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View Full Version : Class Wishlists - What do you want for YOUR class?



Shadow Dancer
30-08-03, 18:20
"YOUR" signifying your favorite class or the class you play the most.


Please keep it within the realm of reason and possibility. I don't want to hear "omg i want my spy to wear duranit 3" lol. You can list as many as you want. :)



Here's mine


1.More mana!

2.More spells(leech, lower resist, etc...), fix damage on fire apoc and all poison spells

3.More mana!

4.Better imps ;)

5.More mana!

6.Complete revamp of AOE spells to make them useful in more than .0000000000000000000005% of PvP situations.

7.Poison Rare direct attack like HL or FA

8.Fixed int gain.

9.sex


:p

If i think of more i'll add them. So what is YOUR wishlist?

And btw, the last one was more of a personal wish list. :lol:

Zokk
30-08-03, 18:22
Edit: More pistol options

Shadow Dancer
30-08-03, 18:24
Can you keep it serious please?

Lethys
30-08-03, 18:30
1. Inq 1 and Duranit 1 without drugs, or some DEX-based armour

2. Shelter without drugs

3. Gadgets (ie Stealth Vision, Tracers, Medic Skill and others that Arc came up with). IMO Spies should be the technological equivalent of monks.

4. Spy PA not to be gimped

5. Hacknet :rolleyes:

Drake6k
30-08-03, 18:31
1. Rare Nailgun

Jolt
30-08-03, 18:38
Droner:

1) Fix all the drone bugs :rolleyes:

2) Easier to use stealth

3) Greater number of PvP drones(only one right now really)

4) Droner removed from local list when droning

5) Spy PA

6) Gadgets (ie Stealth Vision, Tracers, Medic Skill and others that Arc came up with). IMO Spies should be the technological equivalent of monks. *Copied from above :p *

Eckel
30-08-03, 18:50
Whats mana??...............oh sorry you mean Psi Energy :o

Yeh that would be cool.......
Fixing Psi resist would be a good addition too.....

REMUS
30-08-03, 18:58
TANK

1) H-C based eye
2) New Tank weapons
3) Rare leg and head implants
4) Spy PA equivilant to Tank and Psi, not just one at dex 115 that you have to be almost capped to use :wtf:
5) Better spy implants, new special forces cpu with higher dex req so spys can use SF, SA, and the new cpu, allowing them to be a hell of alot more viable in pvp and alow them to pvp to a certain extent and trade skill with SS+HK.

All i can say is spys need lovin and spy pa better not be gimped, if it takes any int or ath/agl ill loose faith in KK :( about the only thing spys can afford to loose it cst, brt and research, hell i wouldnt mind if it left you will Synaptic impairment when it is taken off!

Vampire222
30-08-03, 19:01
1. Psi boneset/eye/backbone
2. Anti Antibuff Sanctum!!!
3. S/d combo spell (free up a qb slot, same dmg% as the holy shelter, in its holy form :P)

craio
30-08-03, 19:26
Droner:
1)Different type of high lvl drones
2)lower reqs on the rares
3)one or two more rares (dual-rocketlaunching MR-2000 :D )
4)Fixed bugs
5)Local list for drone ,droner of the list for other runners
6)Nav-ray arrow for finding meatsack
7)Decent RoF
8)Something soft to let your drones drop on so they dont lose quality when dropped :)
9)More hitpoints on low tl drones
10)Better speed for AoE drones(cant even fly over a snake)
11)Change the drone armor/amunition bars to those of vehicles
12)Make the droner get xp depending on the location of the drone not the droner.
13)Make it so the riggers interface parts are optainable...
14)Lower the pinball-effect upon being hit
15)increase the amount of damage that need to be dealt to make the droner blind(ya know what i mean)
16)Change the damage of the rg type so it doesnt vary so much dependend on the number of targets(fe if 3 targets are next to eachother the first will get about 100 damge and the second maximum 70 and the third about 20,monk barrels dont seem to change more then 30 damage between close target...) make it so it only changes a maximum of 20 so its actually AoE viable.

Hm,i'll better stop here.

Hell-demon
30-08-03, 19:33
PE PA

and......thats it.:D

Private eye is balanced. We just need a PA to cover up our uglyness.

ZoneVortex
30-08-03, 19:40
Originally posted by Hell-demon
PE PA

and......thats it.:D

Private eye is balanced. We just need a PA to cover up our uglyness.

Haha, true true.

Although those sunglasses are so sexy.....maybe there should be like a...visor slot so I can still look through my sunglasses with PA on :p

PE:
1. Increase con gain! It caps at 65, yet it goes 1/3 as fast as str which caps at only 60!

Monk: Increased int gain! It's ridiculous at higher levels.

