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View Full Version : [FIXED][01573][R#198]Blank Jones/Mission NPC/Dod/Terminal Dialogue Mega Thread



Malabolgia
10-08-14, 01:10
part two of mission where you have to go to Biological Research Laboratory to give 3 different shots to Dr. Flemming's pets.
One dog there is a "workaround" wich gives you a bloodsample / analysis from the doctor.
Mr. Jones will of course take the mission item, but mission will not end.

Problem: In NC all mission goals, no matter of their order, have to be fulfilled. With having no chance to fulfill the goal of conversation with Dr. Fleming this goal still remains open. Even after correct conversation with Mr. Jones.

Result: Mission can not be achieved / ended

saadow
04-09-14, 05:55
With certain NPC's. for example, the decryption terminals in the DNS servers, with the panels in the reactor room, and with certain npc's in the world, they either show a blank screen if I spoke to no NPC, or, they show the last dialogue that came through my screen. It usually never has any text options when that happens, and I have to push escape to get out of the conversation so I can keep playing

saadow
04-09-14, 09:28
Okay, anyone having the same problem, there is a work around. Apparently, if you switch your client to german, and do the same quest, everything works as intended. I find it curious how so many npc's have this same bug. According to THN, this has been a problem since 168. I don't know if it would help the development team, but perhaps consider comparing the dialogue scripts from 167, to the current version, and see if perhaps something is showing up differently? Just a thought!

EDIT: Thinking on the problem, considering it is so broad, I bet checking the scripts from just him wouldn't do much. There's some greater function at work here that is failing for an entire class of certain kinds of NPC's, something in the english version wasn't terminated with a semicolon or whatever syntax the scripting language takes. Without the termination it can't break out of the function and it loops back whatever was in the buffer last, but only on certain types of quest NPC's. I think that's very important. NPC's like the decryption terminals, the control pannels in the reactor room, and the man standing by the sewer entrance in Via2, all of them exhibit the same kind of behavior, which leads me to believe they are a certain class of npc. I noticed that I'm not able to kill them, and they behave differently than other npc's which speak fine.

Trivaldi
04-09-14, 09:42
Thanks for this. As the NPCs you're finding the problem with work using the German language setting, this should be part of the English scripts rather than any wider AI issue (annoyingly, the more annoying issue to fix! ;)). Unless perhaps you have managed to reproduce this on god-mode NPCs when they're speaking German?

Are the NPCs you refer to an exhaustive list of the ones you've encountered the problem with? If you can provide as many NPC names as possible (as they appear in game) that will go a long way in helping us resolve this one faster, by narrowing down where we need to look. :)

Cheers,

$tormbringer
04-09-14, 18:19
workaround: after talking to jones, abort the mission

after talking to jones again, you will get the next mission

saadow
05-09-14, 00:37
I have a hypothesis trivaldi, I think these type of god-mode quest npc's (There's a man under the ramp by Via-2, outside my apartment, beside the sewer entrance, who does this as well) and any of the data decryption terminals (in each of the Faction DNSes in Neocron mainframe) as well as other god-quest npc's. They all exhibit the same behavior. I shot an email in-game to [GM] Baldur who I reported it on that I believe what we're seeing is that in the english scripting, there's a function these npc's call on for getting their dialogue, and it pulls from the conversation buffer. For some reason, the buffer isn't cleared and giving their dialogue for a given situation, which tells me the check for the situation in which determines the text output is not terminating, without that termination, the script continues past that without going into the check on what dialogue the npc should show. Mentally, reverse engineering the system suggests to me that there's case logic which is being addressed, which checks to see if there's a certain quest condition, and if that's the case. Something on or before this check isn't terminated right, I don't know if this scripting language uses semicolons or some other character, but the line isn't ending and the check isn't going by. Likely, after this check, before dialogue is shown, there's likely some buffer clearing command which goes through, the buffer isn't cleaned because the logic doesn't go through, and we get the last output seen in the npc conversation window.

