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View Full Version : Please. PLEASE. Remove CopBots from Pepper Park.



ZoneVortex
18-09-03, 16:00
I have so many reasons, but let me give you two.

1) As a proud member of the Tsunami Syndicate, how am I supposed to protect pepper park from scum like Crahn or Protopharm when everytime I draw a fucking weapon a copbot comes racing around the corner to mutilate me? Also, pepper park is an 'anarchy zone', though how can I have anarchy with so much law in the area? Why should ctyadmin's elite crime fighting unit be able to roam around my home?

2) Well, there really isn't a '2' anymore since I stated all my reasons up there, but I can still dream of the day when I can roam freely about my own territory and home, can I not?

I know I heard that maybe they'd be removed with the release of DOY....but PLEASE remove them NOW! It still fits into the story just fine. Whatever, no ones even gonna care if it doesn't fit in the story. Just remove them!!!

I'm not gonna make this a poll, but please do voice your oppinion.

\\Fényx//
18-09-03, 16:06
Yea remove the bloody things, i SWEAR they always shoot meh CA PE first o_O

Also what happened to the CA HQ's ELITE STORM bot ??!?! :confused:

Phiberdelic
18-09-03, 16:07
Yes..........Remove them please. You try to have a good ol fashioned duel and you get to close to the copbots or the stormbot in pp1 and blamo, duel ends.

Vampire222
18-09-03, 16:08
ya their annoying as hell, the two in the entry area atleast, domt mind the one at the shop

Nasher
18-09-03, 16:12
Fight in pp3, or in pp2 (away from the zone points) and there are no copbots.

fighting on the pp1/p3 zone point then moaning about the copbots is stupid. Most people are to scared to fight deeper into pepper park because they cant run away into a safe zone to heal.

The copbots are there because its the entrance to plaza, if anything it should have MORE security.

ZoneVortex
18-09-03, 16:15
Uh.....

The only way into pp2 or 3 (where there are still copbots actually) is through pp1 or OZ, which is not logical to enter through.

Why would I let my enemies get through pp1 into pp2 just to get killed by THOSE copbots?

Sorry I'd rather kill my enemies as soon as they enter my territory.

It's really like placing Tsunami guards x2 in the cityadmin HQ, attacking cityadmin HQ but cityadmin not bein able to fight back cause the tsu guards would shoot em.

Voodoochicken
18-09-03, 16:17
Originally posted by Nasher
Fight in pp3, or in pp2 (away from the zone points) and there are no copbots.

fighting on the pp1/p3 zone point then moaning about the copbots is stupid.


I have to agree with this. There are loads of places within PP where you can make as much noise as you like, without the copbots sticking their noses in.

(this inclused being very near to the copbots in the PP 2 or 3.. since it's multi-lvl)


Or maybe they should all be removed so that the zone boundary can be barrelled to carp.. .hmnn


[edit] You can get into PP through the 2 hovercab exits or GRing.. .I'd like to see TS cover all these ways. [/end edit]

Psyco Groupie
18-09-03, 16:36
the entrance needs a redesign .. people who spend hours at pepper have problems also though :P

Sorontar
18-09-03, 16:37
I reckon you keep the ones on the border with PL3 but limit their AI so they can only sense weapons in that small block. That'll protect those zoning but not interfere with turf wars.

Whilst we're changing the AI's though make the COPBOTS in the rest of the city blow the living shi'ite out of anti CA factions.

Sound like a fair swap ?

Futureman
18-09-03, 16:38
I got mixed feelings about this:

On the one hand PP isn't supposed to be completely lawless like the Wastelands or the OZ, but not totally lawful like the safe zones, meaning that there should be some cop influence.


On the other hand it really sucks when you don't see that the copbot is pissed at you and you get wasted for doing nothing. Or even worse, holding a stealth tool (happened to me once). How did THAT get classified as a weapon? Oh i got a question though, If you had negative SL but had a stealth tool, could you stealth into the GR and run though Plaza 1 without copbots knowing that you are there? or do they act differently than mobs.

