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View Full Version : Resist PSI has potential in a paralyzed world.



FBI
08-08-03, 19:02
Yes. Here is my idea!!!! The ultimate solution to being shocked
and having no chance to engage in pvp cause your frugal fanny
is glued to the wasteland and you wiggle wiggle with no luck
of getting free.

Ladies and gents, I proudly present Resist PSI. This psi field has
no purpose currently, so why not make some use of it?

Say runner A puts 50 points into Resist PSI (which could be
renamed to Resist Shock), this would reduce the shock effect
by 50%. Or it could decrease the duration of the shock by
50%....

See where i'm going with this my fellow forum trollers?

Don't you see how much of a positive impact this could make on
the game?

No autographs please.

(either this or make antishock fluid instant like stamina boosters)

:)

edit: also wanted to note how this would balance. If a player put
atleast 50 points in resist psi, they're pretty much gimped in their
effectiveness to heal. For tanks, they lose their ability to heal
6hp/sec and cast level1 boosts. I personally worship my 5 slot
tl3 heal spell. But if i had to sacrafice my ability to take care of
myself for antishock ability, i'd do it..even though i'd suffer in
the long run. This is what balance is, a positive for a negative.

Roc-a-fella
08-08-03, 19:04
nay they are allowed to be in community talk now

FBI
08-08-03, 19:05
Originally posted by Roc-a-fella
nay they are allowed to be in community talk now

Thought they changed it again, oops. I hope they leave it
for a day or two then move it. :)

\\Fényx//
08-08-03, 19:07
Originally posted by FBI
[B]See where i'm going with this my fellow knuckleheads?


o_O gee thanx...



not a bad idea tho... would save me tank about 50k a day on bloody anti drugs

Progenitor
08-08-03, 19:08
It wouldn't be such a bad idea, especially if several of the psi spells (weather apu or ppu) did "PSI" damage along with their normal damage types.

Move all of the para-* spells into the "PSI" damage type, the affects being "slight" stun. ??

But who would really put any worthwhile points into this?

Tanks ? Maybe Spy's - They don't have a lot of PSI to go around, might be more usefull than a TL3 heal??
PE's could, but then they would limit themselves to the buffs that they can cast on themselves. Monks really can't spare any points under PSI either.

-p

Pitspawn
08-08-03, 19:10
I fail to see how any classes could afford to spec a healthy amount of points in psi resist. But hey, i'd be cool with this getting put in. The people who would have the least effect from parashock from speccing resist psi would lack in healing/buffing abilities. Fair trade off i guess.

\\Fényx//
08-08-03, 19:11
Originally posted by Pitspawn
I fail to see how any classes could afford to spec a healthy amount of points in psi resist. But hey, i'd be cool with this getting put in. The people who would have the least effect from parashock from speccing resist psi would lack in healing/buffing abilities. Fair trade off i guess.

yea it would gimp their solo hunting a fair bit because you wont be able to heal/buff yourself

FBI
08-08-03, 19:13
Originally posted by Pitspawn
I fail to see how any classes could afford to spec a healthy amount of points in psi resist. But hey, i'd be cool with this getting put in. The people who would have the least effect from parashock from speccing resist psi would lack in healing/buffing abilities. Fair trade off i guess.

Exactly, i made an edit about the same time you posted this,
i said the same thing pretty much. I hope someone up there
in KK land reads this. It's essential and imperative to do so.

Dribble Joy
08-08-03, 19:15
No class other than Spys (possibly) and Tanks can afford to spend points in PSI resist, monk3hs would be utterly gimped and PEs would have no buffs at all if enough points were spent to make it effective.

Better make stun dependant on energy or xray resist? HL is energy....

FBI
08-08-03, 19:30
Originally posted by Dribble Joy
No class other than Spys (possibly) and Tanks can afford to spend points in PSI resist, monk3hs would be utterly gimped and PEs would have no buffs at all if enough points were spent to make it effective.

Better make stun dependant on energy or xray resist? HL is energy....

Monks wern't meant to move in combat, you fizzle sizzle. So why
would a monk need to resist PSI (shock)? :p

To make my point more valid, why would a monk put his/her
precious strength points into Heavy Combat when they need
transport more than anything? Just because it's there, doesn't
mean you should use it or have to. It's for those who feel they
need it for their style. Some tanks do melee and HC, some
specialize. Cough.. hybrid monks did something like this.

Just because everyone can't afford to use it doesn't mean it's
not viable. It is however, still available to those who want to
invest into it.

But like i said again, you get a positive for a negative. If a PE
can't use Shelter because he wants to resist shock, then
it must mean that much to him, or not then take your chances
with antishock fluid.

Ohhh but wait now folks. Tanks are nerfed in runspeed already,
so just because they benefit more from this doesn't mean it's
unbalanced. PE"s have no runspeed nerfs, slightly anyway.
If they can't afford to lose Shelter1 for some antishock resist psi,
then they can try to avoid getting shocked in the first place,
they can run. no?

Spys on the other hand. Poor sobs. Atleast they can do resist psi
and low level heal,boosts1 still. Tanks cant. But then again, spies
have a sucky defense.

See how this all comes together.. it seems like it should have
been ingame from day one.

QuantumDelta
08-08-03, 19:32
Heh, they're right about that, no self respecting PE would even think for a moment to sacrifice points into PSI Resist.

