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DIABLO666
27-05-13, 14:15
As with my other thread about the ballistic this thread is about ways to make the MOVEON useful again, it requires you to do a epic to get but its worse than most level 1 imps as far as almost any build goes, currently it gives these stats

CON:+3.95 TRA:+7.93 HLT:+7.93 END:+15.86

Can anybody even give me a build which would use this? or is there any point in leveling that anybody would use this? I honestly can't think of a single character I would use this on even when leveling. As for ways to improve it I suggest it goes back to its old stats, I can't find them for now so if anybody can remember them or knows a place to find them if they could post them in the thread it would be very helpful. Going back to the old figures would make the moveon useful for tanks again until you get the better implants and would make it useful for hc pes again like it was in the old days. And of course if anybody thinks it should give stats other than the old ones please feel free to post your ideas and why you think they are good here.

Personally though I feel they should make it more of a hc str implant again as hc pes are rare right now so a good implant thats easy to use for them would be very desirable, it could perhaps give 3str 10-15hc and then perhaps some wep lore or tc (about 5-7), maybe some alt, basically some stats to make it useful for both a tank and a hc (or mc if they become viable again with mc fix) pe.

Khorwin
27-05-13, 16:47
it's very simple to change this quite useless implant in a major implant used in every build. I propose to change 15.86 end to 15.86 atl.
The moveon is an implant that improve movement so let it speed up players :)
Of course this change would is too efficient 10 atl would really be more balanced....
:/

eNTi
27-05-13, 16:49
i know of monks asking for this chip for a specific setup i think so they can use the tl40 health tool sooner rather then later. the problem with this chip is certainly, that while the ppr is even used in end game pvp setups frequently this one has a very narrow time frame when it's probably useful. the current meta game seems to not favor con at all, which is just another wasted opportunity for a more varied game experience.

Faid
27-05-13, 18:32
Literally every stat on that chip is garbage. Does anyone remember what the stats on the old MOVEON chip were?

The Red Guy
27-05-13, 18:35
BioTech (M.O.V.E.O.N.) CPU CON+3 FOR+8 H-C+6 HLT+18 M-C+6 STR+3 TRA+6

http://mib.r-appert.ch/imps/implant.html

Castr0
27-05-13, 18:47
it's very simple to change this quite useless implant in a major implant used in every build. I propose to change 15.86 end to 15.86 atl.
The moveon is an implant that improve movement so let it speed up players :)
Of course this change would is too efficient 10 atl would really be more balanced....
:/

This is true, good idea !
We lack of "movement" implant (Balance advancer boost agility but drain athletic, this is silly. And Advanced Movement Controller does the same in the other way)

And if you change the +3.96 CON to +3.96 STR also this implant could basiclly be used by any class in many different ways :
- to use higher armors for spies and PEs
- to make APUs think about kevlar armors
- help HC/MC PEs
- improve hlth/athl of any class which is always wanted (which will create many new setup possibility, which is already making me wet)

So these stats :
STR:+3.95 TRA:+7.93 HLT:+7.93 ATL:+15.86
would make this implant competitive with PPR (and yeah it would still be competitive with a little less ATL).

nEo-1664
27-05-13, 19:17
Literally every stat on that chip is garbage. Does anyone remember what the stats on the old MOVEON chip were?

The THN has a list of NC1/2 legacy items and their respective stats, this includes imps, armour, weapons etc

http://www.techhaven.org/db/ - then scroll down to legacy items.

Nacktmulle
27-05-13, 19:33
i like the idea to Change the Moveon Implant in something usefull and i think castro´s proposal is my favorite

So these stats :
STR:+3.95 TRA:+7.93 HLT:+7.93 ATL:+15.86

DIABLO666
27-05-13, 19:51
Aye castros looks good as it makes it a chip worth of use to any class pretty much. Though I would like to see the tra changed to something else, perhaps hc (or mc as its movement chip so could be said to be good for melees) as tra is so useless. However I accept that it could just be for a tank, the only class I really play, that tra is useless in which case the tra can stay.

William Antrim
27-05-13, 21:15
Old stats please.