Drake6k
18-09-03, 16:38
I can shoot an entire 40 shot lib clip at zone line before the cop shoots me. THEY DO NOTHING

REMOVE THEM

enablerbr
18-09-03, 16:42
i've always wanted NO copbots in PP zones. those zones should only be policed by TS & BD faction guards. it's not like the general masses use those zones to socialise.

hinch
18-09-03, 16:43
Originally posted by Drake6k
I can shoot an entire 40 shot lib clip at zone line before the cop shoots me. THEY DO NOTHING

REMOVE THEM

accept they shoot me the second i draw a weapon :(

Judge
18-09-03, 16:48
Yeah have BD and tsunami guards roaming round on a continuous patrol in their sectors. Like BD for PP 3 and TS for PP 1 + 2.

Also make the partols overlap somtimes.... then have massive turf wars between NPCs that players can join in. :p

Helen Angilley
18-09-03, 16:55
Sounds more like piss-poor battle planning (eg Zone line camping) than anything else.

hinch
18-09-03, 16:58
Originally posted by Judge
Yeah have BD and tsunami guards roaming round on a continuous patrol in their sectors. Like BD for PP 3 and TS for PP 1 + 2.

Also make the partols overlap somtimes.... then have massive turf wars between NPCs that players can join in. :p

i caught some bd guards and pussy club security at it the other day got some screenies of it there was a few of us watching it.

[ edited for violation of the forum rules - flaming ]

enablerbr
18-09-03, 16:59
Helen for zonewarriors maybe GMs could be given some trick that could lock down a zone during riot/war type event. therefor zonewarriors would be out of luck.;)

actually didn't some GM in beta do that to the OZ gate to the wasteland and force players to use other exit routes.

Helen Angilley
18-09-03, 17:00
Originally posted by hinch
[ edited ]

*Somewhere, suddenly, a thousand irony detectors explode*

Sokaris
18-09-03, 17:00
lol i have to agree with the whole who could spend hours in pp.

I am tsunami and i can't stand the fights at the border. They are pretty useless.. everyone hugging the zone line.. i think you should leave the copbots on the zone line so that no one can still hide there at least.


but there shouldn't be as many copbots there.. put some more ts guards around.

Heavyporker
18-09-03, 17:42
Guys, shut up for now. DoY will remove cops from PP and make anticity KOS in Plaza/ViaRosso.

Shadow Dancer
18-09-03, 17:47
Originally posted by Helen Angilley
Sounds more like piss-poor battle planning (eg Zone line camping) than anything else.



Their are cops in more places than the zone. I have a habit of chasing the people upstairs and running around the balcony of pp1, sometimes i fight people in club veronique(that place is too damn red lol), the point is cops are everywhere.


There are 2 reasons I zone.


1.Cops, so I can zone as soon as they hit me. If i'm in the middle of pp1 and they shoot me i'm gonna die.

2.PPus. EVERY SINGLE DAMN time i fight someone or a few people, their ppu comes running in to parashock me a few moments later. So it's suicide to stay there for 100% guaranteed death because of shock.


Btw, i wasn't aware you could fight anywhere in pp2?

Spoon
18-09-03, 17:58
Originally posted by Heavyporker
Guys, shut up for now. DoY will remove cops from PP and make anticity KOS in Plaza/ViaRosso.

Well since they(Copbots in PP) are going to be removed anyway, KK might as well remove them now, and get it done and over with....

Why wait till DoY comes out?
Do it now, and at least people will be around to enjoy it, who knows how many people are going to be left by the time DoY gets here, next year....

Duder
18-09-03, 17:58
You can fight in PP2, and PP3, but people are too lazy to move...which is alright for me....

Original monk
18-09-03, 18:04
If ya made a poll out off it i wouldnt vote dead animals for once, i would vote : Remove them 3 (yeah all 3) dirty copbots from Pepper Park one please
(and slap the person that ever tought about putting those copbots there :angel: )

edit: pretty pretty PLEASE

Duder
18-09-03, 18:05
Id like all the copbots gone except the 2 near the PP1/P3 Zone. ...with them gone....people will just stand there and just camp the zone...how fun is that?

Helen Angilley
18-09-03, 18:06
Originally posted by Duder
Id like all the copbots gone except the 2 near the PP1/P3 Zone. ...with them gone....people will just stand there and just camp the zone...how fun is that?

They camp the line anyway.

enablerbr
18-09-03, 18:08
trouble with zone warriors is you can't enforce any time restriction on zone timing as it'll effect everyone in other places.

*ph33r*
18-09-03, 18:08
Originally posted by Helen Angilley
They camp the line anyway.