I've thought about this idea myself, but seriously, the only class that would gain a benefit from PSI Resist over just normal PSI is the one that needs it the least -_-


More to the point it would give more ammo to the people who hump their HPs every day and still not a satisfactory defence mechanism to fight one off.

Seriously.
To use this, Tanks lose heal, err.............. k.

To use this, PEs lose: PSI Shield, Haz1/Heat1/BR3, Blessed Def, Possibly Shelter, these are things which no PE would even contemplate doing - since even if you limit yourself so that you can use shelter and have psi resist, your shelter is pathetic and useless anyway due to damage.

The ONLY thing that keeps a PE in a fight at the level of a Tank (or even close) is his PSI.

Spies lose the ability to drug to shelter and lose a lot of defencive power in deflector.

It's just another one of those "Good Ideas" that doesn't actually work apart from making the strongest remaining self dependant PvP class in the game even stronger when compared to those around it.

explanation: Classes that need this the most and can't afford to use it if they want to be any good in a fight outside of a PPU fest.

APU
Pistol PE
Spy
Rifle PE


kay..... it just doesn't work o_O

Dribble Joy
08-08-03, 19:33
Originally posted by FBI
See how this all comes together.. it seems like it should have
been ingame from day one.

Shocks should have been got rid of from day one too....

//edit @ QD, EXACTLY

Breschau
08-08-03, 19:34
Of course, if this happened you just know freeze would get boosted back up in strength again.. with the net effect that those who put a healthy amount into Resist Psi would be slowed roughly the same amount as they are now.

Or am I just being overly cynical and pessimistic?

ZoneVortex
08-08-03, 19:34
Hey I'm down with the idea...

FBI
08-08-03, 19:35
Originally posted by QuantumDelta
Heh, they're right about that, no self respecting PE would even think for a moment to sacrifice points into PSI Resist.

I've thought about this idea myself, but seriously, the only class that would gain a benefit from PSI Resist over just normal PSI is the one that needs it the least -_-

But whos effected by runspeed the most, tanks.

Shock + HeavyWeapon > Shock + Pistol/Rifle.

Unless of course we all hoster our weapons and wiggle wiggle
like little ducks into the river to escape. No, we must atleast
fight before we die. It's shameless to run and die from behind.
Tanks are effected big time in this perspective.

So they should benefit the most from resist psi shock abilities.
If they removed the runspeed nerf on HeavyWeapons, I would
not be saying this right now.

FuzzyDuck
08-08-03, 19:38
Originally posted by FBI
Monks wern't meant to move in combat, you fizzle sizzle. So why
would a monk need to resist PSI (shock)? :p


Erm... monks can have run cast and all monks have walk cast I think. So monks can move and cast. Also will people stop going on about nerfing Holy Paralysis. It takes a lot of time to level a PPU monk and Holy Paralysis should be the main reward, if you get shocked - too bad, get a PPU on your side with catharsis or anti-shock.

ZoneVortex
08-08-03, 19:38
And if you're a PE who doesn't want to sacrifice points into resist shock then so be it....you'll just have to be satisfied with antishock drugs or something.

And don't forget there are TWO different implants that give resist psi, and the two level 3 versions give +15 and +20 I think =/

So I don't think it should be a 50 resist psi = 50% less shock, it'd have to be less than a 1:1 ratio IMO

QuantumDelta
08-08-03, 19:40
ANYTHING that gets hit by holy para is litterally GLUED down d0x, anything.

Pistol PE, APU, Spy, Tank.

Doesn't matter, does not matter about the cannon run speed nerf, infact this parashocking ----- if both sides are parashocked tanks win.
End of story.

Breschau
08-08-03, 19:49
Originally posted by ZoneVortex
And if you're a PE who doesn't want to sacrifice points into resist shock then so be it....you'll just have to be satisfied with antishock drugs or something.

And don't forget there are TWO different implants that give resist psi, and the two level 3 versions give +15 and +20 I think =/

So I don't think it should be a 50 resist psi = 50% less shock, it'd have to be less than a 1:1 ratio IMO
Don't forget though, those two implants are only usable by monks. And one of those two will gimp all other psi skills (which baffles the heck out of me - was whoever designed that implant envisaging a monk subclass specialising purely in resist psi?).

FBI
08-08-03, 19:51
Originally posted by FuzzyDuck
Erm... monks can have run cast and all monks have walk cast I think. So monks can move and cast. Also will people stop going on about nerfing Holy Paralysis. It takes a lot of time to level a PPU monk and Holy Paralysis should be the main reward, if you get shocked - too bad, get a PPU on your side with catharsis or anti-shock.

I give 3 beans about nerfing the holy paralysis. I do however
care about resisting it. (gee.. that's what the threads about).

Your generic answer was not good enough, just because psis
are hard to level doesn't mean squat. Means you chose the class
because you enjoy it, noy because you want to be overpowered,
which is what your clearly implying.

So if tanks were more gimped in leveling, should they be more
justified to reap benefits? psshhh. This is getting old guys,
stop the "IT TAKES YEARS TO LEVEL A PPU MONK", we know and
we all have sympathy for you cause it's a bitch, soulclusters are
a joke. KK needs to make PPU more viable for EXP gain, but thats
a GAME flaw, they need to work it out.

