Torg
05-05-14, 01:17
this post is meant for discussion (some of this has been said before). please express your opinion.
i believe that we all want all 4 classes viable in combat, while going by different tactics. so lets look at all parameters.
here's my proposal:
tank
pe
spy
monk
damage
strong
medium
medium
medium
resists
strong
medium
weak
weak
armour
strong
medium
weak
weak
range
weak/med
medium
strong
weak/med
stealth
none
weak
strong
none
ppu fx
weak
medium
weak
strong
driving
weak
medium
strong
weak/med
trade
weak
medium
strong
medium
explanation; tanks should be the strongest fighters, fastest runners, have most resists, best armour and guns but only short to medium fighting range (both melee and at a somewhat better range, cannons), so they can be attacked by pes, apus and spys from the distance. pes would be allrounders, spys would have excellent range and stealth but weak defenses and less maximum damage than tanks. monks would deal average damage (apu) on average distance, but support (ppu) on short distance only, while having weak physical defenses (both resists and armour). monks would profit most from ppu support (both apu and ppu), pes would go well with ppu psi, while tanks and spys would receive only weak boni from ppu modules (think of a class-based ppu psi resist). nanites would go accordingly to psi.
this would mean more distinctive classes and combat roles, more stone-paper-scissors than today. balancing would be needed as well. and yes, this is a long shot. not going to happen any time soon.
i believe that we all want all 4 classes viable in combat, while going by different tactics. so lets look at all parameters.
here's my proposal:
tank
pe
spy
monk
damage
strong
medium
medium
medium
resists
strong
medium
weak
weak
armour
strong
medium
weak
weak
range
weak/med
medium
strong
weak/med
stealth
none
weak
strong
none
ppu fx
weak
medium
weak
strong
driving
weak
medium
strong
weak/med
trade
weak
medium
strong
medium
explanation; tanks should be the strongest fighters, fastest runners, have most resists, best armour and guns but only short to medium fighting range (both melee and at a somewhat better range, cannons), so they can be attacked by pes, apus and spys from the distance. pes would be allrounders, spys would have excellent range and stealth but weak defenses and less maximum damage than tanks. monks would deal average damage (apu) on average distance, but support (ppu) on short distance only, while having weak physical defenses (both resists and armour). monks would profit most from ppu support (both apu and ppu), pes would go well with ppu psi, while tanks and spys would receive only weak boni from ppu modules (think of a class-based ppu psi resist). nanites would go accordingly to psi.
this would mean more distinctive classes and combat roles, more stone-paper-scissors than today. balancing would be needed as well. and yes, this is a long shot. not going to happen any time soon.