[ edited for violation of the forum rules - flaming ]. There is no way to stop people from camping the zone line, it's one of the oldest/quickest/lamest ways to defeat your enemies, and people are going to continue to do it for an easy win.

Original monk
18-09-03, 18:09
Originally posted by Duder
Id like all the copbots gone except the 2 near the PP1/P3 Zone. ...with them gone....people will just stand there and just camp the zone...how fun is that?

So now with them 2 copbots there; the people arent campin the zone ? yup they still are with the only diffrence there are 2 copbots ruining the fun all the time :/

PP1 used to be THE place for the tough guys where they could wave around there weapons and have some show, every noob was scared of PP1 like it has to be, it are the dirty area's off neocron controlled by MONEY, VIOLANCE, PIMPS AND HO'S, GAMBLING, ILLEGAL WEAPONS and more of that neat stuff :P

edit: daamn this lets me think of the beautifull time off beta4 where all them tanks where waving there stormlasers :P when loms and rareparts and genreprules didnt exist, also ya could get n op back then witout hackin it by 3 peeps, daamn i wonna ninjahack an OP and place 10000 turrets in it :P

Sleawer
18-09-03, 18:10
I am Crahn, and I have fought in PP1-2-3 a lot against tsunami.
There is always a place to zone, that's fucking annoying.. when it's not plaza3, it is the subway in pp2, and then their clanappt in PP3.. arg. That should be sorted aswell.

Copbots being in Peeper is retarded.. once we got totally pissed of cops, and removed them all from PP1.. eventually even Pussy Club and Tsunami guards joined the cops... wtf?

We killed them all and then what? my SL totally screwed by a rule of 5 items drop...

I am a bit tired of the situation.. getting on my nerves. It's frustrating when you cannot solve a situation with which you are not pleased.. not having fun.

CopBots in PP are pointless, and an early patch removing them wouldn't be so bad..

Kasumi
18-09-03, 18:10
Copbots arent being removed.. well they are but.. the ones at the zone lines into the city are staying :)

enablerbr
18-09-03, 18:11
actually there maybe a way to stop camping of zone lines. if KK introduced a proper clan warfare system. they could make it so that while clans are in war mode. that certain restrictions are made in regard to zoning.

Helen Angilley
18-09-03, 18:11
Originally posted by *ph33r*
[edited for consistency]

No problem.

[edited for violation of the forum rules - baiting]

Spoon
18-09-03, 18:13
Originally posted by Kasumi
Copbots arent being removed.. well they are but.. the ones at the zone lines into the city are staying :)

To which side of the zoneline PP1 or P3?, they should be moved to the P3 side, IMO....

Duder
18-09-03, 18:14
There was a time when there were no Copbots there, people used to stand behind you with their CSs out, ready to shoot anyone that zoned.

Camping wont stop, but at least it wont be so bad as with no copbots.

*ph33r*
18-09-03, 18:15
Originally posted by Helen Angilley
No problem.

Just giving a helping hand to people such as yourself.

[edited for violation of the forum rules - flaming]

OT- A time delay when zoning wouldn't solve much, infact it would probably increase the amount of zone camping, because people wouldn't be able to escape.

Helen Angilley
18-09-03, 18:18
Originally posted by *ph33r*
[edited for consistency]


I was on topic.

You're the one who dragged things away from that, love.

Shadow Dancer
18-09-03, 18:22
Originally posted by enablerbr
Helen for zonewarriors maybe GMs could be given some trick that could lock down a zone during riot/war type event. therefor zonewarriors would be out of luck.;)




whoa, that's an awesome idea.




I have an idea, how about you can't zone for 1 minute after firing a weapon?



Sort of like the Aggressor-No-Recall rule that Origin put in Ultima Online.

Recall was an escape spell btw.

enablerbr
18-09-03, 18:24
Originally posted by Shadow Dancer
whoa, that's an awesome idea.




I have an idea, how about you can't zone for 1 minute after firing a weapon?



Sort of like the Aggressor-No-Recall rule that Origin put in Ultima Online.

Recall was an escape spell btw.

that sounds good if you can only enforce it in certain zones. has to be area zone control else say if you'd been hunting in the sewers. you wouldn't be able to leave them till the 1min count had finished.

