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View Full Version : [R#184][T#184-T189] PTS Patch Notes



Alduin
09-07-13, 00:13
Hello runners,

first things first: the threads for patchnotes will now use a new naming convention to make clear which testserver patch belongs to which patch on the retail server: first the major, the retail, patchlevel and second the testserver patchlevel.

Important: you have to start from the current retail client! So make a new copy of your current retail client and inside the ini subfolder edit updater.ini and change the HOMEURL to read: http://testserver.neocron-game.com

This patch is aimed at picking up where the last patch stopped. It will progress the story line. However this is not the only point which it shall adress. It also includes a major change in the way weapon states are synchronized over the network. The purpose of this is to adress the issues with beam weapons. Since basically every weapon is affected, heavy testing is required!

To discuss this rather long list of changes stop by in the corresponding discussion thread (http://forum.neocron-game.com/showthread.php?152018-R-184-T-184-Testserver-Patch-Discussion).

T#185 is a quickfix for a sign error in the code.

Thanks for your continuous support!

TECHNICAL STUFF

Fonts are now configureable, see fonts.ini inside your Neocron client's ini subfolder
Reworked state synchronization of weapons, this should fix issues like e.g. a different number of hits registering on the server- and client-side


GAMEPLAY

Reenabled automagic faction sympathy gain
The reticule is now being reset after switching weapons
After shooting you will have to wait at least 'shottime' before being able to switch weapons


GAMEWORLD

PLAZA DISTRICT

Name corrected for 'Plaza / Mainstreet' apartment complex in Plaza Sector 1.
Name corrected for 'Plaza / Center' apartment complex in Plaza Sector 1.
Name corrected for 'Plaza / Comfy Cubicle' apartment complex in Plaza Sector 2.
Nexus Tower sign post typo corrected in Plaza Sector 2.


PEPPER PARK DISTRICT

The 'Black Dragon' apartment complex has been renamed to 'Trancium Block' in Pepper Park Sector 3.
New Black Dragon Runners now start with the correct, smaller, Pepper Park apartment.
New Tsunami Syndicate Runners now start with the correct, smaller, Pepper Park apartment.


OUTZONE DISTRICT

New Brotherhood of Crahn Runners now start their lives in the Outzone.
New Brotherhood of Crahn Clans will now find their apartments in the Outzone.


CANYON FACILITY

New Twilight Guardian Runners now start their lives in the Canyon Facility.
Canyon Apartment areas have been renamed to the Montag and Rodriguez Barracks, in memory of the late Nicole 'Chenoa' Montag.
Canyon apartment access interfaces/locations have been renamed accordingly.
Twilight Guardian have secured supply routes to provide low to medium level equipment from rebel operated supply depots within the Canyon Facility.
Construction work in the Canyon Facility has reopened several sealed caves creating levelling locations for low level Runners.
Canyon Facility's look and feel has received an overhaul.


TECH HAVEN

Tech Haven apartment access interfaces have been renamed from 'TechTown' to 'Tech Haven'.


AREA MC5 (Tutorial Zone)

Bright n Clean personnel have been moved to prevent issues with their spawn location.
The Nomad Trader camp has been moved to prevent issues with their spawn location.


WASTELAND SECTOR E 12 (CANYON)

A pod of Arachnid Mutants have moved into the sector.
Moved high level monsters away from roads and key locations.
Increased the number of low/mid/high level monsters in the sector.
Increased the spread of high level monsters to prevent clumping.
Improved the placement of numerous static actors in the sector.


WASTELAND SECTOR E 13 (CANYON)

Moved high level monsters away from roads and key locations.
Increased the spread of high level monsters to prevent clumping.
Added additional Twilight Guardian presence to the sector. Enemy runners will be shot on approach.
Added a mutant camp to assist with levelling low-mid level runners.
Added a cloister of Reaperspiders to assist with leveling mid level runners (Canyon Facility's equivilent of MB Bunker).
Improved the placement of numerous static actors in the sector.


WASTELAND SECTOR F 12 (CANYON)

Increased the number of low/mid/high level monsters in the sector.
Moved high level monsters away from roads and key locations.
Increased the spread of high level monsters to prevent clumping.
Improved the placement of numerous static actors in the sector.
Added a Twilight Guardian presence to the sector. Enemy runners will be shot on approach.


