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Rizzy
19-08-03, 23:39
Why dont turrets have a setting for attack enemies/neutrals?

\\Fényx//
19-08-03, 23:41
Because that would be exploiting :rolleyes: because you wouldnt have to be at the OP to defend it thus your char is in no actual danager of being hurt by the attackers o_O :wtf:

Rade
19-08-03, 23:56
*foncused*

\\Fényx//
19-08-03, 23:57
Originally posted by Rade
*foncused*


???o_O???:confused:???

Rade
19-08-03, 23:58
Originally posted by \\Fényx//
???o_O???:confused:???

Exactly.

bibliotequa
20-08-03, 00:12
Originally posted by Rizzy
Why dont turrets have a setting for attack enemies/neutrals?

cause it would make too much sense for them to have a setting like that :p Also, why dont clans have an enemies list (like the current one) and an allies list, so that turrets can be set to attack all but allies or something.

Psycho_Soldier
20-08-03, 01:02
Why don't they have a setting so its "Attack all at war", so every clan your clan is at war with is attacked by the turrets only. Would be nice, but its obvious some lamers would leave the clan temp destroy the turrets and rejoin the clan or something, but for that matter you can have a alt in a allied faction to your clan to destroy your turrets. The best setting = Attack all not in clan.

neophotographer
20-08-03, 01:29
Originally posted by Rizzy
Why dont turrets have a setting for attack enemies/neutrals?

because that would make too much sense.

Stacey

Hippieman
20-08-03, 01:31
Originally posted by neophotographer
because that would make too much sense.

Stacey

Exacto mundo.

IronMonkey
20-08-03, 01:37
Well honestly if you look at the security settings you will see that each line is spaced exactly the same amount from eachother. Therefor adding a new setting would ruin the whole deal and the coders would have to spend 3 more months with charts and graphs electron microscopes etc to get everything lined up nice and pretty again.

TBH with you, they probably simply forgot lol like KK does every so often.

Rizzy
20-08-03, 12:38
I'll explain what happened a little more :)

We were fighting some tsunamis at jeriko (we are TG) and called in some FA guys to help. This meant we had to turn the 'attack all not in clan' setting on the turrets off. This left us with the oppurtunity to have them attack enemies or not faction, neither of which would attack the tsunamis.
Surely turrets should be able to determine faction allies?

CarniFlex
20-08-03, 13:46
Well you could ask those tsunamis to hit the turrets once or twice to make em hostile against em :D


and do the FA have to be inside the op? making a new attack vector from behind or the side could be useful. But maybe thats just tactics. maybe there werent no ppu with the fa... who knows :p