Shocking, freezers however have been a problem for a while now,
and this could possibly resolve it. Your clearly saying that if you
get shocked, get another PPU monk to use catharsis? So who
ever doesn't have the monk loses the fight? Yes, this is what
is destroying the game and making monks really a "Can't live with,
can't live without" thing (well ppu's anyway).

Atleast with this feature, a PE, 3 tanks and a spy could actually
have a fair shot against ppu+apu tag team. But more important,
a team that lacks a PPU could have a fair shot, just maybe.

edit:


Originally posted by QuantumDelta
ANYTHING that gets hit by holy para is litterally GLUED down d0x, anything.

Pistol PE, APU, Spy, Tank.

Doesn't matter, does not matter about the cannon run speed nerf, infact this parashocking ----- if both sides are parashocked tanks win.
End of story.

Yes maybe not a big difference, but tanks are effected a little
more because of the HC weapons out. I'm just trying to get the
point out that a tank would need this more. Also, resist PSI
could also lower the effects of damage boost, but that would
be going over board. :) Like i said, maybe now this resist psi
could because useful? If not remove it and ill shut up.

QuantumDelta
08-08-03, 19:51
Originally posted by Breschau
Don't forget though, those two implants are only usable by monks. And one of those two will gimp all other psi skills (which baffles the heck out of me - was whoever designed that implant envisaging a monk subclass specialising purely in resist psi?). Maybe they had designed some INT Only weaponry :p or ...something -_-


I would MUCH rather have something else like a pair of boots that resisted it, or rather have it removed in favour of another "PPU distinctive" trick being put implace.

I really hate Paralysis, there's no reason for that kind of thing in this game, it was a good idea and I can see that it would be a nice piece of code but seriously.....heh -_-

Progenitor
08-08-03, 19:51
Originally posted by ZoneVortex
And if you're a PE who doesn't want to sacrifice points into resist shock then so be it....you'll just have to be satisfied with antishock drugs or something.

And don't forget there are TWO different implants that give resist psi, and the two level 3 versions give +15 and +20 I think =/

So I don't think it should be a 50 resist psi = 50% less shock, it'd have to be less than a 1:1 ratio IMO

Tanks and Spy's can use the first levels.
The level 3's are only useable by Monks.

Crahn Defensiv-PSI-Field 1 : PSI 8 psr +7 ppu -3 apu -3 mst -3
Crahn Defensiv-PSI-Field 2 : PSI 33 psr +10 ppu -5 apu -5 mst -5
Crahn Defensiv-PSI-Field 3 : PSI 58 psr +14 ppu -7 apu -7 mst -7

Crahn PSI-Resistor 1 : PSI 12 psr +5
Crahn PSI-Resistor 2 : PSI 37 psr +10
Crahn PSI-Resistor 3 : PSI 62 psr +15

I don't know anyone in their right mind that would use the Defensiv-PSI-Field chips - unless they aren't going to use ANY PSI whatsoever.

-p

Progenitor
08-08-03, 19:56
And as a note - I wouldn't mind if they made the Resist PSI sub-skill usefull, but they'd have to make it so that all PSI spells are affected by it, not just para-*

That would mean, heals, buffs, shield/deflectors, etc. etc. - Imagine being 50% resistant to Resurrection?!?

-p

hivemind
08-08-03, 20:51
I'd really like for Parashocks to be removed.

Failing that, I'd like a drug in Booster form, 4 doses, removes shock instantly.

Failing that, I'm all for this idea.

KRIMINAL99
08-08-03, 20:58
Its speculated that resist psi may already effect dam boost and shock spells.

Nixon
08-08-03, 21:11
If i fight apu+ppu im doing just fine until the ppu gets parashock
in.. After the next 2-3 seconds i munch antishocks, the apu gets
to spam his holy para so that my hp is at half, and i got a nice
damage boost on me after this too..

Parashock is a death sentence to a tank.. And PvP
stops at the second someone gets parashocked.

Good idea FBI..

Kugero
08-08-03, 21:57
ok so what about moving it over to CON and then implementing it? It is a resist btw. Since nobody is using it now anyway it at least gives you the option to trade off or shave some points off from another resist to provide some protection. That way PSI is left alone. Yes I know tanks would have an easier time spec'ing but at least it would lower one of their other resists providing some balance.

maybe add some armor that gives bonuses (rubber underwear, tin foil hats or something), etc.

I don't know. just a thought.

Arcadius
08-08-03, 22:07
Originally posted by Dribble Joy
No class other than Spys (possibly) and Tanks can afford to spend points in PSI resist, monk3hs would be utterly gimped and PEs would have no buffs at all if enough points were spent to make it effective.



As parad0x said, it's worth a sacrifice. MY apu can spare it in exchange for a little less damage, and I would definitely give in to the sacrifice. Even if some monks and pes couldn't do it, they wouldn't be GIMPED. Nothing would change for them, so I fail to see how this is a bad idea.



Parad0x I LOVE this idea, i'm rating the thread 5 stars.



Originally posted by FBI
Monks wern't meant to move in combat, you fizzle sizzle. So why
would a monk need to resist PSI (shock)? :p


That's silly. APu would be the gimpest class in the game if he couldn't move. It seems in the beginning monks weren't meant to move, but neither were they meant to be without defenses. Hence KK later on adding much more damage percent for pures and run/casting.



Originally posted by FBI
I give 3 beans about nerfing the holy paralysis. I do however
care about resisting it. (gee.. that's what the threads about).

