Virtus
01-07-20, 23:18
Hey Runners,
Rare Weapon Rebalance (Part 3 – PSI Damage)
Aim:
PSI damaging APU modules have had some changes to make them feel more distinctive between modules. As well as this the range of APU modules was generally too high so has been reduced to around pistol range, ball blast and lance however now take a long-range role with higher range then any original module to make up for this. Chose the right module for the occasion!
Ball: Frequency lowered substantially but damage per shot raised to compensate.
Ball Blast: Range improved to represent its mortar like function, frequency lowered substantially but damage per shot raised to compensate (hits are currently bugged and not always registering so looking into that)
Lance: Range improved to make it a long-range psi module, frequency lowered moderately and damage per shot raised to compensate.
Beam: Frequency lowered by a small amount but damage per shot increased to compensate.
Halo & Bolts & Barrels: Frequency remains the same.
These changes bring some needed variety into APU, with some modules hitting harder and slower, whereas some hit faster and lighter to suit different playstyles and make levelling an APU more exciting.
Frozen: Sound effects changed from the anti / high pitch sounds to more appropriate fire / energy sounds depending on which suits best.
If you have any suggestions, feel free to drop them below.
Update Specifics:
Note that damage change relates to its overall damage output and not damage per shot.
Element
Change %
Damage %
Range %
Frequency %
Energy
Ball
-21%
-28%
-51%
Energy
Lance
-19%
-32%
-39%
Energy
Ball Blast
132%
63%
-45%
Energy
Halo
-10%
-25%
0%
Energy
Barrel
-10%
-9%
0%
Energy
Beam
-2%
-20%
-11%
Energy
Bolt
-4%
-3%
0%
Energy
Multi Energy Bolt
-15%
-25%
0%
Energy
Bolt
15%
-23%
0%
Energy
Multi Lightning Bolt
0%
-31%
0%
Fire
Ball
15%
-31%
-51%
Fire
Ball Blast
38%
51%
-45%
Fire
Lance
16%
59%
-39%
Fire
Ball Blast
78%
56%
-45%
Fire
Halo
15%
-35%
0%
Fire
Barrel
-1%
-9%
0%
Fire
Beam
9%
-21%
-11%
Toxic
Ball
21%
-33%
-51%
Toxic
Lance
19%
56%
-39%
Toxic
Ball Blast
57%
53%
-45%
Toxic
Halo
29%
-37%
0%
Toxic
Barrel
7%
-10%
0%
Toxic
Beam
5%
-38%
-9%
Frozen
Ball
1%
-27%
-51%
Frozen
Lance
1%
67%
-39%
Frozen
Ball Blast
170%
65%
-45%
Frozen
Halo
5%
-31%
0%
Frozen
Barrel
-21%
-20%
0%
Frozen
Beam
17%
-20%
-9%
Frozen
Bolt
3%
-26%
0%
PSI
Psi Attack
17%
-28%
0%
Anti Type
Values
Range %
Anti Heal
146 -> 140
-4%
Anti Deflector
144 -> 140
-3%
Anti Absorber
145 -> 140
-3%
Anti Protector
146 -> 140
-4%
Unprotector
213 -> 170
-21%
The above values are for the highest TL, for lower TL the values are Holy: 140 / Blessed: 120 / Crahn: 100
Chart of old vs new damage output: https://imgur.com/a/kcm1uph
Rare Weapon Rebalance (Part 3 – PSI Damage)
Aim:
PSI damaging APU modules have had some changes to make them feel more distinctive between modules. As well as this the range of APU modules was generally too high so has been reduced to around pistol range, ball blast and lance however now take a long-range role with higher range then any original module to make up for this. Chose the right module for the occasion!
Ball: Frequency lowered substantially but damage per shot raised to compensate.
Ball Blast: Range improved to represent its mortar like function, frequency lowered substantially but damage per shot raised to compensate (hits are currently bugged and not always registering so looking into that)
Lance: Range improved to make it a long-range psi module, frequency lowered moderately and damage per shot raised to compensate.
Beam: Frequency lowered by a small amount but damage per shot increased to compensate.
Halo & Bolts & Barrels: Frequency remains the same.
These changes bring some needed variety into APU, with some modules hitting harder and slower, whereas some hit faster and lighter to suit different playstyles and make levelling an APU more exciting.
Frozen: Sound effects changed from the anti / high pitch sounds to more appropriate fire / energy sounds depending on which suits best.
If you have any suggestions, feel free to drop them below.
Update Specifics:
Note that damage change relates to its overall damage output and not damage per shot.
Element
Change %
Damage %
Range %
Frequency %
Energy
Ball
-21%
-28%
-51%
Energy
Lance
-19%
-32%
-39%
Energy
Ball Blast
132%
63%
-45%
Energy
Halo
-10%
-25%
0%
Energy
Barrel
-10%
-9%
0%
Energy
Beam
-2%
-20%
-11%
Energy
Bolt
-4%
-3%
0%
Energy
Multi Energy Bolt
-15%
-25%
0%
Energy
Bolt
15%
-23%
0%
Energy
Multi Lightning Bolt
0%
-31%
0%
Fire
Ball
15%
-31%
-51%
Fire
Ball Blast
38%
51%
-45%
Fire
Lance
16%
59%
-39%
Fire
Ball Blast
78%
56%
-45%
Fire
Halo
15%
-35%
0%
Fire
Barrel
-1%
-9%
0%
Fire
Beam
9%
-21%
-11%
Toxic
Ball
21%
-33%
-51%
Toxic
Lance
19%
56%
-39%
Toxic
Ball Blast
57%
53%
-45%
Toxic
Halo
29%
-37%
0%
Toxic
Barrel
7%
-10%
0%
Toxic
Beam
5%
-38%
-9%
Frozen
Ball
1%
-27%
-51%
Frozen
Lance
1%
67%
-39%
Frozen
Ball Blast
170%
65%
-45%
Frozen
Halo
5%
-31%
0%
Frozen
Barrel
-21%
-20%
0%
Frozen
Beam
17%
-20%
-9%
Frozen
Bolt
3%
-26%
0%
PSI
Psi Attack
17%
-28%
0%
Anti Type
Values
Range %
Anti Heal
146 -> 140
-4%
Anti Deflector
144 -> 140
-3%
Anti Absorber
145 -> 140
-3%
Anti Protector
146 -> 140
-4%
Unprotector
213 -> 170
-21%
The above values are for the highest TL, for lower TL the values are Holy: 140 / Blessed: 120 / Crahn: 100
Chart of old vs new damage output: https://imgur.com/a/kcm1uph