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View Full Version : *** BRAINPORT IDEA *** Battle and Danger Zones



Arcadius
12-08-03, 22:44
This isn't some super genius idea. I just think their should be a cross between Anarchy Zone and Warzone.



Either a zone where you lose SL and no belts, or you don't lose SL but still drop belts.


Their could also be 2-3 "Danger" zones where you lose SL and belts, and also don't have a quick slot.



For the battle zones it could be either idea #1 or 2

1.You lose SL but don't drop belts. (bah :p)

2.You don't lose SL and still drop belts. (yay :D)


Danger zone is just lost of SL and belt, and no safeslot.


VOTE!

Nullifidian
12-08-03, 22:53
All of the wastelands should be Battle Zones and Warzones.

You should never lose SL in the wasteland because who the hell is there to see you commit the crime anyway?

MrBane
12-08-03, 22:58
Citizen Registry and the Gene Replicator system can pinpoint, much like GPS, where you were when you died, and due to advanced technology, can also tell how you died, or by whos hand.

So it's easy enough for them to find out.

ghandisfury
13-08-03, 00:08
Ehhhh.....It would be really cool if those zones had awesome xp......great rares.......it would be the coveted hunt zone for all players, but the one with the most consiquienses.

Arcadius
13-08-03, 01:14
Originally posted by MrBane
Citizen Registry and the Gene Replicator system can pinpoint, much like GPS, where you were when you died, and due to advanced technology, can also tell how you died, or by whos hand.

So it's easy enough for them to find out.


They can tell by who's hand you died?



Why does the law care who kills who in the wastes?


It's ok for a biotech to kill a tangent, but it's not ok for a tsunami to kill a tangent in teh wastes?


BAH

Sleawer
13-08-03, 01:43
CA is the law, therefore I think we only should lose SL for killing CA and CA allied factions, or perhaps neutrals aswell. The SL should not make you drop 5 items, but just being attacked by cops.

Why CA should care if a Black Dragon runner kills a Crahn monk? Those are both hostile to CA, so no SL loss. When you murder a CA or a CA allied runner, then a report is sent to the NPCD with the consequent SL hit; if you reach -16 SL, yor name enters in the "Most Wanted List", and bounty hunters can pick missions in CityCom, which randomly display a name of a red SL runner, to hunt him down and bring the Dog Tag for a bounty.

Same coud be done in DoY with its allied factions.

Do you like this off topic idea?