The NPC's I've listed are the only ones I know of that exhibit this problem, but I would happily follow around a GM and test multiple others to experiment with this theory!

necrocon
26-12-14, 07:20
So my brother, and nephew are both new players who are trying to do their Mr Jones missions. They made their characters pre patch, and are now trying to do the missions... but Jones won't talk to them, my brothers rank is 13/10, and my nephew is ranked 11/9. There should be nothing stopping them from doing their missions... but that is pretty crappy. We are going to continue playing... Why is this, is there a way to correct it? I can message their character names to whoever wants to look into this.

Has anyone else had this problem? Logging out, and back in doesn't fix it either.

Torg
26-12-14, 13:29
have them write an ingame ticket/help request, so game mods will care for that problem.

Morpheus
26-12-14, 14:29
Had the same issue,

rerolled char and did it again, that seconds time it worked out.

But once the char has exceeded a chertain level i can see that rerolling is not an option anymore.

voodoo47
20-01-15, 21:51
I think I've already seen this reported somewhere when randomly browsing the forum but can't find it now - basically, the mission is broken because of that bug that happens when you talk to two npcs, and npc no.2 will just repeat whatever npc no.1 said last instead of its own proper dialogue. can't give the shots to the animals properly because of this.

5150
21-01-15, 12:24
I think I've already seen this reported somewhere when randomly browsing the forum but can't find it now - basically, the mission is broken because of that bug that happens when you talk to two npcs, and npc no.2 will just repeat whatever npc no.1 said last instead of its own proper dialogue. can't give the shots to the animals properly because of this.

That sounds like the generic Mr Jones mission bug where the NPC isn't being flagged as a mission target (no indicator on the hud) and just displays the last conversation you had.

I've had this across several Jones missions and had several GMs look at it and the only way I've been able to get around it is abort and go and run other missions for a while and try later (abort/retake doesn't work, logout/in doesn't work, respawn NPC doesn't work), or just delete and recreate the character if you haven't done anything else.

The real bug with Field Medic is you can't give the shot to the dog. The workaround for this was to abort the mission and speak to jones again who then gave you mission 3 (there was also an NPC stood next to the dog at some point you needed to speak to as well)

voodoo47
21-01-15, 15:16
will try the workaround, but the main point is that this is a bug that should be fixed asap - if I were a new player, this would probably drive me off, there is nothing more annoying than not being able to complete a quest because of a bug, and it definitely shouldn't be the first thing a player bumps into.

stosto78
14-06-15, 17:46
Hi,

Just started to play and encountered this issue: the construction machine (at Construction Facility) used in the Jones Driver quest chain does not react properly, it just shows either a blank display or the last conversation in the quest chain. No options to choose and no chance to continue the quest. Restarting the quest did not help.

I have tested it with three characters, with the following results:

Spy: Construction machine broken right in the first Jones Driver quest. I have the required item from the first step. Guy sends me to the construction machine. Construction machine shows blank screen. Restarted quest: same result

Tank: Construction machine worked in the first quest, a dialog shows up with the option to fix machine. However in the third mission, where the machine is needed again, it was now broken. Result: broken mission, no car.

PE: similar to the experience with the Spy the construction machine refuses to work right in the first mission. This time it showed the dialog I had with the guy handing me the machine part, but no options to select from. Only thing you can do is hit Escape.

So this construction machine seems to be buggy like hell, although there was one out of 5 times where it worked.

On a side note: if you use the NavRay to get from the guy who gives you the machine part to the construction facility you end up in a shop in plaza 4. I had to go to ViaRosso2 to make the NavRay switch to a correct path.

Hope this can be fixed soon, otherwise I have to delete 3 chars (and likely quit right away).

Thanks!

LeoPump
15-06-15, 15:00
Spy: Construction machine broken right in the first Jones Driver quest. I have the required item from the first step. Guy sends me to the construction machine. Construction machine shows blank screen. Restarted quest: same result

Tested it a few mins ago - works well for me (german client).

stosto78
16-06-15, 23:23
Tested it a few mins ago - works well for me (german client).

Thanks for testing!

This seems to be a weird bug. As I mentioned before it worked for me as well 1 out of 5 times. After reading your post I tested it again twice. No luck, still the same unresponsive quest dialog window at the construction machine.

