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KimmyG
19-09-03, 22:15
I think dam anti-monk weapon is need for other classes. Ok ill say I have decided to hope on the anti-monk train. Plain and simple last few days I been playing my PE and tank and been having fun in pepper and at MB and so on. But the fun ends when the monks show.

When the APU+PPU teams show up plain and simple its stealth and run time log off and play another char. As of now the only thing that can touch that team is another APU+PPU team.

A small Idea I had for tanks is maybe make PA tanks resistant to holy para. As a PE para hits me I hammer stealth and leave and unless they got truesight (wich is fucking lame) I get away. But ont the tank holy para+boost=Game Over there is not a dam thing you can do.

Like in shadowbane warriors have the clean break stun move or if you are a minotaur your imune to and it gives casters something to fear. I think something should be better than a fuzzing time taxing drug. I dont think para should be changed or nerfed just something should be given to counter it better. Right now drug -
wait - para.

Also I think maybe make a wargas flamer better give it more dmg and maybe a fast rectical and deal PE and spys something to battle with. As of now if you a monk you fear the anti-buff of another monk and that is it.

Benjie
19-09-03, 22:18
lol. A weapon that kills all the monks in the zone at the same time would be cool aswell.

2>1 :)

2 Tanks vs a ppu and an apu should have no problem. (should. havn't tested this is a while.)

Shadow Dancer
19-09-03, 22:20
anything+ppu is deadly, the only thing special about an apu+ppu team is that the apu can debuff that's it.


Also there are some apus that only travel with ppus, so this is more noticable. Another reason apu+ppu team is more noticable is because apu is also a monk.





Anyways I stated a while ago that spies should get a technological form of debuff, and that melee tanks should be able to pierce shields.


What do you think?


And arn't you PPU? :p

Syntax-Error
19-09-03, 22:28
the reason PPU+APU teams are noticable is because you have the

1) master of offence
2) master of defence

(make you wonder how the fuck reeza won the war. he musta been a haxor)

KimmyG
19-09-03, 22:34
Not really Tank+PPU PE+PPU will get raped by an APU+PPU

My primary is APU.

Yea the spy debuff tool wasn't to bad. all I know is mele is bad para and u keep ur distance and its gameover for that tank. I have gone in to pepper with tank+PPU PE+PPU and if there is apu+PPU there there is nothing you can do doesn't matter how good ur PPU is.

HL just cuts through anything shelter or no shelter doesn't matter.
The cs bounces of the shelter like flys hitting a truck speeding down the road and the speed gun isn't good aim wise and dmg wise to truely make a good PPU think twice.

Judge
19-09-03, 22:34
Anti-Monk weapons?

Tank: Speedgun

PE: Explosive Libby/Pain Easer

Spy: Nothing really, I mean they can use either of the above, but they will get killed before getting anywhere near the monks. Maybe explosive Silent Hunter?

Monks: Anti-Buff or Holy Para (depending on specialisation)

Shadow Dancer
19-09-03, 22:37
Originally posted by KimmyG
Not really Tank+PPU PE+PPU will get raped by an APU+PPU




I disagree.





Originally posted by KimmyG
all I know is mele is bad para and u keep ur distance and its gameover for that tank.


Remove para. ;)

*cough* sig *cough*

:p



Originally posted by KimmyG

HL just cuts through anything shelter or no shelter doesn't matter.



Not if you're being healed, if both ppus are concentrating on their "mates" only and they don't fuck up neither side will win.

At the last op war i went to i was hitting a tank who was kneeling down(dunno why) and he was being healed and it was almost futile. I wasted all my mana on him and could barely get him past half health because of the shelter+heal and my HL was capped.



Originally posted by KimmyG

The cs bounces of the shelter like flys hitting a truck speeding down the road and the speed gun isn't good aim wise and dmg wise to truely make a good PPU think twice.


right.....

