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View Full Version : rare's, rare's, rare's



Original monk
28-01-03, 15:34
Dont we want any new rare weapons ? yes we do kk, hehe, wich one do you prefer of the few i summed here, choose wisely :) also think of the few pierce (anti-monk) weapons tanks have and the few rarespells that monks have.

Aces High
28-01-03, 16:10
the armor thingy =)

and some rare gatlin pistols

=)

Original monk
28-01-03, 16:23
stupid off me that i didnt think of the gatling pistol :) thats really cool also hehe.

Siygess
28-01-03, 16:48
I think the first thing we need is a choice of rare versions of each and every weapon type.. so a rare shotgun, rare street rifle, rare nail gun etc. Speaking of which, I find it funny that the description of shotguns in the game manual implies that they are the best thing since sliced bread for dealing with fleshy targets at close quarters when this is clearly not the case :)

DarkFury
28-01-03, 16:53
How about differnet psi amps, like this:


Choas Amp: Psi+2; APU +10; PPU -10; PPW +5
Medi Amp: Psi +2; APU - 10; PPU +10; PPW +5
Psi Dodger Amp: Psi +1; APU -5; PPU -5; PPW +10; PSR +20
Rapid Amp: Psi -2; Freq + 30%
Range Amp: Psi -2, Range + 30%


And so on and so forth.

This would stop people from being uber at everything and would let the specialise a bit more in 1 main psi thingy.

Also PA's for all clases (already mentioned to be happening in DoY)

But does that mean 3 sets of PA for every class??

I think there should be more varied resist armours for all classes too.

PA's that are designed against Psi for tanks. Piercing for monks. etc etc

Im getting a little off topic, must go fix this 500.100 IIS error :\

Gaz

Original monk
28-01-03, 16:55
I yust like all those idea's

QuantumDelta
28-01-03, 17:03
....If I was a psi monk, i'd keep with the default or maybe with the freq increaser... I quite like the 112/116 idea....

CryptoChronic
28-01-03, 17:13
CYBERHOUND!!!! how sick would that be, have it cost like a million creds or something so not everyone would have one... that would be awsoem... maybe instead of attacking he could heal u in battle or something

sanityislost
24-10-03, 21:09
I WANT A RARE FLAME THROWER THAT LEAVES A BARREL AOE GOD DAMMIT :)

ghandisfury
24-10-03, 21:14
It's almost......orgasmic!!

Vid Gamer
24-10-03, 21:31
I voted Laser Cannon, Gatlin Cannon, rare armor, personal turret, hound pet, CopBot Ethics Chip, flamer.

In regard to Tank rares the highest in demand would be the rare Gatlin, followed by the rare flamer and then the rare laser cannon. A rare flamer which would stack fire and have "barrel effects" on the ground for a certain time would be uber and another alternative to using a CS close up.

Rare armor would be kinda cool, or what Pitspawn suggested in Brainport a while back. MAKE ARMOR SLOTTED. Add in armor mods for durability, defense, bulkyness, etc.

I think some type of pet system in this game would add some diversity. People might not like this idea if anyone has played SWG, hehe, but personal turrerts, hounds, maybe other NPC's etc. would be cool to control and make for larger scale OP wars.

CopBot Ethics Chip might be a problem. When DoY is released and all hostile factions are KoS in NC, all anti-Factions have to do is obtain these chips and then they could do constant raids on NC with no problem. =/

Cruzbroker
24-10-03, 21:45
Meeleees, pistoolsss.... rares and non raaareeess....

fix the flamers :|

nonamebrandeggs
24-10-03, 21:57
OMFG FUCK CYUBERHOUND MAEK IT A DROM !1111111111!!1!! HAHAWHA HBA THATS UISI SO FUNNY

Vid Gamer
24-10-03, 21:59
Originally posted by nonamebrandeggs
OMFG FUCK CYUBERHOUND MAEK IT A DROM !1111111111!!1!! HAHAWHA HBA THATS UISI SO FUNNY

I'll further this by saying we should also be able to mount Droms and be able to ride them and have them run over Runners and have the Drom sex them.