So either I am too dumb to realise what I did different the one time it worked, or this is a complex issue only happening in a specific constellation. There might be some action I perform that triggers it, but I don't know what. Or Neocron simply hates my IP address.

I have the English client, downloaded from this site here. No clue where I could get the German client from.

Getting tired of testing and hope someone can help.

Thanks!

Drachenpaladin
16-06-15, 23:54
I have the English client, downloaded from this site here. No clue where I could get the German client from.

Getting tired of testing and hope someone can help.

Thanks!

Same client. You jus tgo to the settigns in the lancher and change the language.

Morpheuz
01-08-15, 21:00
Hi,
as said above I can’t repair the plasma pump in the second Mr. Jones quest for engineers.
Every time I click on the plasma pump the game shows me the last dialog with Mr. Jones.(or a blank window, after relogging)

I do have construction grease(20), a construction tool(tl 30), repair tool(tl 30), 5 pts in repair, 40 pts in construction and the Pump Part from Mr. Jones. I also have restarted the mission but the Bug(?) is still there.

Server: Titan
Char: Conresor

MFG

Morpheuz
04-08-15, 18:53
Somehow this time (fourth try) it worked, but I can’t say why.

Things that ware different this time:
-my base Rank was higher XX/11 than before
-my (20/20) Construction Grease was used (18/20)
-I had the old Part from the attempt before with me
-And I also had a used Big Pack of Research Lupe with me (190/200)

MFG

Trivaldi
05-08-15, 01:01
We're aware of an issue with this zone in general and are attempting to resolve it.

Pansenknut
25-08-15, 20:40
Just some additional information. I am using the english version of the client.

I started a Tank 3 days ago and had the same problem: construction machine repeated the last dialogue that I had.
Yesterday some zones went down and the server was restarted, dead zones revived.

After that I started the mission from the beginning again with my tank and it worked as well as the rest of the mission.

Today I did the quest with a new spy and ran into the old problem again, it just showed me my last dialogue.
I tried doing the quest 3 times today and it never worked.

I really think this has something to do with the restart. Seems like you can only do he quest once and then some 'server-variable' is effed up.
Maybe you can check if there was a server restart between the first and second post in this thread. If my idea is right that would explain why it didn't work, (I guess somewhere HERE the server restarted), then worked again and then didn't work.

Maybe it's just something simple to fix in the mission progress, would be nice for the future. :)

erymrog
02-09-15, 07:57
I've got the same bug, on different new spy characters. Changing language and restarting the mission does not do it for me, too...

RobGrimm
04-09-15, 02:31
I've got the same bug, on different new spy characters. Changing language and restarting the mission does not do it for me, too...

Same here. German Client, Same problem with two chars and same on two Computers.

Maybe someone should take a look at the lua file. The generator just displays the text the last one the character was talking to. In the case of the screenshot I last talked to Mr Jones. But if you talk to a whore outside of the room, the generator will say her last sentence.

This is everyones favorite starter profession mission, please fix it. :)

12551

RobGrimm
06-09-15, 15:24
I found a new Clue!

It seems to nothing to do with the driver quest itself. The game object that has to be clicked is broken.

The same happens with the Reactor in Plaza 1. It displays exacly that what the last NPC said to me, not it's own text. Just like the Contruction Machine from the Driver quest.

Please take a look at the screenshots that I made in Plaza 1 Reactor Room.

So it is a general problem with this kind of game object.

12553
12554

Archtemplar
08-09-15, 06:40
Same issue, english client.

Morpheus
08-09-15, 11:01
For some reason, most of the Mr Jones missions got buggy:

http://forum.neocron-game.com/showthread.php?155923-FIXED-001507-Bug-Mr-Jones-Scientist-Mission-Guide

FamousInChains
12-09-15, 15:24
I've tried it with different people, changed from English to German to French and this bug is happening to me and both my friends playing the game. Seeing as so many people love to start with Driver i think this should be fixed whenever you guys have the time.

Trivaldi
12-09-15, 16:00
I found a new Clue!

