icarium
20-09-03, 13:17
a friend of mine (evs) suggested this over email at work while we were supposed to be working. thought i'd run it past you dudes see if you like it
Monks should be limited (havent really thought about how yet) to the following "option"
100% apu - sacrifice ALL heals
100% ppu - no offense
25% apu 75% ppu - can use basic offense but good defenxe
50/50 can use mid range spells of both types
etc etc, you get the idea ( i hope) the key difference is that there is no punishment for having a reasonabvly high apu but still have the ability to basic heal / deflector or whatever like there is at the moment.
i think the above was not implimented because it would take some serious rejigging of spell requirements, what do you think?
so for example a 25% apu 75% ppu can use up to psi 25 apu spells but up to level 75 ppu spells.
just an idea, please dont flame me when you point out the glaring errors i have probably made :)
Monks should be limited (havent really thought about how yet) to the following "option"
100% apu - sacrifice ALL heals
100% ppu - no offense
25% apu 75% ppu - can use basic offense but good defenxe
50/50 can use mid range spells of both types
etc etc, you get the idea ( i hope) the key difference is that there is no punishment for having a reasonabvly high apu but still have the ability to basic heal / deflector or whatever like there is at the moment.
i think the above was not implimented because it would take some serious rejigging of spell requirements, what do you think?
so for example a 25% apu 75% ppu can use up to psi 25 apu spells but up to level 75 ppu spells.
just an idea, please dont flame me when you point out the glaring errors i have probably made :)