WASTELAND SECTOR G 13 (CANYON)

Increased the number of low/mid/high level monsters in the sector.
Moved high level monsters away from roads and key locations.
Increased the spread of high level monsters to prevent clumping.
Improved the placement of numerous static actors in the sector.
Added a Twilight Guardian presence to the sector. Enemy runners will be shot on approach.



MISSIONS

Mutant Giant Veskulus has been removed from the unused Crystal Cave 1, to prevent interference with the Brotherhood of Crahn Epic Mission.
Dragon's Wrath guards no longer spawn in the Outzone Sector 1 part of the quest "Reza's Calling".
Issues with the Twilight Guardian Epic have been fixed.
Issues with the NeXT Epic have been fixed.


MISC CHANGES

'Apartment Access Code If' objects have been renamed to 'Apartment Access Interface'.
'Blessed Absorber Sanctum' now has the correct description.
Mutant bedding in underground labs is less obstructive.
Reassigned the Terror Leaper to a more suitable group of monsters.
Increased the spawn chance of the Terror Leaper


FACTION NAMES

To improve faction naming continuity, some changes have been made:

CityAdmin becomes City Administration
BioTech become BioTech Industries
N.E.X.T becomes NExT
CityMercs becomes City Mercs
The Crahn Sect becomes Brotherhood of Crahn
The Fallen Angels becomes Fallen Angels


Should you find references to the old format names, please raise these in the Bug Reports forum as we attempt to standardise these names across the game.

Sincereley,
Your Neocron Support Team

Alduin
23-07-13, 00:26
Hello runners,

here we go again! Some further issues with (beam) weapons have been ironed out. Additionaly we also decided to drop the blocking of weapon changing directly after shooting but instead go for an aim reset plus alterations to the ionic shotgun pistol (which are not yet included, this PTS patch aims at the tech stuff).

Known issues

Locally the players are holding their weapons in the wrong pose


Gameplay Changes

When changing weapons the reticule is reset
Changing weapon is not blocked anymore right after shooting
Several errors in the calculation of the line of sight for weapons have been fixed which should improve beam weapons
Standing up from a chair now correctly holsters the weapon


Gameworld Changes

New Twilight Guardian Runners now start their lives in the Canyon Facility
New Black Dragon Runners now start with the correct, smaller, Pepper Park apartment.
New Tsunami Syndicate Runners now start with the correct, smaller, Pepper Park apartment.
New Brotherhood of Crahn Runners now start their lives in the Outzone.


Please focus testing efforts again on the beam weapons and how the fixes in the calculation of the los affect overall balance. To discuss the changes stop by in the corresponding discussion thread (http://forum.neocron.com/showthread.php?152052-R-184-T-186-Testserver-Patch-Discussion).

Sincereley,
Your Neocron Support Team

Trivaldi
17-08-13, 14:02
Please find below the Patch Notes for the recently released T#187. When testing this patch please report in on the stability of Vedeena. The server should remain available at all times now due to some server side adjustments.

MISSIONS

Fixed a bug in the Twilight Guardian Epic Mission.


RARE PARTS

Un-researched Rare Parts will now stack as L, T and E parts, regardless of what part they will become once researched.
Un-researched MC5 Parts will now stack in a single independent stack, regardless of what part they will become once researched.


GAMEWORLD
Tweaked positions of Twilight Guardian guards in Canyon Sectors (introduced in T#184).
Static Warbots in the Juggernaut Facility are no longer inside out.

MISC
Added appropriate dialogue to replace place holder 'Damn! Locked!' messages related to SL changes.
Fixed a bug which caused players to hold weapons in the wrong pose.
Character Creation now correctly lists 'Canyon Facility' as the starting location of Twilight Guardian.
Character Creation now correctly lists 'Outzone' as the starting location of Brotherhood of Crahn.

You can discuss the changes above, here (http://forum.neocron-game.com/showthread.php?152201-R-184-T-187-Test-Server-Patch-Discussion&p=2217456#post2217456).

Alduin
25-08-13, 17:41
Dear community,

here we go again, the next patch in the R#184 releases. Taking a more agile route in terms of feature development. Instead of developing features completely at the drawing board, implementing them and in the end releasing them just to notice that they are s... uboptimal, we will in the future realease new features earlier, while being still on the drawing board. This means that new features we implement will feel incomplete, because they are! We want to gather your feedback as early as possible, to adjust the route new features take as early as possible to be as much fun as possible!