{MD}GeistDamnit
19-09-03, 22:37
make melee tank armor 100% resistant to all para shocks, this will make melee tanks a good class to play again.

and to keep hc tanks from wearing this pa just make it -100 in hc :)

KimmyG
19-09-03, 22:38
Judge u ever fought a well setup monk. explosive sucks vs. them speed gun just isn't good enough maybe if the monk setup is shit and it is frozen to the floor and boosted.

I think the wargas flamer should have a nice bit to it.

Maybe make the Terminator have a real hard hit the really blasts that deflector.

And give melee a toxic dipped blade with peirce and poisin.

Disturbed021
19-09-03, 22:40
Originally posted by {MD}GeistDamnit
make melee tank armor 100% resistant to all para shocks, this will make melee tanks a good class to play again.

and to keep hc tanks from wearing this pa just make it -100 in hc :)
Lol, I love that idea! ;) KK doooooo it! do it now!

KimmyG
19-09-03, 22:42
They melee Idea is gold.

As for the PPU+TANK PPU+PE VS APU+PPU if you can get a top tank+PPU vs a Top APU+PPU to battle I would wagger the APU+PPU team would win.

FBI
19-09-03, 23:56
I've seen capped apu+ppu take out more than 20 people at
CRP yesterday, most of them were capped, i myself am a PPU,
took them a while to kill me but the damage boost + lag +
paralysis got me.

finally, another capped team forced them to leave like the pansies
they are. but the amount of people they killed is just a slaughter.

They had no regard to factions, tg killing allied etc. Just bored
players trying to wear out their payed time. I hope they can't
afford next months payment.

FBI

darkservent
20-09-03, 00:12
an APU+SPY can hold of a PPU+APU if u got a wicked PPU with u. I once had a APU fire APoc me like a zillion times and the ppu actually managed to keep my health topped up. This however is fire apoc dunno how it goes with HL ( might get raped u never now).

Shadow Dancer
20-09-03, 00:18
Originally posted by FBI
I've seen capped apu+ppu take out more than 20 people at
CRP yesterday, most of them were capped, i myself am a PPU,
took them a while to kill me but the damage boost + lag +
paralysis got me.

finally, another capped team forced them to leave like the pansies
they are. but the amount of people they killed is just a slaughter.

They had no regard to factions, tg killing allied etc. Just bored
players trying to wear out their payed time. I hope they can't
afford next months payment.

FBI


Yea because the apu gains magical powers when next to a ppu. They can do things no other team can do. :rolleyes: Hell megaman and psychokilla musta been apu+ppu, i'm sure mega's avatar was bugged.

Anyhow I doubt those 20 people were AT THE SAME TIME or had an iq above 2.

I've seen tank+ppu take out tons of people too. Of course I haven't seen any blank+ppu team take out 10+ people at the same time.

I'm sure an apu+ppu can take out 1 person every minute for the next 50 minutes and someone will say "OMFG THEY TOOK OUT 50 PEOPLE WTF!"

Heavyporker
20-09-03, 00:21
Shadow, I think you just give up too easy on PPUs.. heh heh.

I think parashock is okay in most respects, just that Holy Paralysis should be reduced from 80% movement malus to 40% - 50%.... all the other shockers even at their best only go up to perhaps 20% - 30% or whatever. Trimming it down to this most likely would shut up the whiners.


dark -
Fire Apocalypse just sucks for the most part (rof just ridiculously low - hell, if they unnerfed the rof, THEN it might be a viable PvP apu rare, but now, no.) Your surviving it with a PPU strapped to you is no special feat.

Forseti
20-09-03, 00:24
Originally posted by Syntax-Error
(make you wonder how the fuck reeza won the war. he musta been a haxor)
They didn't have rare spells and PA in those days. :)

Shadow Dancer
20-09-03, 00:25
Originally posted by Heavyporker
Shadow, I think you just give up too easy on PPUs.. heh heh.

I think parashock is okay in most respects, just that Holy Paralysis should be reduced from 80% movement malus to 40% - 50%.... all the other shockers even at their best only go up to perhaps 20% - 30% or whatever. Trimming it down to this most likely would shut up the whiners.


