PycasneEesost
31-03-14, 14:06
At the moment, the game is filled with min maxing, alt spam, and a patched system for changing your template. Years ago, I had an idea on another mmo very similar to this one to make it possible to eliminate all min-maxing issues by allowing players to gain whatever skills they'd find useful.
Under my idea, the issue of templates being unbalanced would be eliminated by everyone having access to the same things and side strengths. This would also alleviate some issues with low community numbers and make it easier to create items in the field as well as making it possible to have the same usefulness on all characters
Here it is.
Attributes are divided into skills. However, skills no longer have skill points.
Attributes cap the maximum you can have in a skill. Skills themselves are leveled individually. For instance, if you wanted to be a pistoleer, you'd have to get maximum dex, as usual, and also use pistols until you maxed them out. Skills in general would be earned by doing said skill.
Potentially, you could max out everything if you wanted to in the same way you can now. Realistically, you'd either have no life for the next 3 months or a grindfest for the next 3 years if you tried. And that's only for your first character.
How long would it take to max out a skill? If you already have maxed out the attribute the skill is in, you would need to get the equivalent of the lom pill loss in experience in your goal.
Essentially, it should take the same amount of time to gain pistol skill as it would to swap from rifle to pistol skill in the current game. You can only gain pistol skill by using a pistol. Similarly, you could only gain hacking skill by hacking objects. It would also take the equivalent of 3479 redbull to grind these all out.
Now, suggested ways to gain skills
Intelligence
Hacking - BY hacking into things, as well as killing in the hacknet.
Barter - By buying and selling.
Psi use - Very slow gain, but by using psychic powers.
Weapon Lore - Again, very slow gain, but by using guns.
Constructing - Constructing!
Research - Researching!
Implant - Implanting!
Willpower - By using drones. Slow gain.
Strength
Melee combat - By using knives and swords.
Heavy Combat - bY using cannons and flamethrowers
Transport - Passive gain by simply walking, gain far more by being encumbered slightly.
Resist Force - By being attacked by explosives.
Constitution
Athletics - By jumping and running like a nutjob!
Body health - By being hit in general. Slow gain.
Endurance - By running only. Faster gain than athletics.
Resist Fire/Energy/X-Ray/Poison - By resisting that. XD
Dexterity
Pistol combat - By fighting with a pistol!
Rifle COmbat - By fighting with a rifle!
High tech combat - BY fighting with a hightech! Aka: fighting with high tech weaponry
Agility - By attacking with melee weapons and running and jumping. Slow gain.
Repair - By repairing stuffs.
Recycle - By recycling stuffs.
Remote Control - By flying drones!
Psi power
Passive psi use - By using passive psy abilities.
Aggressive psi use - Attacking with psi.
Mental steadiness - Slow gain from using all psi
Psi power - Slow gain by using psi again.
Resist psi - By being hit by psi.
Reasons this is good:
Everyone operates a template anyway. The skills are separated in a way that if you had max pistols and max rifles, the only bonus you'd have over someone with only max pistols is that you could snipe them as they ran up and swap to a sidearm.
This would make alt spam less of a common thing. Everyone already can implant, medical aid, use psy, research, construct, and hack. This is from the thing known as alts. Everyone is self sufficient already. This just makes the grind to become self sufficient possible on 5 characters rather than 5 accounts.
Private eye would become FAR more useful. Being a fairly good hacker, a fairly good field medic, and a fairly good EVERYTHING matches what the class is supposed to be. A swiss army knife.
Reasons people will say this is terrible:
"YOU CAN BE A SWISS ARMY KNIFE!!"
Yeah, but keep in mind you have to grind out all your knives independently. Unlike now, you're not going to suddenly become an expert hacker just because you popped a few LOMs on a whim. Chances are if you hate hacking or being a medic, or crafting, then you're not going to have the patience to learn how to do it for combat. The other side of this coin is "eliminating the need for more people when invading" to which I respond "Erm?"
So what? You can hack that terminal yourself? If you're taking a base that would normally take an army, you still need the army.
"It's unbalanced!!"
This is sparta.
"You can research and construct on the same toon!!!"
Oh no, you no longer have to log out and back in on your alt conveniently placed outside your first character's apartment.