Your generic answer was not good enough, just because psis
are hard to level doesn't mean squat. Means you chose the class
because you enjoy it, noy because you want to be overpowered,
which is what your clearly implying.

So if tanks were more gimped in leveling, should they be more
justified to reap benefits? psshhh. This is getting old guys,
stop the "IT TAKES YEARS TO LEVEL A PPU MONK", we know and
we all have sympathy for you cause it's a bitch, soulclusters are
a joke. KK needs to make PPU more viable for EXP gain, but thats
a GAME flaw, they need to work it out.

Shocking, freezers however have been a problem for a while now,
and this could possibly resolve it. Your clearly saying that if you
get shocked, get another PPU monk to use catharsis? So who
ever doesn't have the monk loses the fight? Yes, this is what
is destroying the game and making monks really a "Can't live with,
can't live without" thing (well ppu's anyway).

Atleast with this feature, a PE, 3 tanks and a spy could actually
have a fair shot against ppu+apu tag team. But more important,
a team that lacks a PPU could have a fair shot, just maybe.

edit:



Yes maybe not a big difference, but tanks are effected a little
more because of the HC weapons out. I'm just trying to get the
point out that a tank would need this more. Also, resist PSI
could also lower the effects of damage boost, but that would
be going over board. :) Like i said, maybe now this resist psi
could because useful? If not remove it and ill shut up.

GODDAMN I LOVE YOU!



Originally posted by Kugero
ok so what about moving it over to CON and then implementing it?



:rolleyes:

QuantumDelta
08-08-03, 22:09
It's called a proxi-nerf..........nevermind :P

Duder
08-08-03, 22:25
Theres should be a tinfoil hat that gives you immunity to damage and blue glue...MIND OVER MATTER, MIND OVER MATTER !!!!



oh?...uh......o_O

Arcadius
08-08-03, 22:36
Originally posted by QuantumDelta
It's called a proxi-nerf..........nevermind :P


It's not a nerf in anyway for the pe. It's an advantage to other classes.

QuantumDelta
08-08-03, 22:39
You know, I'm not just talking about PEs here... I know there's no way in hell a good PE could possibly dump points in PSR, but....

Would you lose damage or Mana for PSR on your APU, having your only protection as your damage anyway?

Would you sacrifice the capability to use shelter (stopping 30% of damage) on a Spy?

I'm not saying it's that bad an idea, but seriously.... it's not a complete idea....

Arcadius
08-08-03, 22:42
Originally posted by QuantumDelta

Would you lose damage or Mana for PSR on your APU, having your only protection as your damage anyway?



Yes I would, I calculated it and it's a reasonable sacrifice and would make me deadlier in op fights.



Originally posted by QuantumDelta


Would you sacrifice the capability to use shelter (stopping 30% of damage) on a Spy?



How many spies drug up to use shelter? Like 2%?

Anyhow, I'd rather have parashock removed entirely.

Duder
08-08-03, 22:57
Originally posted by Arcadius

Anyhow, I'd rather have parashock removed entirely.


Yup, id like Freezers gone completely too....And give PPUs something else....like those spells in those baldurs gates games....like Sanctuary, Circle of Bones/Blades, Malavon's Rage (Shoots loads of energy everywhere, hurting everyone close to the ppu) and Otilukes Resilent Sphere...well if you want more info about those D&D spells, i suggest go look at Bladurs Gate 2 or Icewind Dale 2s spell stuff for clerics....8|

Arcadius
08-08-03, 23:03
Originally posted by Duder
Malavon's Rage (Shoots loads of energy everywhere, hurting everyone close to the ppu) |



That would be an apu spell thx. :rolleyes:




Originally posted by Duder
i suggest go look at Bladurs Gate 2 or Icewind Dale 2s spell stuff for clerics....8|

OMFG I LOVE THOSE GAMES!

FBI
13-03-04, 23:16
revived because of patch 197.

back to the paralyzed world we go, resist psi commeth!

FBI

Mr Friendly
13-03-04, 23:22
ummm...der?

FBI
13-03-04, 23:24
Originally posted by Mr Friendly
ummm...der?

I don't see how this has anything to do with the topic of the thread,
which is about resist psi and how it could be useful towards a
paralyzed world of neocron.

:angel:

FBI

vTlo
13-03-04, 23:40
resist psi is an old idea, nothing new, actualy in beta my tank had 50 resist psi and it reduced the time fire posin stacks stayed on you.

Heavyporker
14-03-04, 00:00
Yep, I've had this idea before.

I say make Resist PSI reduce BOTH parashock(psi parashock, not taser parashock) severity and length, AND reduce damage boost severity and length. Hell, make it reduce the effectiveness of Soulclusters targeting you (sorta like a weak confuse creature).

Sorry to say, QD, but a PE should and would be more than happy to spec a fair bit into Resist PSI.

After all, it's not manadatory to have anything past what you need for a decent shelter.


Oh, and make resist psi work on the same scale as any other resist, not a % per point.

And before you people rant, this means the PPU strapped to your ass won't need to anti-para or anti-DB you, means you won't have to pop an anti-shock pill the millisecond you notice the gfx pop up on your lower-right corner, means fighting terrormaulers and small reapers wouldn't be so annoying.

FBI
14-03-04, 00:04
Although resist psi is an old idea, Resist Shock is an original idea
to change a useless subskill into a useful one with proper meaning.