Doc Holliday
28-05-13, 06:56
old marine
STR:+5.00 CON:+5.00 M‑C:+5.00 H‑C:+5.00 TRA:+5.00 FOR:+10.00 HLT:+15.00
old moveon
STR:+3.00 CON:+3.00 M‑C:+6.00 H‑C:+6.00 TRA:+6.00 FOR:+8.00 HLT:+18.00


this was posted previously.

Netphreak
28-05-13, 14:08
old marine
STR:+5.00 CON:+5.00 M‑C:+5.00 H‑C:+5.00 TRA:+5.00 FOR:+10.00 HLT:+15.00
old moveon
STR:+3.00 CON:+3.00 M‑C:+6.00 H‑C:+6.00 TRA:+6.00 FOR:+8.00 HLT:+18.00


this was posted previously.

Both good chips now just junk.
Would like both chips restored to these values. Though possibly increase the m-c and h-c from 5 to 10 on the marine to bring it in line with other chips.

Khorwin
29-05-13, 11:20
Bringing back moveon and marine to the old stat is not a good idea, the brain template for tank would be completely stupid and overpowered compared to the other classes.
Let me tell you what every final tank template would be.
mc5 balistic/marine/moveon/PPR.
No choices only good chips.
Moveon is supposed to be a movement improvement chip not a tank fighting chip.

eNTi
29-05-13, 11:39
Bringing back moveon and marine to the old stat is not a good idea, the brain template for tank would be completely stupid and overpowered compared to the other classes.
Let me tell you what every final tank template would be.
mc5 balistic/marine/moveon/PPR.
No choices only good chips.
Moveon is supposed to be a movement improvement chip not a tank fighting chip.
i'd still prefer the soldier 3/freedom fighter/ncpd over the old moveon.

William Antrim
29-05-13, 12:48
Bringing back moveon and marine to the old stat is not a good idea, the brain template for tank would be completely stupid and overpowered compared to the other classes.
Let me tell you what every final tank template would be.
mc5 balistic/marine/moveon/PPR.
No choices only good chips.
Moveon is supposed to be a movement improvement chip not a tank fighting chip.

how is this a problem? It would be like it used to be. There will always be an optimum set up but there is always room for diversity. Take this thread as examples. If the other chips gave decent damage bonuses you could choose a resist setup or a damage set up. I do not see your problem with that?

Khorwin
29-05-13, 17:33
i'd still prefer the soldier 3/freedom fighter/ncpd over the old moveon.

Soldier 3 is a good implant but FF and NCPD.
Usualy in pvp ppu are buffing heat3 so the use of the FF cpu, and for the ncpd just compare to the PPR, and the chose is already done.

Khorwin
29-05-13, 17:40
how is this a problem? It would be like it used to be. There will always be an optimum set up but there is always room for diversity. Take this thread as examples. If the other chips gave decent damage bonuses you could choose a resist setup or a damage set up. I do not see your problem with that?

In fact I does not understand why you want moveon to return a tank implant (I don't care about PE using it for exping constitution). Making an implant that every classes could use is for me a better choice.

I really prefer a moveon like that CONST+3 (or STR+3) tra+8 hlt+8 atl+15 (needed 35 const) every template of every classes could make the choice to sacrify a little dps for more health and resists. The more you have choice for template the intresting they are.

eNTi
29-05-13, 18:14
usually i pvp you can't really rely on being ppu buffed all the time, so i usually make my choices without ppu buffs in mind. you never know what happens.

William Antrim
29-05-13, 18:16
usually i pvp you can't really rely on being ppu buffed all the time, so i usually make my choices without ppu buffs in mind. you never know what happens.

This is probably the most sensible post I have ever seen you make. Props.

Khorwin
29-05-13, 18:43
usually i pvp you can't really rely on being ppu buffed all the time, so i usually make my choices without ppu buffs in mind. you never know what happens.

Your right but this is not the point of this thread, some people would like the moveon to be improved.
I trully agree with them but I only say I don't want the old moveon coming back, I prefer a new one that could be used by more than
one classe, and of course I prefere an implant that I could use, not one I must use, see what I mean.

Ascension
29-05-13, 19:00
usually i pvp you can't really rely on being ppu buffed all the time, so i usually make my choices without ppu buffs in mind. you never know what happens.