To quote Michael Buffer ladies and gentlemen, let's get ready to rumble! (http://www.youtube.com/watch?v=VpFITa9eYoQ) This patch adds a new feature called Faction Warzones!

FACTION WARZONES
​Faction warzones are a new feature which allows whole factions to work as a team, capturing sectors of the gameworld to reap the benefits. However, benefits have not yet been implemented. We are still discussing on how an what kind of benefits should be implemented. For now only ​Dome of York Sector 10 is a Faction Warzone. We limited the number of sectors to one to focus testing. To conquer a sector 4 security layers will have to be hacked. No access to the hacknet is required for now. The members of the owning faction of the sector should be notified in case someone tries to take over their sector.

MISSIONS

Further tweaks have been made to the Twilight Guardian Epic Mission.
Twilight Guardian VERY EASY and EASY CityCom Missions have been adjusted to reflect new mob availability in the Canyon Facility Caves.
Further tweaks have been made to the Reza's Calling Mission bringing the German and French versions up to date.


GAMEWORLD

Further tweaks have been made to the Twilight Guardian Guards placed in the Canyon Sectors of the Wastelands.
Canyon Facility Caves have been renamed to Canyon Caves Lvl 1, 2, 4, 6, 8 and 12 to reflect new mob loadouts.
Mob selection, distribution and density has been modified for the Canyon Facility Caves.
CopBots have been removed from the Pepper Park Subway Station.


MISC

Terror Leapers now drop suitable loot. Rare Parts have the same drop rate as found on Warbots.
All varieties of Cave Crawler are now physically smaller.
Several fixes have been made in the Dialogue of Master Hunters.
Removed the "jumping" when applying passive effects to players. Meaning: no more falling down mountains while being buffed.


Known issues:

The signs distributed over the sector to indicate who currently owns this sectors are a little bit too short, therefore long faction names are cut.
In case you have downloaded T#188 between thursday and today 17.15 CEST, you have to reinstall your testserver client. You can verify whether you downloaded the correct T#188 patch by looking at its size. You can find a fille called cp000188.pat insed the patches subfolder of your testserver client. In case it is around 1.1MB in size you are fine! Sorry for that mess!


As always, in case you have any comments and/or suggestions, head over to the corresponding discussion thread which can be found here (http://forum.neocron-game.com/showthread.php?152221-R-184-T-188-Test-Server-Patch-Discussion)

Sincereley,
Your Neocron Support Team

Trivaldi
12-09-13, 09:51
Further information:
KNOWN ISSUE
Leaving certain Canyon Facility Caves does not behave as expected, exiting some caves causes a Runner to appear in the wrong location. This has been addressed and will be fixed in the next PTS Patch.

Alduin
22-09-13, 20:35
​Dear community,

On the run up to R#184, we have the next patch available on Vedeena, T#189, the first release candidate for R#184!

Don't forget to join us today on Vedeena at 21:00 CEST for a special Patch T#189 event!

MISSIONS

The Tiki Quest has been updated.​

MISSIONS (CITYCOM)

A number of visual tweaks have been made to the Mission Selection section of the CityCom. Some cosmetic changes have been made in advance of further changes in a future patch.
It is no longer possible to search for Trader Union or Anarchy Breed missions.
The Mission system now downloads 6 missions per page, twice the previous amount. This change should ease the frustration of finding suitable missions. Changes in a future patch will further improve this process.​

RARE PARTS

Fixed the issue which was preventing rare's from being built due to the previous patch which affected how the rare parts where stacked. (PLEASE NOTE: These changes will only applied to new parts if you had logged into game during T#188. Please collect new parts to test this fix.)

INTERFACE

There is a new legend to the Sector Map. The legend window is of fixed size, and not all names are fully updated. If you spot any that are wrong, mislabled or otherwise, then tell us in the discussion thread so these can be corrected.

STATS TRACKING

Statistic Tracking for the game world has now been enabled. At the time of this patch, it is only tracking NPC Kills. This has been brought in to test the code infrastructure, so if this goes well, expect more stat tracking soon!
The collected statistics are currently not viewable, but this is a work in progress.


As with all patch notes, please put your comments, suggestions, bugs into the discussion thread, over here (http://forum.neocron-game.com/showthread.php?152423-R-184-T-189-Test-Server-Patch-Discussion).

Sincereley,
Your Neocron Support Team.