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eNTi
04-06-13, 12:54
another proposed fix for le players hunting, especially in mc5. since an le'd player obviously doesn't want to participate in pvp and a capped player couldn't care less for the xp penalty and probably not much for the money penalty either, another way to tackle the problem could be the following:

1. reinstate full xp + money gain for le'd players,
2. le'd players do X% less damage. a value ranging from 25 to 50 is thinkable.

xp and money gain will be reduced due to reduced kill speed. farming is highly discouraged as well, because it takes so much longer to kill a mob with reduced damage. you still have all the le'd benefits but now the downside of the le also affects capped players in a major way to the point where many will just pull it out. the lost time should equalize non-le'd players time lost due to fighting, getting back on his feet and to the farming grounds after a death.

this change sadly doesn't fix the griefing possibilities of the le.

ofc we would need too look into team compositions as well, so that le'd players can't just leech xp from non-le'd players that do more damage. the xp calculation needs to take that into account somehow, if it doesn't already. maybe the damage reduction could be achieved by capping %dmg on weapons at 1/2 or 2/3 for le'd players? i suppose that would probably reduce the combat rank and thus the xp gain in teams as well?

SynC_187
04-06-13, 13:50
Would this come in after a certain level like the other limits? If not you are going to make life for a new player slower and harder.

eNTi
04-06-13, 14:00
actually i'm not sure of the specifics. i can't give you numbers, as i'm missing the big picture. it could work like it does now with the malus beginning at /30 and slowly increase until /60.

new players wouldn't know it any other way. it wouldn't make it harder or slower in their minds, because they don't KNOW the faster way and they could always pull the le. atm the xp and money loss is almost the same as the dmg loss would be, only that the current system only "hurts" old players until they are capped. the dmg loss would affect capped players and make them more likely to pull the le for farming purposes.

J@ck on Cr@ck
04-06-13, 14:27
Whats up with this recent witch hunt on LE players?!
LE got its cash/xp malus again, but I guess some people are never happy.

Ivan Eres
04-06-13, 14:35
Whats up with this recent witch hunt on LE players?!
LE got its cash/xp malus again, but I guess some people are never happy.

I don't see this as a witch hunt, but as a specific issue regarding the LE in the MC5 that should not be watered down or turned into another "LE is evil" or "PK'ing is evil" thread.

An adjustment is needed for the risk / reward issue in MC5 regarding the LE.

The LE cannot be a free ticket to farm the MC5.

If a player goes to MC5 he must be prepared to be PK'ed there.

A deactivation of the LE at the MC5 would be the best option, in my opinion. This has been discussed many times over the last few months on the forums here, so nothing new there.

This specific proposition of the OP serves as an alternative to that, as I understand it. But as I am not sure about it I did not comment.

While I like the OP's idea to a certain degree I think it takes away too much from the LE'd player, at least for now. The MC5 is another story tho.

Brammers
04-06-13, 15:23
Whats up with this recent witch hunt on LE players?!
LE got its cash/xp malus again, but I guess some people are never happy.

It really does look that way at times, that some people don't want the LE in game. Just I feel no-one has offered a realistic alternative and considered how to make this game friendly to new players. However this is going OT...

As to the OP, it's a different way to the current penalty. It could replace one of the existing penalties. However since you can't use the 4th brain slot for a chip that increases your weapon output, isn't there already a global damage reduction across all levels?

evs
04-06-13, 15:58
Just turn off LE's in MC5. Job done.

A lot of new folks use the LE to level up, get all their gear whilst not being ganked repeatedly and then pop out the LE, join a clan and fight.
Yes there's some who will stay LE forever just to pve in peace and then sell and buy stuff with the community at large regardless of LE/none LE but this change will smash LE users who are getting to grips with the game.
Surely we want to bring new people in, let em learn the world and pop the LE when ready, not force removal, repeated ganking and then leaving the game because someone is pissed an LE droner gets the better of them at MC5?

Definitely a sledgehammer to crack a nut on this one.

eNTi
04-06-13, 16:43
Just turn off LE's in MC5. Job done.