*runs*

:angel:

FBI

Mr Friendly
14-03-04, 00:05
Originally posted by FBI
I don't see how this has anything to do with the topic of the thread,
which is about resist psi and how it could be useful towards a
paralyzed world of neocron.

:angel:

FBI

it means...ummm....duh?....its been known by many ever since beta3....everyone just chose the passive way instead of resist psi

msdong
14-03-04, 00:07
Originally posted by FBI
...Say runner A puts 50 points into Resist PSI (which could be
renamed to Resist Shock), this would reduce the shock effect
by 50%. Or it could decrease the duration of the shock by
50%.......

ohh no, i cant have my TL3 heal and must skill on more useless skill. better remove para alltogether :rolleyes:


oh btw thats irony ....

€: the idea is cool .. i dont know why this useless spell is still around and not fixed

shodanjr_gr
14-03-04, 00:16
Great idea, although i cant really see people speccing any points in this skill (cause monks need all their psi for damage % on their spells and the rest need their psi points to get buffs and shields).

Still a good idea to be implemented, may break the cookie cutterness a bit.

Heavyporker
14-03-04, 00:36
damn, people, psi resist doesn't HAVE to be at 50 to be of any use. 25 points might very well count for a lot.

Considering hybrids and apus, I'd guess that they most likely would seriously consider it. Certainly when the APUs have 120+ apu already and are looking at cost/benefit with Holy Halos versus Holy Lightning.

Scikar
14-03-04, 00:42
No thanks. If you set it to 25 to negate most of a Holy Para, then everyone will get 25 and you might as well nerf HP. If you set it to need 75 to negate most of a HP, then it's not worth bothering with. I'd like to keep my ability to fight on my own without a PPU thanks very much, I don't see why I should sacrifice my ability to do so in order to benefit from this, while PPUs themselves have little sacrifice in getting at least some PSR.

amfest
14-03-04, 00:58
Although resist psi is an old idea, Resist Shock is an original idea

but it IS useful . .you can resist my psi attack 2!!! Come on Give a rare psi attack that is more powerful than any other weapon in the game unless people put points into resist psi :D

Shadow Dancer
14-03-04, 01:01
psi attack is force

Heavyporker
14-03-04, 01:04
Yeah...


you know what?

They should put in "telekinesis" spells that do force (and if used on objects, pulls it into your inventory) that do force, and THEN make psi attack do psi damage.

nice and simple.

t0tt3
14-03-04, 01:13
omg so you want monks to have a 4th skill drowner in PSI ? :lol:

Yea right get real..... 3 is fair enough still gimps you with all that shit MST =P

Mr Friendly
14-03-04, 01:20
Originally posted by t0tt3
omg so you want monks to have a 4th skill drowner in PSI ? :lol:

Yea right get real..... 3 is fair enough still gimps you with all that shit MST =P

we already have 4...apu/ppu, mst, ppw, psu

amfest
14-03-04, 01:45
yea it would be fun to bring up the spell and pull one of those explosive barrels to your hand next cast throws it at your enemy for a big kamikaze like BOOM! XD

Shadow Dancer
14-03-04, 01:51
Originally posted by Mr Friendly
we already have 4...apu/ppu, mst, ppw, psu

he said in psi

Heavyporker
14-03-04, 06:28
And as I said, monks aren't *required* to go straight for the little % by "Damage" on their spell stats.

Psycho Killa
14-03-04, 06:48
I dont see why it hasnt been this way from the beggining.

Lifewaster
14-03-04, 07:54
I been reading this and just got some mad ideas regarding resist psi.


What if , it worked simply on the TL of a spell, kinda like the way distract mind is mob level/TL based to effect a mob ?

So resist psi, would completely resist a foreign cast spell if the TL of the spell is below your resist psi level.

I say foreign cast cos tanks/pes etc need to heal/buff themselfs.

But the possibilities for this are really big....

Wanna prevent someone newb tl3 healing you? put 3 points in resist psi .

Wanna prevent holy para halo? Put 55 points etc.....

Obviously everyone will want 27 points to stop damage boost.....


So what will the game be like if most ppl put 55 points here ?

Damage boost will be pretty much out of PvP , and only holy parashock or para beam will be usable so freezing will be rarer, and Freezing wont be so bad anymore if you cant be Damage boosted.
Newb buffing and newb healing will be out of PvP totally.
Tanks will be a little less self-sufficient with no ppu skill.
Apus/Ppus will be less extreme in damage/healing skills with a 55 Psi pointsink.

Overall, ppl will probably live a bit longer in PvP , cos Apu damage will be down a little, tanks will stay the same damage wise but without DB on their enemies they wont be as severe either.


Tanks : Defense boosted by being Immune to DB and freezers from para halo down (holy halo if use a psi resistor) Offence unchanged. Self buffs/heals lost.

Spy : Defense boosted by being Immune to DB and freezers from Parashock beam down.

PE: Defense boosted by being Immune to DB , and option to spec immunity to all freezers including Holy Para. However lack of using DB for 1v1 offense will hurt and also may lose much self-buffed defense if opting to spec resist Holy para.

APU: Could seriously boost defense by speccing resist to Holy para, but will savagely nerf damage. speccing to Resist Damage boost and newb healing alone would help a lot however without much offense lost.

