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View Full Version : Why Has The Game Gone To The Monks?



XoxSnakexoX
22-09-03, 03:48
we all know that now the hull game is about having ppu and apu. the second you combine the two no one else can touch them except another ppu and apu.
no kk has done a good job on balancing for 1 on 1

a pe can take a tank. a spy can snipe and do longer stealth. apu and pe or apu and tank is preety ok macth. but its not fare that ounce a ppu is involved only a apu can hurt a buffed person.

well i think there is only one way to solve this and i know lots of people will hate it. Make shields only cast on self. and i think apu pa should add some bit of resists. ppus will be able to boost then para then damage boost then heal. i think this would be best way to turning the game into just all about monks.

to let you all know i have a ppu and still thing this should go threw.

ZoneVortex
22-09-03, 04:25
ppus are just too uber when it comes to any casual battle

the only time you'll take down a ppu is during an op battle when it's more chatoic and when they have more chance to screw up when healing team mates and the such

SilentGravity
22-09-03, 04:27
Watch me go on a rant...

Now iv never said used the word "nerf" in a manner that im saying destroy the usefulness of a class/weapon/armor/anything.

I have never got myself into one of these Tanks vs Monks or PE's Vs Everyone or "BOOST THE SPIES!" (Though I would like to say Spies are not as bad in PvP as everyone says, people like Joystick have proved that).

But the reason behind the monks is well, KK's shortsightedness. They never had a good idea of what role a Monk played and they have showed it, during the start of retail they REMADE THE WHOLE PSI CLASS! and have done it two more times.

THEY STILL! dont know what role the monk is, if I may quote someone from long ago

Spies = Bad fighter, good tradekill
PE = medium fighter, medium tradeskill
Tank = Best fighter, Bad tradeskill

But no one knows what real role the monks play.

No one can tell KK what role monks play, KK must figure that out for themselfs or face losing alot of players or the removal of the class all together (which still loses alot of players)

ZoneVortex
22-09-03, 04:30
bleh

PE > tank these days

spies are good fighters, but they're the ranged fighters for sure.

ok check this

spy = long ranged fighter

pe = balanced fighter

tank = close ranged fighter

monk = you're dead

monks are the only class that could still use some tweaking if you ask me. all the other classes are quite fine except maybe the tank could use a boost

Q`alooaith
22-09-03, 04:31
good attackers or good denfenders..

monk's are there to support the other classes, APU's can be effective when used right to support, and PPU's are deadly when supporting...



monk's need to be very weak to somthing, maybe make APU's very weak to posion, and PPU's very weak to force, or other way around..



It's gone so monk's, because they can be the best, when they have enough of a team to support, they might look like lone wolves, but they are always being supported, be it buff's so other's can kill, or damage..

KidWithStick
22-09-03, 04:38
pepper park battles = who ever has a PPU wins

OP fights = who ever has the most PPU's wins.

Shadow Dancer
22-09-03, 04:38
PPus are just far too important. Look at the vast array of spells and roles that they command. They are too "needed". And then KK gives antibuff to apu which is also a monk. But IMO the ppu is the source of the problem. The PPU is the "king" chess piece. If the enemy has 5 tanks pes, spies, and 1 ppu, and you have 3 tanks, pes, spies, and 4 ppus then the enemy is fux0red. If you go to an op war with no ppus, then the apu is just another char it's not like he can do anything "special". His only unique spell is catered against the most important char in the game.


Man, it wasn't even that bad when you would fight a clan that had 1 ppu or so, but their are some clans that have like fucking 4-5 ppus per battle. GOD!!!



Anyways, here's a sad pic of an op battle that my team was prepping up for today........


http://devourer.of.souls.20megsfree.com/images/shot1268.jpg

:(

Shadow Dancer
22-09-03, 04:41
Originally posted by Q`alooaith


monk's need to be very weak to somthing, maybe make APU's very weak to posion, and PPU's very weak to force, or other way around..




Apus are already weak to poison and force. We can barely afford to spec any poison. PPus don't have a true weakness since they have 55 fucking million buffs.


Also about poison, since it's been "uber" nerfed, that's why you only need like 30 poison+drugs and you're ok.


Btw Silent I agree with you.



Originally posted by Q`alooaith


It's gone so monk's, because they can be the best, when they have enough of a team to support, they might look like lone wolves, but they are always being supported, be it buff's so other's can kill, or damage..


:confused:



Originally posted by KidWithStick
pepper park battles = who ever has a PPU wins

OP fights = who ever has the most PPU's wins.


yup.

Second one is not ALWAYS true, but true most of the time.

KidWithStick
22-09-03, 04:41
you shoudlnt of logged off SD...we coulda used you when they came back

Shadow Dancer
22-09-03, 04:42
Originally posted by KidWithStick
you shoudlnt of logged off SD...we coulda used you when they came back

rofl, my bro had to use the comp.


Soz.

KidWithStick
22-09-03, 04:46
TBH, APU's alone are not overpowered, only when they get buffed by a PPU.

so theres no need to compleltly nerf the whole APU class...persoanlly i rarely ask for buffs on my PPU, most of the time ill ask a PPU to heal me and theyll trow in a shelter while there at it.

so to nerf the whole class because some people (smokeyjcoughcough) need to rely on a PPU so they can say OMG I FUCKING PWN YOU

"MASTER SHAKE YOUR THE MASTER OF ZONEING"

yea...i zone away when im holy parad damage boosted and have 3 stacks of poisin on me...my APU dies in fucking 4 stacks...

Shadow Dancer
22-09-03, 04:47
Originally posted by KidWithStick
TBH, APU's alone are not overpowered, only when they get buffed by a PPU.



Aside from range, I agree. That's one reason I hate ppus. Because I feel THEY are the source of the problem and I feel that they will get apus Proxy Nerfed.

KidWithStick
22-09-03, 05:00
Originally posted by Shadow Dancer
Aside from range, I agree. That's one reason I hate ppus. Because I feel THEY are the source of the problem and I feel that they will get apus Proxy Nerfed.


the range isnt that great really... i think its just fine as it is...

Shadow Dancer
22-09-03, 05:43
Originally posted by KidWithStick
the range isnt that great really... i think its just fine as it is...


For the amount of damage we do, our lack of recoil and recticle, it's not fine. It's far too long. And also it's unfair to the spy.

G.0.D.
22-09-03, 05:50
Monks are just so damn cool ^_^

GurTjaN
22-09-03, 09:34
just let the shields become less powerfull when cast on others just let them act for like 20 % instead of what it is now so the other chars that are buffed from ppu dont get uberdefenses

Richard Slade
22-09-03, 09:44
May I just send you all to
http://neocron.jafc.de/showthread.php?s=&threadid=76074
For a damn simple explanation that you didn't even take your time to read before since you actually ask this AGAIN

QuantumDelta
22-09-03, 09:54
Anyone who calls a PE a JOAT in a specialised world is a fool.

Tanks are mass produced, they didn't win because they were good, if you look at the storyline, the one thing tanks did most effectively outside win the war with their flood gate style mass number charge, is die.

Tanks weren't all that great, they just died, a lot, they shoot....then fall over, next wave shoots, then falls over, with quickly replacable troops.

If anything, the tank should be out dated this far after the war.
However, it's not at this time.

Heh.

I'm going to need to post a lot in this thread....aren't I.....