Peeping Tom
30-08-03, 19:58
for my preccius spy
1. PC SPY PA
2. Dur\inq 1 with lower str reqz :P
3. SPY PA with some fire\enr resist ( even 10\20 would be super (for my setup atleast :P )

for apu
1.faster int gain
2.more mana
for ppu
1. faster int gain
2. a lil more mana
for tank
! better aim on cs :P ( yeah i got sucky aim atm )
K4F

Roc-a-fella
30-08-03, 20:16
PE PA.

Judge
30-08-03, 20:22
1) More PE usable and useful rares.

2) 40 Psi and 60 Cons

Lucjan
30-08-03, 20:41
Spy:
- lower requirements for Inq-1 und Dur-1 armor
- a BRT eye (+1 BRT, +3 BRT, +5 BRT)

Tank:
- PAs having little xray armor
- PAs having like +10 more ENR resists
- Zargerus belt "back" in the game

Monk:
- all monks to by hybrid with a complete rework of that class and its balancing

PE:
- Pistols: slightly better aim.

Overall:
- speed cap _slightly_ increased so chars run a little bit slower then
-

Ozambabbaz
30-08-03, 20:46
remove weapon speccing

Breschau
30-08-03, 20:58
(PE)

Access to a full range of weaponry (without needing drugs I mean, and exactly which range doesn't bother me.. unless it's drones, I hate drones :p).

To lose the JOAT label/concept - I'd prefer a sorta special forces or commando kinda concept for them.. though it appears they're taking spy down that road.

That's about it really.

Ideally I want to play a char that's the rifle equivalent of tanks - built for combat, but specialising in rifles instead of heavy (or melee).

FBI
30-08-03, 21:03
fix poison spells?

last time i checked, 10-15 stacks on anyone and their dead
unless they have antipotions which even then fail sometimes.

Egeon
30-08-03, 21:13
my only wish: balance

Shadow Dancer
30-08-03, 21:19
Originally posted by Ozambabbaz
remove weapon speccing


?



Originally posted by FBI
fix poison spells?

last time i checked, 10-15 stacks on anyone and their dead
unless they have antipotions which even then fail sometimes.


10-15 stacks?


roflmao


ok

By that token I can say wyatte earp ownz. 15000-20000 shots will own anyone.


:rolleyes:



Originally posted by Breschau

To lose the JOAT label/concept - I'd prefer a sorta special forces or commando kinda concept for them.. though it appears they're taking spy down that road.




I totally agree.

alig
30-08-03, 21:22
for my tank - (could argue my most played char, hes where my name comes from) another rare weapon bar the CS......why u ask? we hav 4 heavy rare weapons (i think) CS, male, moonie, doomie....the male, moonie and doomie are all AoE weapons, we have no choice but to use a CS (TSG is to hard to pvp with properly and any good tank will tell u that, it might not be impossible, but its got nothing on a CS)

for my monk - more mana....and some form of aiming, i dont see why monks should have the chance to just 'look - click' when every other class has to 'aim - click - make sure they dont target anyone else otherwise they loose all aiming recticle on there enemy'

StryfeX
30-08-03, 21:27
Spy:
1.) Spy PA that's not gimped. I.e. - Gives a +P-C AND +R-C. Give the pistoleros some love WITHOUT gimping the PAs.

2.) Dex-based armor. 'Nuff said.

3.) Fix stealth so that it is something more than eye-candy when fighting mobs. Only certain mobs should be able to hit stealthed runners.

4.) Fix the drone problems. There are too many to list here, so I'll leave it at that.

P.E.:
1.) Up the CON gain. It's so slow it's rediculous.

PSI Monk:
1.) Up the INT gain. It sucks, plain and simple.

In General:
1.) Tone down the extreme specialization needed to be good with high-level weapons. I mean, it takes 185 R-C to cap the RoF on a friggin' PAIN EASER with artifact frequency!

2.) Make the level one and two implants actually DROP again. Preferably off mobs that a runner who needs that certain implant will be fighting when he needs it. I.e. - Level 1 implants should drop off mobs ranked 25-50, level 2 implants should drop off mobs ranked 51-75, and level 3 implants should be dropped off mobs ranked 76 and above.

3.) Let more weapons shoot through water. Projectile weapons should be able to penetrate at least 6 feet (~2 meters) down. Give a penalty to damage done based on how far the bullet has to travel through the water.

4.) Make the v0.9 and v1.5 slot enhancers drop whole again.

Well, I think I'm going to stop here. There are simply too many things on my wishlist, so I only listed the most wanted/needed. :lol:

--Stryfe

Shadow Dancer
30-08-03, 21:30
Originally posted by alig
for my tank - (could argue my most played char, hes where my name comes from) another rare weapon bar the CS......why u ask? we hav 4 heavy rare weapons (i think) CS, male, moonie, doomie....the male, moonie and doomie are all AoE weapons, we have no choice but to use a CS (TSG is to hard to pvp with properly and any good tank will tell u that, it might not be impossible, but its got nothing on a CS)


I agree.