It seems to nothing to do with the driver quest itself. The game object that has to be clicked is broken.

The same happens with the Reactor in Plaza 1. It displays exacly that what the last NPC said to me, not it's own text. Just like the Contruction Machine from the Driver quest.

Please take a look at the screenshots that I made in Plaza 1 Reactor Room.

So it is a general problem with this kind of game object.

12553
12554
Were you actively running the associated mission when you 'spoke' to the Reactor?

We're attempting to find the source of this issue. Does anyone have similar experience on any other Mr Jones mission?

General Crazy
12-09-15, 17:58
We're attempting to find the source of this issue. Does anyone have similar experience on any other Mr Jones mission?

I had the same issue over a month ago with Mr. Jones Engineer Mission when interacting with the Plasma Pump in the Construction Facility, I got the same result every time as when I tried the Driver Mission. If there was text it would be from the last dialog you character had for the current log in session or blank if you just logged in and tried it.

Also I know it is probably not directly related, but when doing the Inquisitor Mission when interacting with Christine Brunson in Temple of Cleaning Fire she would just say she was busy and go away just like all the other NPC in the Temple

Odimara Orca
11-03-16, 15:08
Were you actively running the associated mission when you 'spoke' to the Reactor?

We're attempting to find the source of this issue. Does anyone have similar experience on any other Mr Jones mission?

It's still bugged 3 Months later...

Beginner Quests should be High priority imo

Update: Gehe zurück zu Jones und krieg den schlüssel (obwohl das herstellen nicht funktionierte)

Drobniac
24-05-16, 21:10
Ok, so I made two characters. One was a preacher and the other is a driver. The preacher couldn't speak with some trapped doctor cause the dialogue was all f-ed up and the driver cant finish his mission because the dialogue with a machine he needs to repair is also f-ed up... So what gives? How do I get pass that?

JoshCooper
25-05-16, 00:05
I've had this happen before, relog didn't work, aborting the mission and starting again didn't work and also trying on a different pc didn't work.

Never did get it completed so any solution would be welcome here too.

hatmankh
25-05-16, 07:18
I don't know about the preacher mission but the driver one gets glitched for everyone after one person completes it, a server restart fixes this. This means your best chance at finishing the mission is logging on right after the daily restart at 07:00 and doing it then.

It's been this way for nearly a year, I don't know if it's fixed on Vedeena or not.

This thread here is 11 months old now. http://forum.neocron-game.com/showthread.php?156212-01573-Jones-driver-mission-construction-machine-broken

Drobniac
25-05-16, 13:28
Topkek, guys... topkek. Thanks for your replies, though. Much obliged.

fleshcutter
03-08-16, 06:01
Having this bug also. Any fix?

hatmankh
03-08-16, 09:45
This bug is here to stay, let's give it a name.

Baldur
03-08-16, 14:52
This issue does not only occur in the Jones driver mission, but also randomly in all the other missions you get from Mr. Jones.

The problem can not be reproduced and is most likely caused by the old mission-technology.
As already mentioned before, this old missiontech was limited to the amount of missions (where tracking mission status (mission already accomplished? not repeatable? etc.) is necessary) Neocron had, when we took over in 2012.

This is why we developed a completely new missionsystem which has already been introduced in one of our patches (all the new missions we introduced in the last years already use our new technology).

We (mainly Xanthos) are currently reworking all the missions that are having those issues which means, we are porting them to our new mission-tech.

This will most likely solve the problems you guys encounter when running those missions.

hatmankh
04-08-16, 20:59
I can't remember when the bug was first reported. Could even be a year ago now, it must have been around since the new mission system was first introduced.

Thanks for the update Baldur, I knew the team was aware of it but had no idea a fix was in the works.

Trivaldi
04-08-16, 22:25
This particular issue has raised it's head in a few forms during our tenure. There's quite a lot going on in some of the scripts which our new system should be able to handle with fewer errors. Hopefully we can get these tested thoroughly when they reach Vedeena so that we can see the back of these problems.

Trivaldi
18-10-16, 03:13
We have identified the root cause of this bug and it will be fixed with the release of the next patch to Titan.