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View Full Version : [R#184-T#189] Test Server Patch Discussion



Alduin
22-09-13, 20:35
Cheers runners,

feel free to discuss the current testserver patch here. It is the first release candidate for R#184! The corresponding patch notes may be found here (http://forum.neocron-game.com/showthread.php?152422-R-184-T-189-PTS-Patch-Notes).

Slauncha,
Alduin

jj dynomite
22-09-13, 20:41

MISSIONS (CITYCOM)

A number of visual tweaks have been made to the Mission Selection section of the CityCom. Some cosmetic changes have been made in advance of further changes in a future patch.
It is no longer possible to search for Trader Union or Anarchy Breed missions.
The Mission system now downloads 6 missions per page, twice the previous amount. This change should ease the frustration of finding suitable missions. Changes in a future patch will further improve this process.​



Have there been any thoughts on preventing multiple occurrences of the same missions being offered on the screen at 1 time?

Massaker
22-09-13, 21:02
How about the other changes like ppu casts don't push players down the mountains? It works but will it be released with the retail patch?

Kronos
22-09-13, 23:36
How about the other changes like ppu casts don't push players down the mountains? It works but will it be released with the retail patch?

Many of the changes that have gone through the Public Test Server recently will be pushed to Retail#184.

You will however have to wait for R#184 to find out exactly what is in it.

LeoPump
23-09-13, 02:04
STATS TRACKING

Statistic Tracking for the game world has now been enabled. At the time of this patch, it is only tracking NPC Kills. This has been brought in to test the code infrastructure, so if this goes well, expect more stat tracking soon!
The collected statistics are currently not viewable, but this is a work in progress.

Sounds good ;)


MISSIONS

The Tiki Quest has been updated.​

What you mean? :)

Kame
13-04-14, 17:07
Log on my rifle spy, hes on some mountain in CRP. Drop down about 10 feet an die from fall damage. Tap out in P1, go to neoconstruct, no poker, and no auto-poker.

Log on irc, luckily Kronos is on and logs on and pokes me.


Test fall damage in pp1 on a fully cap spy with 20FOR and 70PCR by jumping down the ramp that's over club veronique : insta-death.



2 questions :

- How is the no auto-poker ?

- how was fall damage modified if the changes focused on Weapon changes ?

William Antrim
13-04-14, 18:21
I think this is the wrong thread pal.

Alduin
13-04-14, 23:08
Closing this thread to avoid further confusion, please retest fall damage with at least another char and leave a note in the right thread ;)