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View Full Version : UPDATE NCE 2.5.101-105 - Redflash



Neocron Support Team
03-06-21, 00:49
Gameworld & Content




Updated OZ 1 Storage to adhere to new levelling scheme;
C06: Fixed the red cubes & some clipping objects;
B07: Fixed some clipping objects;
J10: Removed the box from infront of the gogo & spread more scorpion spawns around the zone;
K10: Fixed some clipping objects;
K13: Fixed some clipping objects;
Grave: Added blockages to guide players around the dungeon;
Spider Cave: Updated mob spawn patterns, locations and behaviours;
Spider Cave: Closed more safe spots;
Spider Cave: Added an exit to the cave in the boss room;
Fixed German F8 text of the Tamara Job Centre mission to point to right location;
Fixed Pathfinders J05 script so that if the attack fails you don't need to get more intel;
Fixed Pathfinders C08 script NPCID bug;
Fixed Pathfinders C08 F8 text not showing location of miles;
Fixed SWAT Rifle ammo mods missing from A&W vendors;
Fixed a inconsistency in text.ini;
'Battle Church': Removed a safepot;
'El Farid': Lowered DMG Output from the new Scorpions and lowered their spawnchance;
Fixed incorrect selling price for the 'Stun Turret';
The Tsunami FSM got a delivery with new stuff, you can now buy several new pictures there;


Balancing - General




Added PSN immunity to Spider Cave mobs;
Mosquito Dmg reduced by 40%;
Mosquito anti-heal effect slowed from 4-> 8 seconds;
Mosquito total ammo reduced from 200 -> 40 shots;
Drone HP reduced by approx 25%;
Drone distance from body range reduced by approx 40%;
Fixed ranges that didn't fit the modules types progression (e.g. where blessed has better range then rare);
APU Lance range decreased by 19%;
APU Lance damage decreased by 18%;
Pistol range increased by 18%;
Increased the time for reticle to lock for rifles and heavy cannons slightly (to extenuate pistols advantage in aiming);
Improved the reticle lock speed but reduced the range of shotgun type weapons;
Improved the reticle lock speed of sniper rifles (SH variants and Ronin);


Balancing & Content Changes - Hacknet




Balanced Shield software;
Balanced Attack software;
Added a small XRAY DoT to Attack software;
Balanced Heal software;
Balanced Mob HP and Damage;
Attached several new AI scripts to different Hacknet Mobs;
Altered Skill influences: Resists (Resists are now more important);
Increased Stamina pool for HN Chars;
Added TL 10 Heal software to the Jones Hacker reward;
Reduced HP of the Phoenix CPU;
Moved the Phoenix CPU closer to the center of the map;
Replaced the "Entry/-Exitpoint" in the Phoenix room;
Increased DMG Output from the Phoenix CPU;
Increased the radius the Phoenix CPU can "see" and shoot you;
Increased the DMG Output from the Phoenix CPU (regarding its different stages of attacks);
Added 'Outpost Security' NPCs to every Hacknet OP sector;
Added 'Outpost Security' Turrets to the Phoenix DB;
Moved the entry point from every Hacknet OP sector to another location;
Enabled 'Auto Logout, when AFK' and 'Spawn at Resetpoint, when Login' to all Hacknet OP sectors;
Increased the efficiency of Phoenix Mods (you can have artifact Hacknet software now);
Fixed incorrect Node with the Phoenix DB: It's now talking about Codebreaker Mark 7, instead of Mark 6;
Moved some spawns in the Tech Haven Bridge sector and created new spawnpoints for the 'Ping of Death';
Deactivated "Helpcall" (Corrupt ICMP Ping Packet v4.3.3);


Technical & Client Updates




Removed extra logging from previous BWD analysis;




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