A lot of new folks use the LE to level up, get all their gear whilst not being ganked repeatedly and then pop out the LE, join a clan and fight.
Yes there's some who will stay LE forever just to pve in peace and then sell and buy stuff with the community at large regardless of LE/none LE but this change will smash LE users who are getting to grips with the game.
Surely we want to bring new people in, let em learn the world and pop the LE when ready, not force removal, repeated ganking and then leaving the game because someone is pissed an LE droner gets the better of them at MC5?

Definitely a sledgehammer to crack a nut on this one.
well it all depends on the numbers really. if done in a "reasonable" fashion this is only a minor change to what is already happening with the reduced xp and money gain. the only thing that would really change is the time it takes to kill a mob. you would still gain an equal amount of xp/money compared to the malus that is in place now.

the goal of this proposed change is to extend the malus to capped players, which are really not bothered by xp/money loss.

new players do not cap in a day. they should have gotten to grips with the game by the time they reach cap. they won't see a difference from how the le works now, nor do new players have any comparison to how it was before, thus they won't notice this change in any way shape or form.

since i got chars with le in that are still on their way to cap, i'm really trying to find a moderate way to address the outlying issues.

William Antrim
04-06-13, 17:24
I do prefer the current penalties over this one. This looks too complicated and not well enough thought out. The penalties we have are fine.

evs
04-06-13, 17:26
It just seems that it's the MC5 piece you are frustrated with and to be honest I don't see why players who hunt warbots,grims et al in the gameworld and perhaps never bother with MC5 should have their damage reduced and thus time increased to kill and levelling experience lengthened (the game is grindy enough as it is) because of that.
I agree it's a numbers game and I can see a larger amount affected compared to the smaller amount with the proposed change, rather than just make LE's stop working in MC5.
The only downside I can see for none LE'd folks vs LE hunters out in the wild at present is that a farming area can't be fought over due to the LE but they have a cash/xp malus so that's balanced enough I reckon.

The Red Guy
04-06-13, 17:55
PEs and Spys use AoE drones to WOC in regant etc and even with a 25% dmg reduction it wouldn't matter. You hit dozens of 120/120+ mobs at once, ~120 or ~90dmg meh. Tanks use AoE in regant, same deal.

It only hurts pistol/rifle hunters and not drone/AoE ppl in the long run :/

Eternal Pink
04-06-13, 18:54
Whats up with this recent witch hunt on LE players?!
LE got its cash/xp malus again, but I guess some people are never happy.

Thought this myself after reading the current two threads regarding LE

nabbl
04-06-13, 20:49
no rare parts anymore for LE'd players!

Chuck Norris
04-06-13, 21:31
PvP and PvE builds are way to far apart to make anything like this feasible this non stop bashing/which-hunting of the LE players has gotten out of hand! People who cant make a proper build to out dps LE'ers are getting very annoying....

I dont know of any LE player droner or otherwise out dpsing a PVP setup character PERIOD.

J@ck on Cr@ck
04-06-13, 21:46
no rare parts anymore for le'd players!

wrong thread!!!

Arista Barret
06-06-13, 05:47
Just wanted to add that a PvP tank with a creed will generally have less resists to fire and force plus a resist chip or the like. This makes an LE tank capable of doing more damage than a NoN LE tank. There's something wrong about that currently. Let alone the fact that when a clan tank fights for an OP to have a GR and protection, the LE guy can come in and run the NoN LE tank out by stealing mobs and loot with no fear.

Doc Holliday
06-06-13, 09:09
I dont know of any LE player droner or otherwise out dpsing a PVP setup character PERIOD.

O_o

Ok. i think you got this wrapped round your neck. If i have a tank with an LE in i can happily spec near all my str points in hc and get some serious damage with a creed. I can spec a little transport if i want to but its by and large the option rather than the necessity. If i avoid any mobs anywhere that do pierce etc damage or keep them at range and pick em off with the creed then im sweet. i wont need to worry about resists when i can use range and cover for my advantages.

However. if i pull the LE i now have to consider a full specced pvp set up where im not gonna get toasted like a chump. I will have to build some pierce resist in to the tank and also force resist as well as the trans etc if i decide to keep some. All this is at a LOSS to my overall damage. No chip in the game can truly change that balance by the fact the le is out and you have the 4th brain slot.

Added to which the pve farmer tank can load up on pure hc imps at the expense of resistors and also use PA. Cover and range are king for pve. PvP is all about movement etc and a good consetup and if you listen to some people in com talk its about using dirty tricks ;)