Originally posted by alig
and some form of aiming, i dont see why monks should have the chance to just 'look - click' when every other class has to 'aim - click - make sure they dont target anyone else otherwise they loose all aiming recticle on there enemy'


*sigh*

Let's not turn this into a class vs class thread please, it was just a wishlist thread.

alig
30-08-03, 21:35
Originally posted by Shadow Dancer
*sigh*

Let's not turn this into a class vs class thread please, it was just a wishlist thread.

nah i dont wanna start up a class vs class thread :)....as sad as u may think i sound, i feel a monk is far easier to pvp with compared to others..... *zipppy de doo* ok ok thats enuf....no one say anything else on my thoughts for shadows threads sake (no sarcasm there either, i mean it :))

Ozambabbaz
30-08-03, 21:41
Arc, i mean weapon specialization, ie being able to use multiple types of weaponry efficiently

Lethal Virus
30-08-03, 22:00
Just a few things.

Tank:

Power Armor - That actaully powers you up, not slow you down, and drain the power out of you.

Weapons - Need more low level STR HC/TC weapons

PSI Level - Come on even SPIES have a higher PSI Level. I say the PSI Level for a tank should be equal to that of a Spy.

PSI Monks:

Mana Pool - 416 Mana cap? o_O I say make cap like 500 or something.

Privite Eyes:

Intelligence Level - When DoY comes out, if the DOY Glider restirctions are still the game, a PE specializing in Driving and Combat will be unable to fly, due to the fact it needing INT 75. I say make INT Cap on PE's 75 or 80.

Tsumujikaze
30-08-03, 22:06
PE:
PE's are pretty balanced, the only problem I have is with the fscking aiming on pistols. That's all. (Wyatt Earp comes to mind, with a completely unlockable reticle. AT CAPPED AIMING I CANNOT HIT SOMEONE STANDING 5 FEET AWAY FROM ME WITH THIS WEAPON. I HAVE TO CROUCH TO HIT CORPSES. SOMEONE UNFUCK IT. ::Adjusts tie:: Sorry.)
Putting it as simply as possible (remember, the more technical, :o the more likely the bugs) it'd either be nice if the aiming cap in pistols was raised a bit, or if you could overspec WEP in order to get faster aiming while moving. (Like how Tanks can overspec runspeed to negate the runspeed malus with a cannon out. ;) )
Spy:
I think spies need to have, you know, cappable endgame weapons. It's kind of ridiculous that even GM's with 255 in all skills cannot cap a FL. (Or at least this is what I've heard.) And even then the damage isn't mindnumbingly insane, or, shit, even that fast. (And certainly not accurate, that's for sure--hell, that alone makes the RoG a better weapon.)
Another thing that would be nice is if a Spy got a damage bonus for hitting someone who had their back to them (encouraging stealthier tactics instead of this current "OMG LOLZ IT'S A PE WITH MORE DEX AND INT" tank-style combat) or possibly even for hitting someone who hadn't already hit them.
(And while I'm stretching the limits of KK's coding: It would be cool if the Spy had a passive damage boost rifle--consider it a laser designator--that raised damage on the target as long as he had it 'painted'. Of course the moment he switches weapons the damage boost effect dissipates, so he'd have to PvP with friends to deal the damage for him.)
Since I'm rambling I guess I'll mention my idea about stealth: A lot of people think PE's should have weaker stealth than spies. Well, why not make stealth into a weapon, and have the damage determined by DEX/INT. The higher your damage % the longer your stealth? :o
...Some drone unfucking would be nice too; water is a pain in the ass, as is fire damage, and the way drones stick to everything. I don't have that much of a problem finding my body as a droner (I used to drone/all of these things before I went PE again) but I do think there should be a compass or something.
Monks:
PPU's are OK. Maybe they need a combo shelter/deflector. I've also noticed that very few PPU's carry individual skill boosters anymore--DA and Carinth, (before he LoM'ed to APU) at least, didn't for a while, anyway--so maybe PPU's need a buff that raises attack skills by a certain percentage? Say maybe 13%? For someone with 160 P-C or R-C or whatever would get +20 or so. Might be a bit much for Tanks, but hey, when has there ever been a change that's hurt Tanks? :p
APU's need a heal. My god, they need a heal. Power drain, vampire leech, whatever you want to call it, they need a heal. Let's face it, folks, giving APU's some form of shitty TL3 heal is exactly the same as giving a Tank a shitty TL3 heal. You aren't going to make some kind of unstoppable force of nature here. I have never been hunting with friends and seen an enemy faction tank, and had one of us go "There's no way we can beat him, Anti. He's got a TL3 heal/def combo going. We wouldn't stand a chance. Let's go home and joke about the Crahn Sect being smaller than your wang on Tsu faction chat."
Tanks:
H-C Tanks are also fine. CON is kind of slow but fsck me, you don't need CON that immediately when you have 324867584623475934274354 levels of STR. o_O (I leveled a H-C tank to 40 STR in about 6 hours, counting the time it took me to walk to my leveling spot. No, I don't have a social life to speak of but it still counts.)
M-C tanks need some loving. A capped PoB is pretty nice in PvP though it could use to have a bit more damage and maybe some alternative damage mods. Same for the tech melees; you should be able to slap a fire or xray mod on a DG.