Later, I am going to work on another idea for improving crafting in a few ways and make gathering possible. It ought to be an amusing read at very least.
Under my idea, the issue of templates being unbalanced would be eliminated by everyone having access to the same things and side strengths. This would also alleviate some issues with low community numbers and make it easier to create items in the field as well as making it possible to have the same usefulness on all characters
Here it is.
Attributes are divided into skills. However, skills no longer have skill points.
Attributes cap the maximum you can have in a skill. Skills themselves are leveled individually. For instance, if you wanted to be a pistoleer, you'd have to get maximum dex, as usual, and also use pistols until you maxed them out. Skills in general would be earned by doing said skill.
Potentially, you could max out everything if you wanted to in the same way you can now. Realistically, you'd either have no life for the next 3 months or a grindfest for the next 3 years if you tried. And that's only for your first character.
How long would it take to max out a skill? If you already have maxed out the attribute the skill is in, you would need to get the equivalent of the lom pill loss in experience in your goal.
Essentially, it should take the same amount of time to gain pistol skill as it would to swap from rifle to pistol skill in the current game. You can only gain pistol skill by using a pistol. Similarly, you could only gain hacking skill by hacking objects. It would also take the equivalent of 3479 redbull to grind these all out.
Now, suggested ways to gain skills
Intelligence
Hacking - BY hacking into things, as well as killing in the hacknet.
Barter - By buying and selling.
Psi use - Very slow gain, but by using psychic powers.
Weapon Lore - Again, very slow gain, but by using guns.
Constructing - Constructing!
Research - Researching!
Implant - Implanting!
Willpower - By using drones. Slow gain.
Strength
Melee combat - By using knives and swords.
Heavy Combat - bY using cannons and flamethrowers
Transport - Passive gain by simply walking, gain far more by being encumbered slightly.
Resist Force - By being attacked by explosives.
Constitution
Athletics - By jumping and running like a nutjob!
Body health - By being hit in general. Slow gain.
Endurance - By running only. Faster gain than athletics.
Resist Fire/Energy/X-Ray/Poison - By resisting that. XD
Dexterity
Pistol combat - By fighting with a pistol!
Rifle COmbat - By fighting with a rifle!
High tech combat - BY fighting with a hightech! Aka: fighting with high tech weaponry
Agility - By attacking with melee weapons and running and jumping. Slow gain.
Repair - By repairing stuffs.
Recycle - By recycling stuffs.
Remote Control - By flying drones!
Psi power
Passive psi use - By using passive psy abilities.
Aggressive psi use - Attacking with psi.
Mental steadiness - Slow gain from using all psi
Psi power - Slow gain by using psi again.
Resist psi - By being hit by psi.
Reasons this is good:
Everyone operates a template anyway. The skills are separated in a way that if you had max pistols and max rifles, the only bonus you'd have over someone with only max pistols is that you could snipe them as they ran up and swap to a sidearm.
This would make alt spam less of a common thing. Everyone already can implant, medical aid, use psy, research, construct, and hack. This is from the thing known as alts. Everyone is self sufficient already. This just makes the grind to become self sufficient possible on 5 characters rather than 5 accounts.
Private eye would become FAR more useful. Being a fairly good hacker, a fairly good field medic, and a fairly good EVERYTHING matches what the class is supposed to be. A swiss army knife.
Reasons people will say this is terrible:
"YOU CAN BE A SWISS ARMY KNIFE!!"
Yeah, but keep in mind you have to grind out all your knives independently. Unlike now, you're not going to suddenly become an expert hacker just because you popped a few LOMs on a whim. Chances are if you hate hacking or being a medic, or crafting, then you're not going to have the patience to learn how to do it for combat. The other side of this coin is "eliminating the need for more people when invading" to which I respond "Erm?"
So what? You can hack that terminal yourself? If you're taking a base that would normally take an army, you still need the army.
"It's unbalanced!!"
This is sparta.
"You can research and construct on the same toon!!!"
Oh no, you no longer have to log out and back in on your alt conveniently placed outside your first character's apartment.
Later, I am going to work on another idea for improving crafting in a few ways and make gathering possible. It ought to be an amusing read at very least.