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ambrsia
21-09-03, 02:23
ok nidd fair enough.

1.im am not talking about unreal milk 2k3.

it's shit and can bite my ass.

im talking about ut 1<---see the one?

that engine. wow so stable so clean and very editable.

now then what's that game.
it was a mod and went retail you could drive cars in it.
mobile forces?
any way there's your cars.

ever heard of terraedit?

a program that made terrains like that in nc, and was written by a coder at home.

and well coridors and open spaces and streets,ut can do that to.

so there you go a game that could handle the same things as nc.

now dont get me wrong im not suggsting that kk purchase a licence to use the ut engine scince they dont seem to have any money. but instead release a download that replaces the current engine with the same but more updated

ie.
bugs removed
cleaned up so it runs faster
just generally improve the preformance.
because the bad frame rates are not just caused by bad net code or even poor connection speeds.

so please reakktor
tell me,no tell us that you are not going to update the engine
or even the netcode
and please i dont want someone to reply with
"theyve allready told us they ain't gonna up the quality of the textures"
that's not what im talking about.
but,
hmm i wonder why they wont?
would an un-updated nc engine be able to handle higer rezz textures?
well obviosly an updated nc engine can, as seen in the DoY screen grabs.
so that means that the DoY engine(and it is the "doy" engine)
is an updated version of the nc engine?
(hence me calling it the DoY engine,as it's different to the nc engine)
so does this mean that kk could replace the nc engine with the doy engine?
and i mean just overwrite the nc.exe file that is the engine and that .exe would interpret the files surrounding it with no problems?

well that's it
i hope you can understand it.
and please constructive posts

Benjie
21-09-03, 02:28
*sigh*

You obviously know nothing.
Doy is made in the same 2
engines NC is made in. KK is
tiny and NC is actually frickin
incredible considering the engine
it is made in.

People laughed when they said
they where using the genesis
engine (correct name?) but when
it was released peoples jaw
dropped. KK have done a damn
good job.

ambrsia
21-09-03, 02:32
ahhh so
it's the same engine(s)

just let's call them both the nc engine ok?

so just how is the nc engine going to be able to handle that kind of texture resoloution?

no seriously
no sarcasm
i do want to be able to play DoY at least at an acceptable fps

ok you edit and i dont want to double post so_
and right they were to laugh
yes they did a brillo job but,
they must have seen that the engine was nearing it's limits as is the half life engine(hmm do i call it the half life engine or the quake 2 engine)valve have seen this and ala kazam the hl2 engine.
looks good.

Benjie
21-09-03, 02:36
NC has < yexture quality than DoY
because it has. The engine can handle
more but kk decided on lower texture.
the "NC" engine (tecktronics is the
corect hybrid name) is made of the
Genesis (corect name?) engine and
somthing that kk made themselves.
The slabs (NC, OP) are genesis. Genesis
has problems with open spaces. The WL's
are kk's thing. they have fewer bugs but
when combined with huge amounts of
genesis (op's basicly) you are gonna get fps
issues.

The best way imo to solve fps issues it to
make an option that allows you to turn off
plasma/bullets/gun projectiles/burn markes/
bullet holes. It would speed thigs up a hell_a_lot.

DOY will run at same fps as NC if you have a
decent PC. Just slightly higher reqs thats all.

nonamebrandeggs
21-09-03, 02:41
If you wanted to talk with Nidhogg about something I'm sure you could reach him at irc.enterthegame.net #ncpd...

ambrsia
21-09-03, 02:41
NC has < texture quality than DoY
&
The WL's are kk's thing

sorry i dont understand these acroynms
yeah newb whateva

@nonamebrandeggs
[ot]
nidd closed my other thread and said that if i wanted to talk about engines and stuff that i should start another thread.
so i did:)
oh and i tried to connect to that chat room but i get a connection error in mirc.

Scikar
21-09-03, 03:14
If you get low FPS it's simply because Neocron is using an old engine and relies heavily on processor power. If you have a decent graphics card you won't lose any FPS at all, since anything newer than a GeForce 3 handles Neocron's graphics with no problem. The difficulty comes when there are lots of people in the immediate area, the combination of netcode to process and the bias of the engine towards processor usage means your processor has a lot of work to do.

EDIT: Benjie, the WLs aren't done with Genesis. The Tekktonik engine handles the wastes.

Heavyporker
21-09-03, 03:19
Why can't there be an option to crank the graphics processing balance over to the video card instead of the CPU?

I mean, you can make it so only graphics can get a boost from forcing the processing bias over to the card instead of CPU...

so people will still have the same info processing level, but people with better cards automatically get a chance to get eye candy without performance downturns.

Scikar
21-09-03, 03:34
Originally posted by Heavyporker
Why can't there be an option to crank the graphics processing balance over to the video card instead of the CPU?

I mean, you can make it so only graphics can get a boost from forcing the processing bias over to the card instead of CPU...

so people will still have the same info processing level, but people with better cards automatically get a chance to get eye candy without performance downturns.

There is, it's called Direct3D T&L. Past that I think the bias towards processing power comes from a fundamental level of the engine, or KK would have maybe done something about it. Though my knowledge of 3D engines is fairly limited, so it might be that it could be quite simple to do. I doubt it would be as simple as changing a var though.

Heavyporker
21-09-03, 03:36
Is that the same reason as for the clipping plane?

If so, why not extend it it, at least only when sniper rifles or bioculars ( HAS been suggested) are implemented?

Scikar
21-09-03, 03:37
Originally posted by Heavyporker
Is that the same reason as for the clipping plane?

If so, why not extend it it, at least only when sniper rifles or bioculars ( HAS been suggested) are implemented?

Well I don't know about that. You'll have to ask CoDi. ;)

JiNxY
21-09-03, 03:40
i remember someone saying the city engine is different to the rest of the game (ie it cant support vehicles)

so how many different game engines are they actually running?

Scikar
21-09-03, 03:44
Originally posted by JiNxY
i remember someone saying the city engine is different to the rest of the game (ie it cant support vehicles)

so how many different game engines are they actually running?

It's a merge of 2 engines. One is the Genesis3D engine, which is used for the indoor areas, like the Neocron sectors. The other is the Tekktonic engine, which is used for the wasteland terrain. Both have been highly modified for use in Neocron.

Heavyporker
21-09-03, 03:44
two, jinxy... two.

one indoor one outdoor.

{MD}GeistDamnit
21-09-03, 05:54
upgrading the engine is no easy task

ambrsia
21-09-03, 06:51
not so much upgrading but improving
there has to be some preformance left in there somewhere that can be squeezed out.

it cant be netcode that is holding it back.
so do we agree that the engine is outdated and desperately needs a new build?