PPU: Could become unkillable by speccing resist to Holy para, but will hugely nerf healing power overall , S/D heal etc will lose tons of percent, meaning they just have to run to a Gr straight away.. Most PPUs will probably settle for 27. This will immune them damage boost and tl 3 heals and they will rely on anti-freeze spells, their heals/shelters will lose a little damage overall.



IMO Pretty much everyone gets boosted defense, PPU influence in fights gets severely reduced , no DB and less paras, in return PPUs do get more survivability overall, but not really any more than having Cath sanctum up anyway.


So what does anyone think ? Is this just sleep deprived madness or a workable idea ?

Shadow Dancer
14-03-04, 08:00
Originally posted by Lifewaster

Overall, ppl will probably live a bit longer in PvP , cos Apu damage will be down a little,

Unless someone would be speccing 103 PSI resist, how would this make apus do less damage?

Lifewaster
14-03-04, 08:03
Originally posted by Shadow Dancer
Unless someone would be speccing 103 PSI resist, how would this make apus do less damage?


Well apu damage is effected the most by DB I think since its the highest base, and with 27 points sunk into resist psi their % will be down a little bit too, but you could see apus go for 55 resist to hold off holy halos also.

Shadow Dancer
14-03-04, 08:04
Originally posted by Lifewaster
Well apu damage is effected the most by DB I think since its the highest base, and with 27 points sunk into resist psi their % will be down a little bit too.

Ahh that's if they even choose to spec it.


I'm not sure though. I have mixed feelings about this idea. Believe it or not, I think it MIGHT work. But I dunno.


Gotta think some more. Let me go use the bathroom and think about it. :D

Lifewaster
14-03-04, 08:08
Hmm actually this is unworkable cos it could prevent Holy Lightning , energy halos etc....

Would have to apply to "Special spells only" like DB,Parashock, maybe antibuffs....


Needs more thinking

t0tt3
14-03-04, 14:11
Originally posted by Lifewaster
Hmm actually this is unworkable cos it could prevent Holy Lightning , energy halos etc....

Would have to apply to "Special spells only" like DB,Parashock, maybe antibuffs....


Needs more thinking

lol antibuffs get real who would put over 100 points to PSI resist or who can? Well a PE maybe? Then he cant do anything else and in a OP war he aint godly either so :D

No, funny to see a tank reaction.. Ooh no!!! we cant heal then bla bla bla, yay like other says to poor APU:s

"There are medikits" :rolleyes:

Leebzie
14-03-04, 14:37
On my PE I dont honestly think id be prepared to drop my resists to nearly all the other types of damage just to negate these effects.

I mean , I can either resist the parashock which thankfully, I rarely get, or I can resist the damage from the APU or Hybrid/HC or MC Tank/Pistol or Rifle Spy/Pistol or Rifle PE...or even melee lately.

I know im not the best PE, but losing resists to all those classes just for fighting parashock ? hmmm... I just cant see it being viable

Tanks wouldnt really benefit from it either because they need all the points they can get just to get good stats on the heal, so they cant really spare any.

Some of the ideas coming out in the thread do sound more usable tho...

Clownst0pper
14-03-04, 16:33
Must we regurgitate everything all the time?

KK dont listen

We have said our views

We all want parashock removed

Or, failing that, we want anti shock drugs stackable, and instant removal of parashock, is it so difficult KK to listen to a community which is paying your wages? :mad:

Carinth
14-03-04, 23:00
All the implants that give psi resist are monk imps, which require Psi levels above what most non monks have, *and* royaly gimp ppu/apu to use.

The Psi stat currently contains 4 useful skills, ppu, apu, mst, ppw. A pure monk needs to use 3 of these in fairly high amounts, a hybrid needs to use all 4 in as high as they can get. To introduce a 5th necessary skill would be ridiculous. Why are monks punished so much? Noone else has 3/4 skills under a single stat they they need. Now lets have a resist also be under the same stat? Tanks have melee, heavy, and force res under str. That's easily manageable since melee reqs are very low and you don't really need melee once you can use heavy weapons. PE's and Spies don't hafta worry about their resists interfering with their weapons. If psi resist actualy worked, then Monks would have 5 skills they need to use under Psi. Unlike Tanks tho, they need every single one of the skills with as much points as they can get.

To have monks be the only ones that can't defend against shock would be rather daft. The reason everyone hates shock is that it's a game over spell. Are monks just supposed to be shocked and resign themselves to death? While everyone else can shake it off and keep fighting.

No thanks, psi resist should be removed entirely. It serves no purpose and can not serve any purpose under the current system. If you have any doubt please try starting a new monk. When was the last time you had the level to use an item, but you couldn't because of requirements? That's the story of a monk's life, you may have the PSI and apu to use your spell.. but you don't have the mst yet. OR maybe you dont have enough ppw so your pool isnt large enough to cast it. For a monk Reqs > Levels.

Psycho Killa
14-03-04, 23:10
Originally posted by Carinth
To have monks be the only ones that can't defend against shock would be rather daft.

Your right like im defenseless to shock now with my 70 rof anti paralysis spell?

This would only affect apu's in which it should be taken into consideration when balancing there damage output. Surely they can afford 50 points if they so chose to get rid of half the affects of para? Or decided to go 0 and use pills.

The choice is there I think it needs some thought put into it but it can work.