Edit: Jesus Christ, I need to type less and practice my PvP skills more. :eek:

Benjie
30-08-03, 22:15
I want each class to have there own ring! and when that ring is used they transform into an uber power droid! And when all 4 rings are used together, they form the ultimate uber power droid!


:cool:

hnlecter
30-08-03, 22:55
Not being able to be "seen" while cloaked even though I am half into my cloak people can still target me.

Q`alooaith
30-08-03, 23:35
APU;

More Psi Energy.. maybe a double to the cap or somthing, it's crazy.

Some way to heal other than medikits, leach life, or somthing, medikits are too slow and boosting them boosts all classes, so a leach life, or drain power, maybe somthing to drain Psi energy..

Shadow Dancer
30-08-03, 23:54
Originally posted by hnlecter
Not being able to be "seen" while cloaked even though I am half into my cloak people can still target me.


What do you mean?

Q`alooaith
30-08-03, 23:57
Originally posted by Shadow Dancer
What do you mean?

I think he saw me looking at his cloaked ass...


Anyway, some weapons don't need to target you to hit ya..

Duder
31-08-03, 00:04
....a Mini SF, similliar to the moveon, but sf stats...
Looky here, but dont posty (http://neocron2.jafc.de/showthread.php?s=&threadid=72888&highlight=more+biotech+epic+implants)

Able to hold 2 Pistols, more Lowtech Rifles and Pistols...


And to be able to use 5 Brain Imps, instead of 4 now...

Erm, give 5 more psi to everyone...o.O


And how about giving an PSI imps overhaul ? ...theres loads that are useless like the psi resist chips....

sanityislost
31-08-03, 00:25
ok im like leaving now but i always thought it would be cool to be able to remove what ever mod u have put into the slot of a weapon. oh and get some rare armour (PA dun count) n make em able to get slots :D

nEo-1664
31-08-03, 02:40
a GM's account for a day :P

nEo-1664/Ole

Flea
31-08-03, 03:59
Originally posted by craio

9)More hitpoints on low tl drones






ffs yes, the tl 12 drone dies from one bite of a small sewer rat O_o

Pill
31-08-03, 04:04
1) Rocket Launching Rifles
2) Higher Caps
4) Sex
753)Pringles, can't forget the pringles.
5633) 5 Brain slots
355322) More High and Mid Level Implants
235326642) Last, but not least......CLOTHES

IceStorm
31-08-03, 04:22
I play a Spy primarily. I'd like to see:

- AoE rifle or rifle add-on, like a grenade launcher attachment or rifle version of the pistol rocket launcher.

- Two eye implant slots, so I can wear my SCE4 and RCE3 at the same time (or RCE2/RCE3)

- More gauntlets, for tradeskills, hacking, and DEX, but to go with that:

- two hand slots.

- muscle group slots to go with the arm, leg, foot, and chest slots.

Marzola
31-08-03, 06:21
For my Tank I want an uber hand grenade of death :D

Ok, now that's out of my system I would like:

A new rare point fire cannon (need something other than CS to play with) maybe a pulse laser cannon or make the raygun cannon like the raygun pistol/rifle instead of having it AoE?

And make the flamers a bit more powerful, so I can properly poison my enemies to death :D

SamuraiPizzaCat
31-08-03, 07:05
APU
All the APU rare barrels turned to sanctums.
example:cast Holy Thunderstorm Sanctum and if someone gets too close they get a Holy lightning cast on them.

A toxic beam rare(its lame that we dont have 2 green swirlys....)


