you finally kill their entire team, and the ppu won't leave. He constantly tries to rez. Then you break out the Gatlin cannons, and hammer him till his Shields wear down. If he tries to recharge them, then chose the apropriate weapon for whatever sheild he has down to recharge. He won't use the shield recharging mana to HP, because if he did he couldn't recharge shields. If he HPs more than two people, then he won't have much mana.
Bascially, you'll need to be a very good PPU to not get killed. So having to use a rez-like spell to recharge your shields will prevent him from rezing. So what do you guys think? And don't take everything at face value, I think there would of course be balance issues, but I like the ideas.
Ok, well i've been doing a lot of thinking about PPUs and the whole idea and there are several screwed up things about PPUs and I have a few ideas of how I could solve them. Firstly PPUs shouldn't be invincible (And I have a PPU that i regularly enjoy playing). The idea of invincible players is certainly stupid, and can be exploited. Then there is the whole parashock issue, which to me is a problem, but that's a bit tougher to deal with. First of all, lets just deal with the ideas first:
What is a PPU? PPU means Passive, but really what could a ppu do that is passive anyway? If a ppu does anything to anyone else thats pretty much active if you ask me. If he is killing you directly with his Five slotted holy bolt or if he is buffing the APU that is killing you with a holy lighting he is doing something active. I think the true point of the PPU is to make a support class. Neocron is based on teamwork, and every class alone is lacking in some areas, and a PPU helps them fill those lacking areas. The whole monk idea has been somewhat convoluted from the start, at first there was this Exotic PSI use category, and then there were hybrids, and then there were only APU and PPUs.
Holy Paralysis? What is this for? Is it for the PPU to escape? Well it can be used that way, but its to make it easier for your team to kill the other team. Period. If you want to talk about making HP into something more defensive, you are missing the point. HP is a supporter spell. Now that's the way its supposed to be, but the way it gets used, well, that's crap. Paralysis kills pvp because the person is completely disarmed and completely helpless.
Well, i have an idea that would make things much better. Keep HP and all paralysis, but make HP no stronger than Paralysis Beam at the most, and also add in a "Drug Flash" effect.
Now before you all go flying off the hook, I have no idea about what the strength of Paralysis should be and what the strength of the flash should be. I think that's a balance issue. But at least it wouldn't prevent the Paralyzed person from being able to do anything. Basically HP as it is now: "Can't attack, can't get away" HP as I propose it. "Can't attack, Can get away" Again, the idea of HP is to make you enemy weaker, and I don't think KK wants to get rid of the basic idea here, but this would be, in my opinion the simplest way around it.
So what do you guys think? You are with a group, either PVPing, or in an OP war, or whatever, and you see the PPU pullout the HP, so you get hit, but instead of getting killed, you keep running and wait about 20 seconds for it to wear off, and you are back in action with little harm done. Or if you are in PP or something, then you can still possibly fight as it is easier to see up close with flash.
Other things. Bitch buffs. This is like Scikar said. Its just exploiting an unexpected part of a system, like hybrids. You know KK didn't intend for them to be used that way, but they won't get rid of it becasue they probably see it as a balancing factor for a flawed class. The choices are these: Don't bitch buff and fight an invincible PPU, Do bitch buff and fight a little weaking PPU. There needs to be a better way of making a PPU leave. I don't see it getting removed soon becasue there has to be a way to kill monks eventually. A PPU shouldn't be able to sustain the fire of 5 people for 5 minutes all the while trying to rez his teammates. I think there should be a sort of degredation of Shields when they are fired up for a certain period of time. If you want them back you should have to cast a spell that takes about as long as a Rez and drains almost the entire mana pool While no shields are active. This of course shouldn't apply in PVM, because then the caves would really suck that way. So my solutions?
Make HP more focused on Drug Flash, (and adjust Mana and cast speed to make it unspammable). Allow people to get away, and also make antishock drugs work.
Make Bitch buffs overwritable, but make the shields degrade until a spell recharge is done. Shields can only be recharged when they are down.
With these two elements, you'll have PVP much more fun again, and PPUs very hard to kill but not invincible. Imagine, you are in an OP war, and you see much less HP, except when you do, it doesn't mean death. If you do get paraed, you can still run and pop a drug to be back in action after five seconds, with close to 80 percent runspeed. So you finally kill their entire team, and the ppu won't leave. He constantly tries to rez. Then you break out the Gatlin cannons, and hammer him till his Shields wear down. If he tries to recharge them, then chose the apropriate weapon for whatever sheild he has down to recharge. He won't use the shield recharging mana to HP, because if he did he couldn't recharge shields. If he HPs more than two people, then he won't have much mana.
Bascially, you'll need to be a very good PPU to not get killed. So having to use a rez-like spell to recharge your shields will prevent him from rezing. So what do you guys think? And don't take everything at face value, I think there would of course be balance issues, but I like the ideas.