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View Full Version : [R#199] T#226 - Patch Notes



Trivaldi
23-08-16, 09:05
Another new Patch is available for Vedeena! :)

Gameplay Updates


Existing ammo is now correctly utilised by some Weapon Families. As a result some of your weapons will once again use the ammo you already had, however please be aware that some of your weapons will need a new type of ammo. More ammo types are available to ensure damage is more refined between the behaviours of Weapon Families.
You can find all new ammo types for your weapons on the same vendors. If you cannot find the ammo you require for your weapon, please let us know ASAP. Weapon Refresh terminals still exist across different testing areas of Vedeena to help you quickly reload.

Known issues


Drones are currently not enabled.
New characters may not start with compatible ammo for their weapons.


With a previous Vedeena patch we decided to postpone all changes on armor and implants, so you can simply copy setups from Titan for testing.

Massaker
24-08-16, 00:51
Another new Patch is available for Vedeena! :)

Existing ammo is now correctly utilised by some Weapon Families. As a result some of your weapons will once again use the ammo you already had, however please be aware that some of your weapons will need a new type of ammo. More ammo types are available to ensure damage is more refined between the behaviours of Weapon Families.
You can find all new ammo types for your weapons on the same vendors. If you cannot find the ammo you require for your weapon, please let us know ASAP. Weapon Refresh terminals still exist across different testing areas of Vedeena to help you quickly reload.


Can you just give an example about the new ammo mods? I checked the traders and there are still the old 3 additional ammo mods that we had before. I checked the traders in Neoconstruct and in Plaza but didn't find them.

Zoltan
24-08-16, 10:46
Sure thing!

http://neocron-game.com/media/newammo.png

The new naming scheme has a "-" in the middle :)

http://neocron-game.com/media/newammomods.png

New mods should end with "converter mod" aswell.

Fasterbot
24-08-16, 14:21
Put the mod just before/after the linked ammo as we see in the first screen is a reeeeaaaaly good idea ! Do it ! ^^.