TANK
Make it so we can cap a damn CS without puttin all our STR points in H-C and havin Hard Backbone3/marine/moveon/herc in at the same time....
and gimme a H-C eye damn u...
A new non AoE cannon (neutron cannon/and someone said pulse lasercannon :) )

MONKS
would be nice to be able to drive so 80 int and 55 dex would be nice :p

Doc Holliday
31-08-03, 07:26
fix the level gains on classes and specific skills so its not so rediculous as to cap a stat for a particular class. eg monks and dex= pain in the ass. have it so that its like a toned down pe for all classes to gain xp in all attributes even if it is at a reduced rate

Heavyporker
31-08-03, 09:48
Samurai, I really like your idea of turning those APU barrels into sanctums... it makes perfect sense, and their current RoF and mana cost would be far more justified.

If anyone would read my Idea Novas that I have put into my sig, you would see a lot of APU ideas.

Among them would be the Earthquake barrel... the Vampiric Leech...


a new APU idea would be an APU soulcluster that fires the attack spell below its TL - like a TL 10 Soulcluster would fire bolts and a TL 95 APU Soulcluster would cast halos, for example... Then APUs would get some backup firepower :D

edit - to make it fair, lets make the SCs use the poison spells, then no one can say APUs get overpowered SCs :rolleyes:

t0tt3
31-08-03, 10:12
Originally posted by Lethal Virus
Just a few things.

PSI Monks:

Mana Pool - 416 Mana cap? o_O I say make cap like 500 or something.



He he he to bad most of the APU monks cap their pool at 300 :D
Now when the hyb is gone make 1 APU point = 1/2 psi mana'
Then i could go up to at least 360 =) or even make it 1 APU = 1 Psi mana then I would cap the pool and be very lucky :)

cracky
31-08-03, 10:18
I want the rifle runspeed reduction tuned down and also the aiming, not a great deal but just a little more tweaking is needed.

Also lowering the tl of the highend stuff just a few points would be good too.

Breschau
31-08-03, 10:27
Originally posted by Shadow Dancer
What do you mean?

I think he meant what is effectively lag:

You get attacked with a holy lightning.

You draw your stealth tool.

A couple more holy lightnings hit while you wait on the delay between drawing and firing the tool.

You fire the stealth tool

You're stealthed.

You still get hit by 1 (sometimes even 2) holy lightnings just after you stealthed.


Something I experienced the other day. And which looks very much like lag - it hasn't shown you to be stealthed at the other guy's end yet, so their HL gets a shot or two in before they catch up. If it is lag there's not much can be done about it.

Nixon
31-08-03, 11:01
1. H-C Eye (even droners got their so why not h-c?)
2. Another PvP weapon for tanks besides CS..
3. Zangerus belt as very very rare parts (like filter-2 rare)

Heavyporker
31-08-03, 11:36
wtf is zargerus? I think I dimly recall it was some sort fo special belt...

Itth
31-08-03, 11:38
my tank

1) move atlethics to strenght ;) gimme more resist
2) HC eye to balance that
3) some new toys, rare grenade launchers, flamethrowers
4) that berserker mode arc talked about, and i belive was mentioned in the neochronicle o_O

my spy

1) spy PA (without -int plz plz plz :))
2) dex armor besides pa
3) some gadgets
4) make the snipers better (remove teh cliping thing while sniping)
5) move atlethics to strenght, more resists :)
6) mechs :)
7) some hack loving, so i can have a reason to lom to hack
8) biotech epic chip but dex (should also be a psi)
9) make us run faster damnit, how are we supposed to be a spy when any other class can outrun us (run fast without gimping i mean :P )

this is not for my class but id like the BD epic to be taking drugs without the sideeffects (drug haze) that would be uber :)

FireWarrior
31-08-03, 12:07
PE:
1) Power Armor
2) A couple of low-lvl rares for PEs to toy around with
3) Vehicles with weapons for PEs! (like the new Trikes)

General:
1) more rares for all classes
2) DoY
3) more medium-lvl game content

Tratos
31-08-03, 12:50
Monks:

Stackable psi boosters in QB

APU :

1) changing barrels to sanctums * idea from above:) *
2) heal spell - vamp leech somthign to that effect
3) more psi energy
4) higher INT gain
5) cloaking spell

~T

Heavyporker
31-08-03, 13:18
fuck yeah, increasing the size of psi boosters stacking would rock (right now, only 3 a booster)

amen, I want APU cloaking spell.

amen, let us all sing of making the apu rare barrels to sanctums.

INT gain for monks up to the sky, aye!

Let us all pummel KK for APU leech spell, amen!

Can I get an amen?!

cracky
31-08-03, 13:24
Since we're talking about stacking, it would be cool if stuff you put in your quickbelt stayed stacked instead of only 1 at a time. I mean what is the reason for it not stacking anyways?

Mankind
31-08-03, 13:38
For all my classes I want:

Less FREs
Less syncronzing
Less database errors
Strippers in plaza 1
DoY
New tank armor that spydre1070 posted
PE powerarmor
Spy powerarmor (so my researcher can look sexy while trading all day long)
A monk spell that kills everyone on the screen with one touch of the finger.

