Heavyporker
24-08-03, 10:13
Since there has been no alternation in the mob dropped uniques since I proposed that they drop at a higher state of quality, let's make them REALLY unique.
Let's make them fit the mobs that drop them or at least their purpose/effect...
* Chaos Queen Flameavalanche should fire THREE fireballs, just like the queen! Proper stacking effect, finally. I say since they drop at only good to better qualities currently, keep the damage per ball they do currently so they can actually compete against the player built fire beams.
* S.T.O.R.M Laser should perhaps change to being pulse-laser... then it would be the ONLY pulse-laser cannon, making it pretty damn unique.
* Energy Soulblade should have an extra long blade - about twice the length of standard laserblades, effectively increasing their range... with the nerf to melee weapons that I hear are in the works, the extra range of the ESB would have meleeists screaming to get it, braving even the abattior of the Apparition Cavern (*shudder* recalls being in that cave *shudders again* - even though that cave is GORGEOUS, its a deathpit when I was there, it's most likely moreso now). Oh, and the blade should be invisible or really dim, like a glassy effect... just like the apparition... my god, imagine it - people would stand there laughing at the meleeist when he walks up to them seemingly unarmed, then gasp in horror as he tears at them with a seemingly nonexistent weapon or even just his fists?!
* Judgement Day Launcher should have a base damage of X-ray. YES! You heard me right! X-Ray, along with fire and force! After all, is not the Doom Harbinger the boss of the Ceres Mutants, and thus, an warrior charged by DoY to cause havoc and ruin? Does DoY not have a love affair with adding X-Ray damage capability to their weapons? Then with a base of three types of damage, one of them non-standard for rockets, they would have interesting effects in combat, methinks
I think that those changes would make them REALLY unique and desirable to get and even useful in combat...
Then you, KK, would be justified in leaving them dropping at only "good" and "better" qualities, as the power could be markedly more powerful than their counterpart TL weaponry, but still below those of rares.
what do you guys think?
p.s - arcadius, don't tell me you wouldn't thrill at the thought of sniping people with triple fireballs and making them think a firemob's just engaging them and they come to the source and find to their horror that it's a full-fledged APU there! :D muahaahahahahaaahaha!
Let's make them fit the mobs that drop them or at least their purpose/effect...
* Chaos Queen Flameavalanche should fire THREE fireballs, just like the queen! Proper stacking effect, finally. I say since they drop at only good to better qualities currently, keep the damage per ball they do currently so they can actually compete against the player built fire beams.
* S.T.O.R.M Laser should perhaps change to being pulse-laser... then it would be the ONLY pulse-laser cannon, making it pretty damn unique.
* Energy Soulblade should have an extra long blade - about twice the length of standard laserblades, effectively increasing their range... with the nerf to melee weapons that I hear are in the works, the extra range of the ESB would have meleeists screaming to get it, braving even the abattior of the Apparition Cavern (*shudder* recalls being in that cave *shudders again* - even though that cave is GORGEOUS, its a deathpit when I was there, it's most likely moreso now). Oh, and the blade should be invisible or really dim, like a glassy effect... just like the apparition... my god, imagine it - people would stand there laughing at the meleeist when he walks up to them seemingly unarmed, then gasp in horror as he tears at them with a seemingly nonexistent weapon or even just his fists?!
* Judgement Day Launcher should have a base damage of X-ray. YES! You heard me right! X-Ray, along with fire and force! After all, is not the Doom Harbinger the boss of the Ceres Mutants, and thus, an warrior charged by DoY to cause havoc and ruin? Does DoY not have a love affair with adding X-Ray damage capability to their weapons? Then with a base of three types of damage, one of them non-standard for rockets, they would have interesting effects in combat, methinks
I think that those changes would make them REALLY unique and desirable to get and even useful in combat...
Then you, KK, would be justified in leaving them dropping at only "good" and "better" qualities, as the power could be markedly more powerful than their counterpart TL weaponry, but still below those of rares.
what do you guys think?
p.s - arcadius, don't tell me you wouldn't thrill at the thought of sniping people with triple fireballs and making them think a firemob's just engaging them and they come to the source and find to their horror that it's a full-fledged APU there! :D muahaahahahahaaahaha!