What about tanks carinth they have to put every single point into hc making it so they cant afford very much resist force or transport and are forced to not carry as much ammo as any other class.

Shadow Dancer
14-03-04, 23:14
Originally posted by Psycho Killa

This would only affect apu's in which it should be taken into consideration when balancing there damage output. Surely they can afford 50 points if they so chose to get rid of half the affects of para? Or decided to go 0 and use pills.



It would also effect pes to an extent. Also, 50 points to get rid of HALF the affect of para? Hrmm i dunno, I don't think that's enough gain.


Originally posted by Psycho Killa

What about tanks carinth they have to put every single point into hc making it so they cant afford very much resist force or transport and are forced to not carry as much ammo as any other class.


APUs have transport problems as well. I don't think that's a tank only problem.

imo.

Glok
14-03-04, 23:16
Originally posted by Carinth
No thanks, psi resist should be removed entirely. It serves no purpose and can not serve any purpose under the current system. If you have any doubt please try starting a new monk. When was the last time you had the level to use an item, but you couldn't because of requirements? That's the story of a monk's life, you may have the PSI and apu to use your spell.. but you don't have the mst yet. OR maybe you dont have enough ppw so your pool isnt large enough to cast it. For a monk Reqs > Levels. Agreed remove it. It does nothing and should remain that way.

On the subject of levelling, I found it very smooth tbh. Energy halo -> holy energy halo -> holy fire halo -> energy beam. As soon as I had the psi, I could use them, except for holy energy halo, and that's because I had base 52 ppw when I reached psi 55. My monk is 6 weeks old now, and at base psi 91 I could easily use HL, but I have 50 points in ppu now. I'm not ever using HL because I couldn't run cast it even if I did use it.

t0tt3
14-03-04, 23:32
Godly post by Carinth as usual, teh expert of PSI:s =)

Yea monks really cant afford TRA if they want to have pierce/force resist.... and APU:s that doesnt have DS its even more crucial because they use EXP 3 Ctrl.... shit loads of gimpness. But when you only have that or ultra rare imp that is hard like hell to poke then you need to live with it.

Monks doesnt have any other options I would want to change exp 3 ctr for a psi eye so I could pop in moveon/PP chip or even stay with the exp 3 so I could boost my PPW even more.

But then all cries out they want more, still monks doesnt have it all in imp way. Its so easy for a tank to gain STR just pop a pill and you can get a 5 TL higher weapon = even faster exp..

Well as Carinth says for a APU/PPU you cant do that. Pop a pill and you got 30% higher req to use the spell... :rolleyes:

Carinth
14-03-04, 23:33
Ah I didnt think about the ppu spell, I take some of that back I suppose. Though it does leave hybrids and apu's out in the cold. If you look at the antishock spells, they are all between tl 83,94,and 103. Not exaclty hybrid spells with the reqs as they are.

Heavyporker
15-03-04, 04:47
Let's be clear - check things before you say them.

There are two types of PSI Resist imps - those that only give PSI Resist, and those that give psi resist but royally fuck your psi abilities over.

Now, while these implants may require PSI, why should they be any different from bones/armor requiring STR and hearts requiring CON?

The PSI reqs aren't that high even, and there's always the possiblity of downshifting the reqs.

Now, as I've said before, PSI resist shouldn't be a point per TL thing - it should work the same as any other resist - 75% resistance max at 200 points -a nice simple scale.

And of course, guys, you're forgetting that speccing PSI Resist (THAT FUCKING WORKS) shouldn't be based on necessity, but as an option. Sure, it might gimp conventional cookie cutter setups, but I say, "So what? STFU" and look towards new exciting setups that would exist outside the norm.

hivemind
15-03-04, 05:03
Why are monks punished so much?
Because monks should never have been put in this game to begin with. "Magic" has no place in a sci-fi game, at least not as a superpowerful everyday mechanic. It's absurd.

This game would have been better right from the start if there were no monks, and everyone could do a little Psi for simple effects, much like the other classes have now. That's enough.

If someone felt the need for another class, then introduce a melee/hand-to-hand class or something and take it away from tanks. And introduce a "medic" skill into Int that could be done by spies.

But monks have no place in a sci-fi game. Almost every show-stopping problem in this game has come from monks. First uber hybrids, then unkillable PPUs, then ignorantly powerful APUs, and through it all we've has the Parashock nightmare.

Invertigo
15-03-04, 05:13
bad idea i think...

monks will not be able to spare any points into it...not even like 10...

and basically every other class wont really be able to either or else there heals will be shitty...

ServeX
15-03-04, 05:36
Originally posted by FBI
Yes. Here is my idea!!!! The ultimate solution to being shocked
and having no chance to engage in pvp cause your frugal fanny
is glued to the wasteland and you wiggle wiggle with no luck
of getting free.

Ladies and gents, I proudly present Resist PSI. This psi field has
no purpose currently, so why not make some use of it?

Say runner A puts 50 points into Resist PSI (which could be
renamed to Resist Shock), this would reduce the shock effect
by 50%. Or it could decrease the duration of the shock by
50%....

See where i'm going with this my fellow forum trollers?

Don't you see how much of a positive impact this could make on
the game?

No autographs please.