Yup, thanks :)

QuantumDelta
31-08-03, 13:38
Barrels into Sanctums?
You guys ever hunt in teams in caves? o_O
I realise it's probably just an over sight, but I hope you realise, Sanctums would cast on:
You.
The PPU Defending you.
Your team mates around you.
Any mobs nearby.
Any Enemies nearby.

In that order...
Compare it to Damage boost sanctum to see what I'm talking about.



Originally posted by Lucjan
Spy:
- lower requirements for Inq-1 und Dur-1 armor
- a BRT eye (+1 BRT, +3 BRT, +5 BRT)

Tank:
- PAs having little xray armor
- PAs having like +10 more ENR resists
- Zargerus belt "back" in the game

Monk:
- all monks to by hybrid with a complete rework of that class and its balancing

PE:
- Pistols: slightly better aim.

Overall:
- speed cap _slightly_ increased so chars run a little bit slower then
-


Hell Yes :)
Ontop of those;
PE:
PSI 40/CON 60 would be okay for some people, but I think I would prefer PSI 40 And then every other class having additional bonuses to their weakest stat.

Spy:
Droner bugs fixed.
Low TL Drone HP Increased.
"Local list" while droning (sheesh, whiners).
Damage increase on Rare Raygun Drone (PN is fine).

Monk(PPU/APU):
Holy rezz giving more HP to rezzed player.
PA Tweaked (more resists/pierce/force resist added OR more PPU/APU).
More Mana(Especially on APUs).
PPU Runcasting tweaked(Easier).

Tank:
Slight PA Tweak (Either lower the ATL loss, or increase the H-C Gain pls).

Done :p

Generally, tanks are the easiest by far because there's feck all wrong with'em o_O


Oh, yea, Stacking PSI/STA Boosters, of course....

Heavyporker
31-08-03, 13:44
Well, quantumdelta, OF course the APU sanctums would have to be coded to exclude the APU himself from the effects. His teammates and enemies are still at risk of course. Not like he wasn't alone anyway :p

QuantumDelta
31-08-03, 13:45
Originally posted by Heavyporker
Well, quantumdelta, OF course the APU sanctums would have to be coded to exclude the APU himself from the effects. His teammates and enemies are still at risk of course. Not like he wasn't alone anyway :p
They haven't even coded Damage Boost Sanctum to do that yet, and it's been ingame longer than I've been playing :P

Tratos
31-08-03, 15:15
Originally posted by Heavyporker
Can I get an amen?!

AMEN!!!111oneoneone

~T

Dribble Joy
31-08-03, 15:30
Of course 40/60 PSI/CON would be nice for PEs, but isn't it the whole point of haveing various items only reachable by cirtain drugs/imps?

Anyway, better aiming/hitrate for the libby and a massive boost to the judge aiming speed please :D

I'd say summat about spys not supposed to have good armour/resists, but I don't want to start that again.
Give 'em loads of gadgets though. :D

|R@zor|
31-08-03, 15:50
some type of AoE weapon for rifle users

CryptoChronic
31-08-03, 15:53
SOMETHING TO DO!!!

HellHound
31-08-03, 16:04
Sure most of this will have been covered, but:
Droner
1) Fix the bugs
[This includes]
1a) Drones failing to launch and disappearing from your inventory.
1b) Switch to 3rd person on launch/drop, at 90 degree angle on drop.
1c) Drones occasionally changing into another item/mob, where did that dead snake minion come from and where's the drone I dropped? 20 seconds later, questions answered.
1d) SL loss. :mad: FIX IT!! I don't want to keep my LE in, only to find that I'll lose 50 sl for my newb droner tickling a capped monk who later dies because he was duelling his friend in aggie cellars!!! :mad:
1e) Cash/loot resetting when a drone is dropped or destroyed.

Sure there are more bugs, but that's all I can think of atm.

2) Please give us proper team xp. Not a massive issue, but sometimes it's just not feasible to stay close to the others.

3) Lower rare drones.

4) Try and balance drone armour a little bit for PvP.

And the Holy Grail

5) More awareness of our body.

Voodoochicken
31-08-03, 17:35
(Note: I know I've quit, but this thread actually seems reasonable. I'm probably going to post a few ideas separately, jsut to keep things a little clearer)


*Armour*

Info: Going off neocron.ems.ru (http://neocron.ems.ru/armor.html) the total resist on any piece of armour is roughly = (TL of item) +2.

ie. If I suggest increasing a resist on an armour, then it's assumed that the other resists will be lowered to fit the formula above.

