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shrubbery
20-08-03, 00:19
Is it really at 70 agility and 70 athletics? Just want to confirm this...

Thanks.

KimmyG
20-08-03, 00:20
no you can go higher and get some more speed.

Psychoninja
20-08-03, 00:22
You can go higher from what I hear, it just won't have asmuch of an effect, you can go way past 70 on agil.

CryptoChronic
20-08-03, 00:31
well suposedly its atl + agil = 140 is cap...

Breschau
20-08-03, 00:37
Originally posted by CryptoChronic
well suposedly its atl + agil = 140 is cap...

S'what KK told us with one of the patches ages ago. It's also completely wrong :/

kurai
20-08-03, 00:54
I was bored enough one day to actually plot my runspeed with increasing levels/ratios of ATL & AGL :o

There may indeed be a 140 hard cap, but it's not terribly relevant.
The curve stopped being linear at about 60/60, started flattening severely at 75/75, and almost completely flattens out/tends to infinity at about 85/85.

The only reason to go above that level is to compensate for slowdown when weapon is drawn.

If you alter the ratio ... (i.e. More AGL, less ATL) you need roughly 1.5 times the value subtracted from one stat to be added to the other to compensate - so it seems it's more efficient to add them in a 1:1 ratio.

e.g. 70/70 is the same end speed as 85/60, or 50/100 etc.

Hope that helps
:D

Judge
20-08-03, 00:57
Whoa, dude you really were bored :p

Anyway thanks, I will consider that. 80/80 is what alot of people try and go for...

KimmyG
20-08-03, 05:11
it increases noticably up to 70/70 and stops makeing a big diffrence after 70/70 but you still gain speed after. lots a people like to play in 80-90.

ericdraven
20-08-03, 11:04
Like kurai, i tested this for some hours as well.

And there is definitely a runcap, but i am talking only about "running without weapon drawn".

IIRC ATL150/AGL0 is a runcap (same vice versa).

All in all it's just like kurai said before. :)