It's not that I give up easy, it's just that i'm sick and tired of ppus. They ruin pvp. And ppus will get apus proxy nerfed just because apu is also a "Monk" so they get lumped in the "OMG MONKS RUIN PVP" category. I'd like to see how long an apu lasts against 20 people. I bet if ppus didn't exist that alot less people would hate/whine about apus.


Also any type of "controller" spell should be pvm only. Those spells have no places in a mmorpg. I swear one day someone is gonna make a mmorpg where the wizard can cast "charm" and control another player, ffs.



Originally posted by Heavyporker

dark -
Fire Apocalypse just sucks for the most part (rof just ridiculously low - hell, if they unnerfed the rof, THEN it might be a viable PvP apu rare, but now, no.) Your surviving it with a PPU strapped to you is no special feat.


Porker is totally right. Actually a special feat would have been him dying to fire apoc. :p



Originally posted by Forseti
They didn't have rare spells and PA in those days. :)

But they had overpowered hybrids.



LOL!


:p

KimmyG
20-09-03, 02:56
the APU+PPU is the best becuse with HP buff and shelter the APU has high defence and is the most agilie it also has the best accuracy,aim,RoF and dmg.

Top defence along with hardest,fastest hitting weapon in game = WIN.

Heavyporker
20-09-03, 03:25
Kimmy, wrongo. Just wrong.

KimmyG
20-09-03, 03:31
whats wrong about that? OR are u just a dumbass who spams posts?

Heavyporker
20-09-03, 03:40
Oh, nice. Was that a flame? That didn't even light the screen on my CRT screen, that's how cold it was.

Have you even played an APU? We don't have the highest RoF weapon, not by a long shot. We only get 10 seconds of max damage, after which everything else in the game but a beggar electroshocker outdamages us while we try to regenerate the mana, and other classes get better defenses with PPU buffs, including the PPUs themselves. And don't even try believing that APUs can have more agl/ath than spies, PEs, or tanks.


Yeesh. Go troll under a bridge somewhere. You might actually scare a mouse off from it.

KimmyG
20-09-03, 03:47
what weapon lands more hits and faster than an HL?

plus monks are dam fast and never need to stop.

How long have u been playing APU?

Shadow Dancer
20-09-03, 03:48
Apus aren't fast. Not if they want a good resist setup. I mean they can run at decent speed, but not pistol pe.



Unless buffed.

Ryuben
20-09-03, 04:33
the strange thing is of every and i mean _Every_ fight i seen (ofdecent skill) where its apu+ppu vs tank/pe/spy+ppu the apu+ppu combo win strange that, but then again APU's are meant to be like that crap by them selves but good with some support.

Hell i have run around OP's with a APU friend on my PE and owned people as my pe buffs kept us both alive :D (one time killed 10 people in groups of 2's untill a pp ucame then we both GR'ed out :rolleyes: )


any the RoF how come with my and said APU i was gettting 500 nc off of chasers + percys and 200-300 off of Doomies with a capped dmg pain easer :-O

Heavyporker
20-09-03, 06:58
Hells bells....

"what weapon lands more hits and faster than an HL?"

Almost every other technological weapon?

"plus monks are dam fast and never need to stop."

what the hell? As I said, spies/PEs/tanks all get more ath/agl than MONKS do thanks to their combined higher DEX/CON stats.

"How long have u been playing APU?"

since December. HOW ABOUT YOU?

KimmyG
20-09-03, 14:57
I have never seen any other weapon land hits like the HL does I dont really care about stats I base my opinion on what I see in Pepper and at op wars.

I get 100+ agility on my monk over 130 with boost so I base my speed on my monk who moves fast.

Scikar
20-09-03, 15:07
Originally posted by Shadow Dancer
Apus aren't fast. Not if they want a good resist setup. I mean they can run at decent speed, but not pistol pe.



Unless buffed.

Exactly. Tanks already have high resist setups, so do PEs. When you give an apu a heat/haz 3 you bring his resists up on a par with unbuffed tanks and PEs. Then you give him a spy 3 and he runs faster. Finally you top off with a psi 3 and he caps his HL.