I'd like to see:

1) the fire resist on the inquisition armours decreased slightly (ie. only by a few points)

2) Duranit armours changed to be the same as inq. armour, but with energy resist instead of fire.

eg. Duranit armour vest 1

TL 46, frc 13, prc 15, enr 20

eg. Duranit armour vest 4

TL 72, frc 18, prc 20, enr 36

3) Duranium armours (includes str-based PA) to have an x-ray resist (lowering piercing and force to compensate).

eg. Duranium armour vest 4

TL 87, frc 21, prc 22, enr 28, xry 18.

4) STR based boots w/ energy resist.


*Belts*

1) Make all heavy/medium/light protection belts the same TL as their peers, but keep the different use requirements,

ie. Heavy Fire/Energy/Poison belts

TL 98, frc 30, fir/enr/por 70, INT 95/98/99.

***
The whole idea is to introduce variety in set-ups, by making it "fairer".

eg. Currently, because duranit gives such low enr resist, choosing between inquisition or duranit is incredibly one-sided.

eg. The changes, above, would mean that duranit 4 actually has more energy resist than duranium 4, BUT the duranium would have x-ray resist.

eg. Why use a heavy fire resist belt when the energy version gives more resists?
***

*Bone Enforcements*

1) Change the use requirements of the experimental bones to be lower than (or the same as) those for the Bat Queen versions.

Shadow Dancer
31-08-03, 18:32
Originally posted by QuantumDelta
Barrels into Sanctums?
You guys ever hunt in teams in caves? o_O
I realise it's probably just an over sight, but I hope you realise, Sanctums would cast on:
You.
The PPU Defending you.
Your team mates around you.
Any mobs nearby.
Any Enemies nearby.


Damage boost sanctum doesn't cast on the caster.


And anyways it woudl own for PvP. :p As it is now the rare barrels have too many negatives.



Originally posted by cracky
Since we're talking about stacking, it would be cool if stuff you put in your quickbelt stayed stacked instead of only 1 at a time. I mean what is the reason for it not stacking anyways?


I agree. I want antishock to stock.


It's silly I have to have 5 anti-shock in my QB for when I see Pete the psi. :D

Dade Murphey
31-08-03, 18:40
I'm not an APU, but something i think they really need....

Vampiric Heal.

It does damage to the opponent plus heals yourself. Good thing now that hybrids are a joke.

QuantumDelta
31-08-03, 18:42
Oops.
I forgot one major one, for all my classes except tank (duh no shit :P)

BIGGER FRIGGIN QUICKBELT O_O

Voodoochicken
31-08-03, 20:50
***
*Specialisation*

Decrease the specialisation possible/needed on most skills.

Explained in the sections, below.
***

*Construction*

1) Make all items, regardless of TL, buildable at a max of 100%.

2) Introduce a random factor to each stat on an item of +/- 10% (ie. similar to construction of rare weapons).

eg. this means that the object stats on a "maxed" weapon will range between 80-100, with values of 85%-95% being most common.

3) Tone down bonuses from weapon mods.

4) Keep the max for any object stat at it's current value of 120% (only obtainable through mods).

5) Remove construction grease

6) Make it so that when [(construction skill) = (TL of item)]* the item will be built at 90% +/- 10%

*Including effects from higher INT/DEX, as well as the cst sub-skill.

7) Reward higher construction skills with:

-Much faster build speeds

-More experience gained per build

-Slightly shifting the random +/- 10% on stats towards the positive side.

ie. the more (needlessly) "overspecced" your skill is, the better the chance to get stats of 90%-100%.

8) Remove build failure.


*Research*

1) Remove research lube and research failures

2) Allow items to be researched when [(research subskill) = (item TL)], w/ zero chance of failure (repeated) :)

3) Reward overspecced research (and higher INT) with:

-Much faster research times.

-More experience gained per research.

4) Make it so you can "format" datacubes, without having to build the item.

(To compensate a little bit, give datacubes a TL capacity. ie TL 30, 55, 75, 90, 100, 150.)


*Weapons* (this ones a bit iffy)

User stats:

1) Decrease the max damage % from 178% to 120%

(increase the base damage on the ammo if needed).

2) Decrease the max aiming % to 240% (a random guess at a suitable, lower value)

3) Make rate of fire a set value (unless this is deemed a little boring.)

4) Softcap range at 120% of the object stat for range.

5) Set the main skill requirement (ie. DEX/STR, etc.) to be identical for certain weapons, but keep the current sub-skill requirements (if possible).

6) AND have a max skill requirement for any weapon of 115.

eg. Current Particle Nemesis/ Punisher drones.

PN: TL 116, DEX 116, RCL 123, WPW 90

Punisher: TL 122, DEX 122, RCL 126, WPW 92

Change to:

PN: TL 116, DEX 115, RCL 123, WPW 90

Punisher: TL 122, DEX 115, RCL 126, WPW 92


eg. 2. Set Judge/BoH/RoLH/Executioner/Slasher skill requirements to DEX = 100, but keep the sub-skill requirements different from each other.