\\Fényx//
18-09-03, 18:27
/me points at the sticky with the new spam rules then stares at helen


*cough* im sure they stand in place for trolling and flaming aswell...

der Ed
18-09-03, 21:54
configure the copbots to:

- kill anyone that draws a weapon in the 15 seconds after zoning (plaza, sewers, whatever)
- kill anyone that zones before 15 seconds w/o a weapon in his hand
- anyone that dies to that rule recieves 10% more impairment for each time he gets killed for that reason: after being killed by copbots 5 times for zonecamping you have additional 50% of impairment

thanks :)

lullysing
19-09-03, 00:37
There should be only 2 copbots in pepper park, and it's the 2 at the plaza-pepper frontier. the rest can go.

I would settle for keeping the one near the subway in pepper one, the one in the shop in pepper 3, and the one on the balconny on pepper 3, but THAT'S IT.


You have to leave the 2 pp-pl copbots because otherwise it's gonna become a gankfest like in beta,where you would spawn to a wargas modded flamer in the face and die before your screen had finished loading.

X Kitty X
19-09-03, 00:48
Leave them there.

[ edited for violation of the forum rules - trolling ] OOhhhh I know, lets stand here and shoot each other a bit just for fun... every night for the next millenium. For god's sake (small g, remember) grow up. I know there's naked ladies there but if you really want to see titties I'll send you some photos.

The whole Pepper Park district is avoided by the majority of players because of all the "133t" (grow up) dickheads who should be spending their time doing their homework instead.

Nuke the place I say, its the only way to be sure.

Redd Harvest
19-09-03, 01:28
[ edited for violation of the forum rules - offensive ]

ghandisfury
19-09-03, 01:31
Originally posted by X Kitty X
I know there's naked ladies there but if you really want to see titties I'll send you some photos.


Ehemmm......are they of you :D

lullysing
19-09-03, 01:32
Aww cmon Redd. Be nice. i don't want your homicidal ass being banned again from this forumspace.

ZoneVortex
19-09-03, 02:37
Well, check this yo.

People still camp zone lines even with cops there, removing them won't make it done much less.

However, removing the copbots gives people zoning into pp1 from p3 an advantage because then rather than being afraid that because the pp1 combatants have already angered the cops and the second the p3 zoner pulls his/her weap he'll be killed, he/she can now simply whip out their weapon and fight back on the zone line.

And to whoever said "PP fights are just a buncha 14 year old breastfeeding immature people" or whatever, what sort of comment is that? I'd say that's more immature than anyone that's fighting in pepper park.....o_O

Sleawer
19-09-03, 03:23
Crahn territory is in the OutZone and PP... we fight for it against Tsunami and City Admin; and most of our fights are in Sectors 2 and 3.
We live in peace with any other faction, enemy or not, who wants to roam around PP without making troubles; and we respect unclanned runners of any faction who doesnt want to engage in combat.

That's to me some kind of roleplay... not inmature fights.

I understand the point of that argument, but generalizating to everyone, just for personal prejudges, is kinda Off Topic.

Roc-a-fella
19-09-03, 03:23
they always interupt the killing of tsunami take them out!!!!!!1111111111:cool:

greendonkeyuk
19-09-03, 04:28
i think they should be removed to encourage turf wars. After all we read about it in the neochronicle enough, bd said dre and ts wont get into their streets etc (last chronicle) because dre want to acquire extra real estate in pepper park. Well let the runners have a say in it as well. Let the brotherhood of crahn test their new psi powers on the tsunamis or whatever else comes wandering past. Let all this happen, because its what the community want. Its a good idea, and to all the people who (if there are any) disagree... dont go into pepper park then. So far in this thread i dont see anyone who disagrees however... are you listening kk?

hope so.

Lanigav
19-09-03, 07:01
If you want to create a big stink within city limits, just go to PP2 or 3 where there aren't copbots all over the place.

I for one am glad they have the copbots in PP1 next to the Plaza 3 zone, as they saved my butt many a time from dickhole smurfs while leveling in the sewers and basement there as a newbie.

ZoneVortex
19-09-03, 07:07
Originally posted by Lanigav
If you want to create a big stink within city limits, just go to PP2 or 3 where there aren't copbots all over the place.

