Mirco
14-09-03, 02:42
K, another idea from the mircster. (I really hope this one doesnt sink like a rock like others did. If so im gonna stop posting my ideas).
Soooooooo.....about the uplinks. What use are they? Giving you a hack boost in an op you allready own? Prolly great when hack-net gets out. Heres some little ideas to make the uplink a little more usefull and fun in the meantime.
Idea nr 1: The player-controlled security system. This will incorporate droners.
Situation: Player A one owns an op. He suddenly gets a message that his first layer at a certain op has been hacked. Luckily he is a droner and more important he is his clans security expert. Fast as lightning he gets to his app. Fires up his comp and logs into the clan uplink-op. Here he is shown a map of the world of neocron as we know it today and also what op is being targeted. He cracks his fingers and gets to work. He enters the controll console of the op thats under attack. He activates the security drone, which pops out of a hatch on the roof somewere in the op. It imidiately takes to the sky and mr. A can see how many and what kind of enemies there are and report to his defence taskforce. The kind of drone can be chosen by putting the drone you want in the ops drone-defence-launch-system. Luckily he has many different choices today and selects a KK-400 to be his friend and goes out, targeting the hacker.
This would be considered aggressive defence.
Idea nr 2. Hacker showdown.
Situation as mentioned before. As mr. A is buisy coordinating and relaying info to his defensive crew, one hacker in his clan goes to his app also, sits down infront of the computer and enters the same uplink and defence console. He does not choose surveilance/drones however. He chooses the cyber-defence-module. Because of his fast reaction he is set and ready to go, before the second hack has commenced. As the second hack starts the aggressive hacker now meets the defensive hacker in a showdown for op-controll. Nodes flash in green, gets shut down all over the place, its crazy. For each node that gets under defensive controll the resulting shock for the aggressor gets bigger. It all seems to go mr.defence`s way until a few seconds for hack to run out. Mr. aggressor fire up some kind of ice-braker tearing down the terminaters on his side of the nodes giving him access to 4 more nodes. 01 seconds.....screen goes blank. Defensive hack failed. No bonus at payday.
(Yeah I know, the hacker showdown might be hacknet-ish, but it doesnt have to be something as big as we all want hacknet to be. Just the mini-game against another player.)
K, thats the ideas, not excactly perfected, but what ya think?
Soooooooo.....about the uplinks. What use are they? Giving you a hack boost in an op you allready own? Prolly great when hack-net gets out. Heres some little ideas to make the uplink a little more usefull and fun in the meantime.
Idea nr 1: The player-controlled security system. This will incorporate droners.
Situation: Player A one owns an op. He suddenly gets a message that his first layer at a certain op has been hacked. Luckily he is a droner and more important he is his clans security expert. Fast as lightning he gets to his app. Fires up his comp and logs into the clan uplink-op. Here he is shown a map of the world of neocron as we know it today and also what op is being targeted. He cracks his fingers and gets to work. He enters the controll console of the op thats under attack. He activates the security drone, which pops out of a hatch on the roof somewere in the op. It imidiately takes to the sky and mr. A can see how many and what kind of enemies there are and report to his defence taskforce. The kind of drone can be chosen by putting the drone you want in the ops drone-defence-launch-system. Luckily he has many different choices today and selects a KK-400 to be his friend and goes out, targeting the hacker.
This would be considered aggressive defence.
Idea nr 2. Hacker showdown.
Situation as mentioned before. As mr. A is buisy coordinating and relaying info to his defensive crew, one hacker in his clan goes to his app also, sits down infront of the computer and enters the same uplink and defence console. He does not choose surveilance/drones however. He chooses the cyber-defence-module. Because of his fast reaction he is set and ready to go, before the second hack has commenced. As the second hack starts the aggressive hacker now meets the defensive hacker in a showdown for op-controll. Nodes flash in green, gets shut down all over the place, its crazy. For each node that gets under defensive controll the resulting shock for the aggressor gets bigger. It all seems to go mr.defence`s way until a few seconds for hack to run out. Mr. aggressor fire up some kind of ice-braker tearing down the terminaters on his side of the nodes giving him access to 4 more nodes. 01 seconds.....screen goes blank. Defensive hack failed. No bonus at payday.
(Yeah I know, the hacker showdown might be hacknet-ish, but it doesnt have to be something as big as we all want hacknet to be. Just the mini-game against another player.)
K, thats the ideas, not excactly perfected, but what ya think?