CkVega
19-08-03, 12:49
Ok, Someone just PKed you and you want revenge. Here is a way for some nice revenge, also a way for Pkers to feel good ;)
Implement a bounty system, here's how it works.
You goto a city term, open the all new bounty tab, type in the name of the person you want to put a bounty on (include a search feature), type in your reward then press accept, the bounty cash is deducted from your account. The bounty is now on the persons head.
Mr bounty hunter goes to city term, searches for bounty missions,
then can browse the list, finds an appropriate bounty mission and accepts it, no soul light is lost from killing the bounty (even in a hunting ground), also the bounty hunter can get location updates of the person they are hunting (and if they are online or not), once the bounty is killed the money is tranfered into the bounty hunters account.
Other things:-
Make an option so the person who takes the contract must be hostile/neutral/anything to the bounty in order to accept (to stop the bountys clan members from taking advantage).
Able to specify the number of times the bounty must be killed for the mission to be completed.
you can give a time limit to the mission.
you can cancel the bounty mission you have placed if nobody has taken it for a refund of your bounty money.
On taking a bounty contract, you cannot take other missions until the bounty contract is either completed or cancelled.
Maybe have the bounty show over someones head.
Multiple people can take the bounty mission so it becomes a race to see who can kill them first.
Any comments?
Implement a bounty system, here's how it works.
You goto a city term, open the all new bounty tab, type in the name of the person you want to put a bounty on (include a search feature), type in your reward then press accept, the bounty cash is deducted from your account. The bounty is now on the persons head.
Mr bounty hunter goes to city term, searches for bounty missions,
then can browse the list, finds an appropriate bounty mission and accepts it, no soul light is lost from killing the bounty (even in a hunting ground), also the bounty hunter can get location updates of the person they are hunting (and if they are online or not), once the bounty is killed the money is tranfered into the bounty hunters account.
Other things:-
Make an option so the person who takes the contract must be hostile/neutral/anything to the bounty in order to accept (to stop the bountys clan members from taking advantage).
Able to specify the number of times the bounty must be killed for the mission to be completed.
you can give a time limit to the mission.
you can cancel the bounty mission you have placed if nobody has taken it for a refund of your bounty money.
On taking a bounty contract, you cannot take other missions until the bounty contract is either completed or cancelled.
Maybe have the bounty show over someones head.
Multiple people can take the bounty mission so it becomes a race to see who can kill them first.
Any comments?