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View Full Version : Faction Supply Manager avaiable items



AlvaroT
04-10-15, 15:35
I think that some of FSM offers are either to few items or not equal to faction policy. I went through what FSMs have to offer and what they should (in my opinion) have in their stock

CityAdmin
FSM have: Spy PA, plasma pistol, troopcarrier vehicle
Suggested:Spy PA is quite ok, but plasma pistol is not. I would remove plasma pistol and add freezer pistol and rifle here (for protesting crowd control) and I would add low-tech sniper rifle(to eliminate troublesome personel). I dont know what to think about troopcarrier, I think it should belong to City Mercs, but lets leave it here.

Diamond Real Estate
FSM have: Absolutely nothing
Suggested: Discounted luxury furniture, discounted high capacity cabinets, apartment keys. DRE is housing agency, I dont know why they dont even offer furniture.

NExT
FSM have: Vehicle parts, vehicles
Suggested: Its ok in here.

Tangent Technologies
FSM have: Weapon parts, combat eye implants
Suggested: Low tech pistols and rifles prototypes should be in here, its weapon producing company afterall

BioTech
FSM have: Implant parts, brain implants
Suggested: I would add other implant categories, backbone and eye.

ProtoPharm
FSM have: Heart implants
Suggested: Bone enforcements, special medical equipment, some unique nanite injectors with less side effects, drugs with less power than BD, but also less sideeffects. Pharmaceutical company should care about their employers health

Tsunami Syndicate
FSM have: Absolutely nothing
Suggested: Its tough in here. I think that melee weapons, low-tech pistols, unique PP apartments with dancers and dancers "furniture" should belong here. Maybe a gambling machine? (a terminal with gambling guy dialogue). Baseball bats, brass knuckles and pistols fit a faction that control prostitution and gambling business.

Black Dragon
FSM have: Drugs, PE PA
Suggested: Drugs are fine, but I would move PE PA out of there to Fallen Angels. If they control some of real estate business and drug market, there is no reason for them to have power armor. Maybe add PP apartments here too.

Brotherhood of Crahn
FSM have: PSI based brain and eye implants, Monk PA
Suggested: It's fine in here, I would add novice glove, CAG-1 glove implant from hacknet and new, PSI-4 candies.

City Mercs
FSM have: DEX backbone implants, Tank PA
Suggested: Add cannons in here both low and high tech, add Melee weapons both low and high-tech. Backbone implants would be better in BioTech. As they take care of left-over Tanks, they should offer Tank gear.

Fallen Angels
FSM have: Bone enforcements, attack glider, freezer cannons
Suggested: Move bone enforcement to Protopharm, move freezers to City Mercs, move PE PA from BD, add high-tech pistols and rifles, add drones, add turrets, add holovests and maybe unique stealth tool. They are "tech freaks", so they should have high-tech gear.

Twilight Guardian
FSM have: Ground attack vehicle, Aerial carrier, Raygun pistol and rifle, Tank PA
Suggested: Add grenade launchers, rocket launchers, sniper rifles. Anything that should fit freedom fighters/guerillas.

Harbo
05-10-15, 14:38
Hey,
IDK all FSM so good but:

Diamond Real Estate dont sell noting at FSM!
(You Can Buy Appas and other stuff)

Litte Idea for Tsunami Syndicate:
Dancing Womans for Appas! XD
(like this Woman from Mr.Jones)

Twilight Guardian have a Grenade Launcher at FSM!^^