Whereas for a tank, the resist buff doesn't really do that much since he already has high resists. It might bring him to HP cap but then the apu gets a HP boost as well. H-C3 doesn't do much except a slight boost to aiming on CS, because tanks already cap damage, and RoF is already very high, the H-C3 doesn't boost much.

Both apus and tanks then benefit from heals and shields equally, so overall the apu gains more than the tank.

The PE isn't as good as the apu either because PEs can't deal enough damage to punch through shields. Not only can the apu deal a massive amount of damage even to a sheltered opponent, he can antibuff too. The PE simply can't deal enough damage, and his ppu can damage boost anyway so that's not exactly an advantage.

The apu+ppu combo is still the best combo you can make.

Shadow Dancer
20-09-03, 19:05
Originally posted by Scikar
Exactly. Tanks already have high resist setups, so do PEs. When you give an apu a heat/haz 3 you bring his resists up on a par with unbuffed tanks and PEs. Then you give him a spy 3 and he runs faster. Finally you top off with a psi 3 and he caps his HL.

Whereas for a tank, the resist buff doesn't really do that much since he already has high resists. It might bring him to HP cap but then the apu gets a HP boost as well. H-C3 doesn't do much except a slight boost to aiming on CS, because tanks already cap damage, and RoF is already very high, the H-C3 doesn't boost much.

Both apus and tanks then benefit from heals and shields equally, so overall the apu gains more than the tank.



That's why I said tanks need "something" to boost them. Solo wise I think their outshined by pes, with ppus their still outshined but by apus.



Originally posted by Scikar


The PE isn't as good as the apu either because PEs can't deal enough damage to punch through shields. Not only can the apu deal a massive amount of damage even to a sheltered opponent, he can antibuff too. The PE simply can't deal enough damage, and his ppu can damage boost anyway so that's not exactly an advantage.

The apu+ppu combo is still the best combo you can make.

Are you talking about apu+ppu vs um anything+ppu? If their fightin each other, if both ppus are doing their job then i don't think anyone is winning.

However if you mean just in general what's the best team, then yea I say apu+ppu is teh 1337est.

KimmyG
20-09-03, 19:32
Originally posted by Shadow Dancer
However if you mean just in general what's the best team, then yea I say apu+ppu is teh 1337est.

I tell you what I know watching pepper fights I have seen apu+ppu vs other+ppu and the apu+ppu team almost always win the odds are in there favor I would bet on the monk team everytime. Simple because there defence is just as good and the APU can deal more dmg faster than any other class.

Shadow Dancer
20-09-03, 19:34
Then those ppus screwed up. I just don't see how anyone coudl win.



Me and a good ppu went up a good tank+ppu combo. And no one was winning until I ran away and came back and sniped debuff on the tank. But that was due to their negligence, thinking that I was gone for good.

Lucjan
20-09-03, 20:09
Originally posted by Shadow Dancer
That's why I said tanks need "something" to boost them. Solo wise I think their outshined by pes, with ppus their still outshined but by apus.


Just give tanks access to light belts and maybe a H-C eye implants. That should do it.

Shadow Dancer
20-09-03, 20:11
Originally posted by Lucjan
Just give tanks access to light belts and maybe a H-C eye implants. That should do it.


I prefer the berserk ability where they become immune to damage boost, shock, and move faster.



:p

KimmyG
20-09-03, 22:02
Originally posted by Lucjan
Just give tanks access to light belts and maybe a H-C eye implants. That should do it.

This might cut off 4-5 points of dmg with a belt.

and with an eye you get a little higher freq and aim

Not much of a balance

Lucjan
20-09-03, 22:08
You see, you achieve balance in small steps, the risk of huge changes is just too high. I guess we all know the sledgehammer attempt to balance and how it works.
In my opinion, solo PvP in NC is pretty close to balance so smaller steps are the way to go.

Style
20-09-03, 22:10
your pointing this out now? :rolleyes: