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View Full Version : [Brainport] Spell Belt / Drug belt



Archeus
01-09-03, 10:25
Not sure if I suggested this before? o_O

Here is it.

Runner buys a spell belt item that they can drop into thier quickbelt.

Once put into quickbelt and activated another quickbelt (on other side?) opens up. The runner can then put spells into the spell belt.

To use them then, the runner presses the QB number of the belt, then the number of the spell in the belt (eg. 1-1, 1-2, 1-3).

If the belt drops on death then all the spells in the belt also drop (so the person should use the safe slot). If the belt does not drop, it's contents can still drop as part of loot.

The belt also keeps the layout of the spells. So if you die and pick up the spell belt yours spells are still in the same order.

There are also different belts which can hold a certain amount of spells based on the PSI level. These levels should be set based on the capping level of the characters (so 10 slot Spell belt should just be out of range of highest characters PSI bar that isn't a monk, 8 slot for the next, 6 slot for the next, or whatever).

So...
- Your spells are still in the same order when you die.
- You can easily use more spells.
- As a PSI Monk you have the same or more chance of dropping spells. So no change on dying there.

Balancing issues to address.
10 slots of PSI boosters and a spell belt would make a lethal monk. So..

- Increase weight of belt?
- Give negative effects to something? (speed?)


... As for drug belt it would be the same thing only based on Strength, and can't be used with a spell belt(?)