Deus Ex Machina
04-06-13, 14:15
Its a bit of a "I died" thread, but it was some testing behind it:
I WANTED to test the damage the snakes in the grave do. Just for the sake of it I wanted to know the damage I got from one poison stack.
Unfortunatly I couldn't find the exit before I got a second one at me.
I even used a Concentrated antidote once I was out. That just removed one of the stacks though, and as I said: I died.
Then I examined the damage log. I had a bit under 1000 Health. I had a bit under 50% Damage Reduction against poison (Not too high specced, not the drug with me, but the highest Poison Armor I could find in a hurry).
I got hit once with a bite or whatever it is that gives Piercing AND Poison Damage at the same Time (giving about 200 Damage). Everything else was the stacks.
Calculating from the damage numbers, that I removed one stack and the second one was still running when I died I come to one conclusion:
One stack of Poison Damage from a 100/100 Snake dishes out over 1000 Damage (before Resists). Okay, its 100/100 but 1000 Damage for one hit? I think thats a bit over the top, so thats my argument for lowering it.
I know stacks are supposed to hit harder than a direct hit, but thats a bit much, especially when the enemy we are talking about exists mostly in an area were you cannot use cover really.
I WANTED to test the damage the snakes in the grave do. Just for the sake of it I wanted to know the damage I got from one poison stack.
Unfortunatly I couldn't find the exit before I got a second one at me.
I even used a Concentrated antidote once I was out. That just removed one of the stacks though, and as I said: I died.
Then I examined the damage log. I had a bit under 1000 Health. I had a bit under 50% Damage Reduction against poison (Not too high specced, not the drug with me, but the highest Poison Armor I could find in a hurry).
I got hit once with a bite or whatever it is that gives Piercing AND Poison Damage at the same Time (giving about 200 Damage). Everything else was the stacks.
Calculating from the damage numbers, that I removed one stack and the second one was still running when I died I come to one conclusion:
One stack of Poison Damage from a 100/100 Snake dishes out over 1000 Damage (before Resists). Okay, its 100/100 but 1000 Damage for one hit? I think thats a bit over the top, so thats my argument for lowering it.
I know stacks are supposed to hit harder than a direct hit, but thats a bit much, especially when the enemy we are talking about exists mostly in an area were you cannot use cover really.