I for one am glad they have the copbots in PP1 next to the Plaza 3 zone, as they saved my butt many a time from dickhole smurfs while leveling in the sewers and basement there as a newbie.

pp2 and 3 are too inconvenient! None of our enemies will ever be found hanging out in pp2 and pp3 as almost literally no one ever sets foot in those zones. there's nothing i can do to change that. pp1 is just the big place to fight and i want the cops removed!!!

all you people who say "I don't want em removed narf narf narf" I respect that but they're being removed eventually anyways so what I'm saying is don't wait any longer please remove them NOW

Lanigav
19-09-03, 07:36
Well, its very unforunate for newbies who level there that they're removing them, since that area is THE place to level before you can take on Agressors. If people were more considerate towards newbies then it wouldn't be a problem, but...meh. :\

VetteroX
19-09-03, 07:37
We have asked before, they wont do it, but ill ask again: PLEASe remove PP copbots they suck.

Know what I find funny? with all the people on these boards that fight and dont like each other much, most of us can agree on one thing: We hate helens posts, all of them. doesnt matter who you are or what you say she finds a way to bash you and add nothing to the topic.

Shadow Dancer
19-09-03, 08:03
Lanigav how on god's green earth have the copbots saved you from death when you were a noobie? A high level char can kill a n00b before the cops attack him.

Spectra260
19-09-03, 08:10
5 stars

Lanigav
19-09-03, 08:30
Originally posted by Shadow Dancer
Lanigav how on god's green earth have the copbots saved you from death when you were a noobie? A high level char can kill a n00b before the cops attack him.

Twice was luck, third time the guy was stupid enough to shoot at my while I was behind the GoGo inside the A&W there so he couldn't hit me. Rest of the times I died and died hard, but the Copbot was still nice enough to kill my attacker. ;)

Shadow Dancer
19-09-03, 08:39
I don't know lanigav, saying the copbots save a noob's life is like saying the "no one shot kill" rule save a noob's life too, in the end if a high level char wanted to kill a noob nothing will stop him aside from it being a safezone or the noob wearing LE.

Sorontar
19-09-03, 09:33
Aside from the copbot issue , and somewhat O/T on the zoning issue.......... how about making all zoning areas have an effect like having an LE Chip in. No-one can camp the zoneline then really ? Feasible ?

svenw
19-09-03, 09:41
Zone, have you, as an proud Tsunami, thought about the idea that PP is a red light destrict and not a war zone? An CA in PP is NOT an enemy to kill but a customer to protect! Why do you think that mobsters aren't happy when someone fucks someone else up on their area? It draws the attention of the cops and scares away the customers. If you want to go bashing heads, there are a lot of OPs owned by scum. Go there.
Would you go into a red light destrict to enjoy hookers, strippers and cold drinks when there is an 80% chance that someone will geek you?

Sorry guy, but you transformed PP from a very good point to RP into a massive killing zone. And these people are the same that complain about missing RP but only go for F6-RP. :mad:
It would be cool to have an argument in PP draw when it heats up weapons and finish it with a fight. But just killing everyone that is red in PP destroys that feeling of a cool red light district.
BTW: Same goes vor TG/CA. PP an destrict to enjoy. It should be off limits cause everybody has achance to meet someone on neutral ground. The only problem is, that these neutral ground is Plaza one at the moment. But that will change with DOY, thanks god.
Think about it.

Smugly
19-09-03, 12:00
They should bung a gate in the PP1/P3 zone entrance, coded to respond to the same triggers the Copbots do. That way, when violence threatens to spill over into Plaza, the City Admin can seal off the area without having to send any copbots or anything to calm the disturbance. Plus, you'd have to find another way out instead of hugging the zone line if you got locked out.

[TgR]KILLER
19-09-03, 12:04
yea the copbots ruin some fun.. won't be the first time somebody tries to flee from PP and u run after them blasting.. untill he zones to P3 and u stand there with your weapon drawn and shooting at his body thats zoning.. and the copbot behind u starts to look funny at u then..

Sleawer
19-09-03, 15:30
First: Peeper sectors 2 and 3 have copbots, and they attacked us while fighting there.

Second: I dont F6 RP, I fight in Peeper for historical reasons against City Admin, and territory problems with Tsunami.. The other ENEMY factions can wander around always they stay in their own pants.

And if at least we could kill cops without dropping 5 items due bad SL.. but the retarded rules prevent us to do anything about this situation.