Virtus
21-10-18, 21:57
A new Patch is available for Vedeena!
After many community discussions our starter profession pre-sets have been updated with the aim of ensuring everyone gets a better start to the game. Skills have been reworked to not only keep in-line with profession choices, but ensure new players have a guideline of where to allocate their skill points. Atop this we have increased the number of items a player starts with and reworked the items to give an extra leg up.
Gameworld & Content
All professions have had their skills reworked;
Monk
Engineer - PSI Skill points reallocated to 50/50 hybrid split
Field Medic - Enough APU given for first APU module, agility reduced and recycle added
[/td]
Hacker - PSI Skill points reallocated to 50/50 hybrid split & more agility points given
Inquisitor - Enough PPU given for first heal, agility reduced and recycle added
Preacher - PSI Skill points reallocated to 50/50 hybrid split & psi use reduced and given to hack, agility reduced and recycle added
Scientist - PSI Skill points reallocated to 50/50 hybrid split, agility reduced and recycle added
Smuggler - PSI Skill points reallocated to 50/50 hybrid split, agility reduced and recycle added
Private Eye
Assassin - Hightech reduced and given to rifle, recycle given
Driver - Pistol Combat switched to Rifle (more inline with vehicles)
Engineer - Construction reduced and given to weapon lore, recycle reduced and given to pistol , agility reduced and recycle added and recycle switched to repair
Hacker - Hack reduced and given to weapon lore and hightech reduced and given to pistol combat
Infiltrator - Hightech reduced and give to recycle
Droner - Repair skill given and points from hightech reduced and given to repair
Smuggler - More weapon lore given, barter reduced
Soldier - More transport given and more recycle skill given, hightech skill reduced, hack removed
Berserker - INT points split evenly between hack and implant, repair switched to recycle and vehicle skill removed
Tank
Driver - More vehicle skill given, endurance removed
Soldier - Melee skill removed and transport given, hightech removed to give more agility and recycle
Berserker - Transport reduced and given to melee, hightech reduced and given to agility, hack switched to implant
Spy
Assassin - Rifle and hightech reduced and given to recycle
Driver - Pistol Combat switched to Rifle (more inline with vehicles) and repair reduced slightly and given to vehicle
Hacker - Hack reduced and given to weapon lore and hightech reduced and given to pistol combat
Infiltrator - Barter removed and given to hack, repair switched to hightech
Droner - Barter removed and given to hack
Scientist - Barter & construction reduced and given between research and weapon lore, agility reduced to give more repair
Engineer - Barter & research reduced and given between construction and weapon lore, agility reduced and given to recycle
Smuggler - Repair switched to recycle and extra points given to recycle from agility
All professions have had their starter gear reworked;
All professions now start with a recycle tool
Most professions start with the corresponding tool for any tradeskill they have
Monks
All monk professions now start with a TL3 Energy Ball and TL3 Heal, along with added first aid kits and stamina kits
Berserkers
Now start with an additional piece of armour
Droners
Now start with a "Drone Coupon" which can be redeemed for x5 starter drones
Fixed another Bug in the Biogenetic Ceres Labs;
Balancing
Crahn 'Novice' Gauntlet has been given +3 FCS;
After many community discussions our starter profession pre-sets have been updated with the aim of ensuring everyone gets a better start to the game. Skills have been reworked to not only keep in-line with profession choices, but ensure new players have a guideline of where to allocate their skill points. Atop this we have increased the number of items a player starts with and reworked the items to give an extra leg up.
Gameworld & Content
All professions have had their skills reworked;
Monk
Engineer - PSI Skill points reallocated to 50/50 hybrid split
Field Medic - Enough APU given for first APU module, agility reduced and recycle added
[/td]
Hacker - PSI Skill points reallocated to 50/50 hybrid split & more agility points given
Inquisitor - Enough PPU given for first heal, agility reduced and recycle added
Preacher - PSI Skill points reallocated to 50/50 hybrid split & psi use reduced and given to hack, agility reduced and recycle added
Scientist - PSI Skill points reallocated to 50/50 hybrid split, agility reduced and recycle added
Smuggler - PSI Skill points reallocated to 50/50 hybrid split, agility reduced and recycle added
Private Eye
Assassin - Hightech reduced and given to rifle, recycle given
Driver - Pistol Combat switched to Rifle (more inline with vehicles)
Engineer - Construction reduced and given to weapon lore, recycle reduced and given to pistol , agility reduced and recycle added and recycle switched to repair
Hacker - Hack reduced and given to weapon lore and hightech reduced and given to pistol combat
Infiltrator - Hightech reduced and give to recycle
Droner - Repair skill given and points from hightech reduced and given to repair
Smuggler - More weapon lore given, barter reduced
Soldier - More transport given and more recycle skill given, hightech skill reduced, hack removed
Berserker - INT points split evenly between hack and implant, repair switched to recycle and vehicle skill removed
Tank
Driver - More vehicle skill given, endurance removed
Soldier - Melee skill removed and transport given, hightech removed to give more agility and recycle
Berserker - Transport reduced and given to melee, hightech reduced and given to agility, hack switched to implant
Spy
Assassin - Rifle and hightech reduced and given to recycle
Driver - Pistol Combat switched to Rifle (more inline with vehicles) and repair reduced slightly and given to vehicle
Hacker - Hack reduced and given to weapon lore and hightech reduced and given to pistol combat
Infiltrator - Barter removed and given to hack, repair switched to hightech
Droner - Barter removed and given to hack
Scientist - Barter & construction reduced and given between research and weapon lore, agility reduced to give more repair
Engineer - Barter & research reduced and given between construction and weapon lore, agility reduced and given to recycle
Smuggler - Repair switched to recycle and extra points given to recycle from agility
All professions have had their starter gear reworked;
All professions now start with a recycle tool
Most professions start with the corresponding tool for any tradeskill they have
Monks
All monk professions now start with a TL3 Energy Ball and TL3 Heal, along with added first aid kits and stamina kits
Berserkers
Now start with an additional piece of armour
Droners
Now start with a "Drone Coupon" which can be redeemed for x5 starter drones
Fixed another Bug in the Biogenetic Ceres Labs;
Balancing
Crahn 'Novice' Gauntlet has been given +3 FCS;