*Miscellaneous/Random/"Rediculous" Changes

-remove tech combat as a subskill for weapons, but slightly increase the RC/PC/HC, etc., requirement on tech weapons.

-make the transport subskill a minor requirement for using heavy weapons. Make it have a small effect on the handling.

-move Resist Force to CON; Athletics to STR; Weapon Lore to DEX; Construction to DEX; Vehicle Use to INT; Recycle to INT; Resist PSI to INT (and make it do something).

-Increase Psi monk STR cap to 35, reducing CON cap to 30 (or also shave a little off their INT cap to save some CON/get more STR)

-Increase Spy STR cap to 45 at expense of PSI (and, therefore, shelter). Increase CON, if the PSI reduction is 10 instead of 5.


*Monks/Psi*

1) Change all the Combat Boost spells to the following style:

INT/DEX/STR/PSI boosters

lvl 1 +1 on main skill, +1 to 4 or 5 subskills.
lvl 2 +3 on main skill, +3 to 4 or 5 subskills.
lvl 3 +5 on main skill, +5 to 4 or 5 subskills.
lvl 4 +5 on main skill, +8 to 4 or 5 subskills.

ie. Boosting the main skill, plus 4 or 5 of the subskills under that particular skill.

(subskills that definately don't get boosted: resist psi, research, willpower)

2) Change the resist boost spells to the following style:

lvl 1 +1 CON, +3 to END, +3 to HLT
lvl 2 +3 CON, +5 to END, +5 to HLT
lvl 3 +5 CON, +8 to END, +5 to HLT

lvl 4 +3 CON, +5 to FOR, FIR, ENR,XRR, POR.
lvl 5 +5 CON, +8 to FOR, FIR, ENR, XRR, POR.

**now a silly bit**

3) remove the negative effect of PPU on APU/ APU on PPU.

4) Remove ability to cast any of these spells, deflectors and shelters on yourself (and remove/weaken most of the castable versions, leaving sanctums/group versions castable).

5) Add 5 slots to the armour screen in the RPOS for placing "Mental Armour" spells

6) Add new "Mental Armour" spells.

-Types would include deflector/shelter/heal/the new boost spells.

-There would be 3 slots for boost spells, 1 slot for a shield spell (deflector or sanctum) and 1 slot for a heal spell (most expensive effect on PPW, see below).

These spells aren't cast, but are placed in the slots just like armour, however:

-They have a negative effect on the psi power subskill and become inactive if your PPW subskill is below 1.

-They have a constant effect and cannot be "debuffed" (unless you remove them yourself).

-Current stacking limitations would apply.

eg. you can't stack a castable version of a heal/booster on top of a Mental armour heal/booster.

7) Give psi spells an accuracy stat and an aim reticle that works like AoE cannons.

-Reticle increases slightly when moving, etc..

-When a spell is aimed at someone and cast, it's calculated whether or not it hits/hits but not on the body area aimed at.

-ie.. you can miss.

8) Remove fizzles/cast failures.


*Drones*

1) Make drones disposable by replacing them with Drone Launchers (one for each type of drone).

2) New short range, very heavy drones w/ low move speed, very short travel range (eg 100 metres), but much more damage output/armour than other drones.

3) fix drone bugs :/

4) Remove droner or drone from local list/ give drone a local list.


***
There's also some other miscellaneous stuff, especially involving how stealth works, but I'm bored of typing for today (especially considering no-one will read it)

(oh. .I typed it anyway. .so bored now)

Rough Stealth change.

Add a new subskill, plus new powerbar (ala HLT/Stamina/Psi Power) that drains when you use certain items. ie Stealth.

The subskill might be something like "mental endurance", under INT. Each point in the subskill would increase your "mental stamina" pool.

-Each lvl of stealth tool will drain your mental endurance at a different rate.

-As well as the draining effect, each activation would take a chunk of mental stamina.

-Stealth should be able to be switched/toggled on and off at the users pleasure (assuming they have enough mental stamina left).

There could be a psi stealth spell that worked the same way (draining PSI pool and / or the mental stamina pool).
***

etc.. etc.. etc.. :rolleyes:

(so.. that's some of the reasons I don't find the game interesting anymore).

A wish list that -despite being very big- will never see any of itself discussed, let alone implemented.

Duder
31-08-03, 20:54
Id rather like to see the ability to have 5 brain imps instead of 4, and raised PA reqs...


Oh, and this (http://neocron2.jafc.de/showthread.php?s=&threadid=72888&highlight=more+biotech+epic+implants).