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Cass
14-08-03, 04:20
OK we all know that when youhave the RPOS open there's a hummmmm sound...

Has anyone figured out how to replace the hum sound with silence?

I know that the replacement worldmap just gets placed in a correct (new) folder with the same filename as the original, and the game automatically uses the new add-on one and not the old one... And this is the same with many other games I've played.

Has anyone figured out (or can a GM/Mod/Dev tell me) what the hum sound filename and path is, so I can get rid of the sound?

Please?

Pretty please?

ex-machina
14-08-03, 04:22
It's unlikely the hum is a sound but rather just a related bug, of which nothing can be done. I could be wrong tho.

Cass
14-08-03, 04:50
Nah, it's a looping sound... I use headphones I can hear it very clearly. Which is why I want it OFF!! :D

Xian
14-08-03, 05:08
Yep, when you have the RPOS open you can hear the humming. I think it's just part of the game, and I almost always play music when I'm playing anyway.

Psyco Groupie
14-08-03, 05:09
if someones made a programme that can browse and edit the neocron data files then it should just be replacing the sound file with one of an equal size ... a diff size may trigger an anti hack dead neocron sympton

i'd imagine KK dont want ya doing it - maybe ask for a function to kill it :)

Susan Ivanova
14-08-03, 06:28
You don't have to edit that files. As stated in the readme of the VFS browser all you have to do is place a file in the appropriate folders and it will override the files in the .pak files.

Example:
Inside foo.pak there is a file called bar/baz.wav. If you want to replace that file just put a file called baz.wav into the foo/bar/ directory at the root of the neocron installation folder.

Cass
14-08-03, 10:03
Originally posted by Susan Ivanova
You don't have to edit that files. As stated in the readme of the VFS browser all you have to do is place a file in the appropriate folders and it will override the files in the .pak files.

Example:
Inside foo.pak there is a file called bar/baz.wav. If you want to replace that file just put a file called baz.wav into the foo/bar/ directory at the root of the neocron installation folder.

Too bad the VFS Browser only browses images. Well, you're getting warmer... I know the symantics of how it works... I need to know:

A) What is the file name of the RPOS hum,
B) What is the path, relative to the Neocron root folder.

I know the sound is in /Neocron/sound.pak but I don't have a prog that will extract that, or even view that. Someone's got to. Help me out. This is something I've wanted for a long time, since Beta.

CoDi
14-08-03, 11:05
It's "\sound\terminal\RPOS_RUNNING.wav". :angel:

MortuusLupus
14-08-03, 11:20
We love you, CoDi!


EDIT: Now, to replace it with "GRAAAOPLINGG ROMPLES!!!" and a cat screaming.

\\Fényx//
14-08-03, 11:26
Originally posted by CoDi
It's "\sound\terminal\RPOS_RUNNING.wav". :angel:

Will just deleting it remov the sound or will that cause problems ?

CoDi
14-08-03, 14:58
You can't simply delete it, because it is included in "sound.pak".

Just use Microsoft's own "Audiorecorder" tool to record a short sample. If you don't have any active sound sources (e.g. microphone), the sample will be silent. Save it as "RPOS_RUNNING.wav" and move it to your "<Neocron>\sound\terminal\" folder.

Small side effect: If we'd ever decide to patch this sample, you'll get a patcher error, then the launcher will try to download the "fixed" version.

QuantumDelta
14-08-03, 15:05
hehe, see..Devs care :P

Cass
14-08-03, 21:18
Originally posted by CoDi
You can't simply delete it, because it is included in "sound.pak".

Just use Microsoft's own "Audiorecorder" tool to record a short sample. If you don't have any active sound sources (e.g. microphone), the sample will be silent. Save it as "RPOS_RUNNING.wav" and move it to your "<Neocron>\sound\terminal\" folder.

Small side effect: If we'd ever decide to patch this sample, you'll get a patcher error, then the launcher will try to download the "fixed" version. YOU, SIR, ARE THE BOMB!!

/edit: oh man that worked beautifully. The silence is so much better IMHO. I'm a 175 researcher who does large jobs, that hummm was really getting to me. I felt like an old man who needed to change his hearing aid batteries or sumthin. Thanks!

QuantumDelta
15-08-03, 02:32
Cass...winamp normally drowns that sound out...heh :p

Cass
15-08-03, 19:22
Not with headphones, dude... I can still hear it very clearly. Well I could hear it... Now I cant.

phunqe
17-08-03, 20:37
I have no RPOS_RUNNING.wav

I have only:

\sound\terminal\pak_rpos_off.wav
\sound\terminal\pak_rpos_on.wav

Can I put a wav file named RPOS_RUNNING.wav there?

Scikar
17-08-03, 20:45
The only files you'll see are patched files. NC checks the files in the .paks then checks the directories and loads anything it finds over the top. So in Cass' case it will be finding the rpos_running.wav in the pak but switching to the one in the directory, while in your case it will find the one in the .pak and nothing in the directory to replace it. Whatever you put in the directory with the name rpos_running.wav will be loaded instead. Hope this helps explain it (it's as I understand it, probably not 100% accurate).

phunqe
17-08-03, 21:16
Originally posted by Scikar
The only files you'll see are patched files. NC checks the files in the .paks then checks the directories and loads anything it finds over the top. So in Cass' case it will be finding the rpos_running.wav in the pak but switching to the one in the directory, while in your case it will find the one in the .pak and nothing in the directory to replace it. Whatever you put in the directory with the name rpos_running.wav will be loaded instead. Hope this helps explain it (it's as I understand it, probably not 100% accurate).

Thanks, I will try that :D

WildAnt
23-03-17, 23:49
14 years later and this thread helps me again. :D

Sorry for bumping, i couldn't resist!