(either this or make antishock fluid instant like stamina boosters)

:)

edit: also wanted to note how this would balance. If a player put
atleast 50 points in resist psi, they're pretty much gimped in their
effectiveness to heal. For tanks, they lose their ability to heal
6hp/sec and cast level1 boosts. I personally worship my 5 slot
tl3 heal spell. But if i had to sacrafice my ability to take care of
myself for antishock ability, i'd do it..even though i'd suffer in
the long run. This is what balance is, a positive for a negative.
Respect.

And yea, Im for this 110%.

Carinth
15-03-04, 06:04
Originally posted by hivemind
Because monks should never have been put in this game to begin with. "Magic" has no place in a sci-fi game, at least not as a superpowerful everyday mechanic. It's absurd.

This game would have been better right from the start if there were no monks, and everyone could do a little Psi for simple effects, much like the other classes have now. That's enough.

If someone felt the need for another class, then introduce a melee/hand-to-hand class or something and take it away from tanks. And introduce a "medic" skill into Int that could be done by spies.

But monks have no place in a sci-fi game. Almost every show-stopping problem in this game has come from monks. First uber hybrids, then unkillable PPUs, then ignorantly powerful APUs, and through it all we've has the Parashock nightmare.

Thank you, but no. Psionics are only one of many topics covered by science ficition. Infact Neocron is pretty conservative in that regard. How about telepathy, that's a pretty common alien ability in many sci fi series/movies/books.

science fiction
n.
A literary or cinematic genre in which fantasy, typically based on speculative scientific discoveries or developments, environmental changes, space travel, or life on other planets, forms part of the plot or background.

science fiction
n : literary fantasy involving the imagined impact of science on society

In Neocron after a terrible apocalypse, some of mankind went into hiding underground and a cavein kept them there for centuries. During this time evolution and radiation kicked in to alter these people, making them more sensitive/adept to the powers of their minds. They display this with an ability to control energy just by thinking it. Of course due to interracial breeding, the current monks are much diluted in strength and such need a glove to focus their powers.

Hmmm sounds pretty much just like sci fi to me...

Invertigo
15-03-04, 07:25
Originally posted by Carinth
Thank you, but no. Psionics are only one of many topics covered by science ficition. Infact Neocron is pretty conservative in that regard. How about telepathy, that's a pretty common alien ability in many sci fi series/movies/books.

science fiction
n.
A literary or cinematic genre in which fantasy, typically based on speculative scientific discoveries or developments, environmental changes, space travel, or life on other planets, forms part of the plot or background.

science fiction
n : literary fantasy involving the imagined impact of science on society

In Neocron after a terrible apocalypse, some of mankind went into hiding underground and a cavein kept them there for centuries. During this time evolution and radiation kicked in to alter these people, making them more sensitive/adept to the powers of their minds. They display this with an ability to control energy just by thinking it. Of course due to interracial breeding, the current monks are much diluted in strength and such need a glove to focus their powers.

Hmmm sounds pretty much just like sci fi to me...


now thats a pimp smack there:p

and its not "magic"

thats why there not SUPPOSED to be called spells, but psi modules.

hivemind
15-03-04, 08:12
I didn't say it should not be there, I just think that the game has too much emphasis on monks and their powers. I understand that they're written pretty heavily into the storyline and all, but it's too much for me.

And you can't deny that most of the game balance problems come from monks, which was the real point of my post.

Shadow Dancer
15-03-04, 08:14
Originally posted by hivemind
I didn't say it should not be there, I just think that the game has too much emphasis on monks and their powers. I understand that they're written pretty heavily into the storyline and all, but it's too much for me.

And you can't deny that most of the game balance problems come from monks, which was the real point of my post.

You're absolutely right. I mean in this super hi tech futuristic world, monks are the only true healers in combat. :rolleyes:



There's no combat medic with advanced stims, or anything like that. It's all about the monks.

It's rediculous.



WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY!!!!!!!!

Invertigo
15-03-04, 08:17
what if they made it possible for spys to be able to spec into medic skills, and then youll have them able to "rez" people and heal and shit...

but they wouldnt be godlike like a ppu...just able to heal/treat wounds...whatever...

i dunno needs lots of work and will never be implemented anyways:rolleyes:

ResurgencE
15-03-04, 09:35
Havent read the posts after the initial one. Just my two cents.

I dont think any class can afford to sink points into resist psi as it stands now. I really dont find it fair that for one measly skill that the ppu possesses, we should have to gimp everything else. If you expand the benefits of psi resist, i could possibly understand it.

But for now, i really think the permanent gimpage just for the occasional run-in with a ppu is highly unnecessary.

FBI
15-03-04, 20:28
Originally posted by ResurgencE
Havent read the posts after the initial one. Just my two cents.

I dont think any class can afford to sink points into resist psi as it stands now. I really dont find it fair that for one measly skill that the ppu possesses, we should have to gimp everything else. If you expand the benefits of psi resist, i could possibly understand it.

But for now, i really think the permanent gimpage just for the occasional run-in with a ppu is highly unnecessary.

Have any better ideas, also ppu's can use the same argument,
why should they lose their spell because of the occasional crys
from the community (like mine :)).

This isn't just for monks after all, this is for all classes... Melee
freezers are now being used alot, freezer pistols, cannons.. They're
all apart of the game whether one is used more than the other.


Also there are terrormaulers and other mobs that shock you, i've
died trying to run away from a grim before because of it :angel:


Regardless, it's not just ppu's, they're just the biggest problem to
deal with, sorta like NC FRE's.

FBI