Which is why playing APU sucks balls, offensive attacks are weaker than most classes currently (due to low freq, no stack etc) yet I drop the quickest, PvP without buffs as an APU... might as well /set kill_self 1

William Antrim
29-05-13, 23:55
Your right but this is not the point of this thread, some people would like the moveon to be improved.
I trully agree with them but I only say I don't want the old moveon coming back, I prefer a new one that could be used by more than
one classe, and of course I prefere an implant that I could use, not one I must use, see what I mean.


I used moveons on all my chars in nc1.

DIABLO666
31-05-13, 15:35
Bringing back moveon and marine to the old stat is not a good idea, the brain template for tank would be completely stupid and overpowered compared to the other classes.
Let me tell you what every final tank template would be.
mc5 balistic/marine/moveon/PPR.
No choices only good chips.
Moveon is supposed to be a movement improvement chip not a tank fighting chip.

And how is this different from what spys and pes do? the dex equivilents are all WAY better but the tank ones are awful, how is this fair? right now I use a synapse solider 3 and 2 (yes the one you buy in point red, a herc and a ballistic 2 (the dex one from point red) as for now these are the best implants for a hc tank.

Do you REALLY not see it as an issue that a capped tank is using 2 level 2 point red implants in his build cos all the rare imps are worse? I actually considered using the ballistic mc5 chip instead of the soldier 2 but I get more hc from the soldier 2, all putting in the ballistic would do is give me a bit more str while making me slower and do less damage.

As for moveon the point of boosting that is for hc pes really, its not really a high end chip for tanks as a herc is better for speed and health, or the ballistic 2 which gives wep lore and tc. The chips you listed would be... a build a guess but the moveon and ppu would gimp your damage quite a bit so you'd end up being more of a bullet soaker than a bruiser. I guess that could be a build.. but who wants to be a bullet soaker instead of hurt people?

DIABLO666
31-05-13, 15:38
You still get to move incredibly quick though and clip round walls while still hitting people though, and when a ppu does show up apus go from a joke (unless you clip in which case they are still hard as hell to kill) to ultra mega class as people struggle to hit them while they dole out the damage. Plus you have a poison beam and hardly anybody has poison so that thing really hurts

Khorwin
31-05-13, 17:46
And how is this different from what spys and pes do? the dex equivilents are all WAY better but the tank ones are awful, how is this fair? right now I use a synapse solider 3 and 2 (yes the one you buy in point red, a herc and a ballistic 2 (the dex one from point red) as for now these are the best implants for a hc tank.


The fact that you only compare the implant skills show that you don't care about balancing.

1/ Where did HC tank attribute there 500 skills points of STR?
Answer: hc and perc. hc120: 275 points percing100: 175 points = total: 450 points......left 50 points skills (10 hc points)

2/ Where did Rifle spy attribute there 500 skills points of DEX?
Answer: rc/tc/agl. rc120:275 points agl100:175 points tc70: 90 points = total:540 points......left -40 points skills (does not work)

3/ Where did HC tank put there DEX 375 points?
Answer: agl100: 175 points tc84: 127 points = total:302 points......left 73 skill points.

The fact is that it's easer for tank HC to reach a good value for HC than for spy to reach the same value even with there betters implants.

If you only compare the implants, yes RC and PC are better than HC, but if you look at the balancing of the game, you see that it's harder to attribute big amont of points in PC or RC than in HC. So if we put the same stats for each, that would be not fair for RC and PC players.

That's what I think.

DIABLO666
31-05-13, 17:50
Where did everybody else put their str? resist, how much more dex does a spy get? a lot and of course we get 10 int for a total of sod all weapon lore you get 100 for a total of oh my god and absolute ton.

Please don't try to leave out the other major stat that gives a huge boost to stats for the spy which the tank can't even hope to touch

Khorwin
31-05-13, 18:15
There you are, now you remeber that there is some other stats that player have to use.
In fact I volontary forgot the weapon lore just to see if you would jump on it. But let me see, the moveon does not have any weapon lore skill. So we are alowed to think that weapon lore was not the problem, why did you talk about it now?

More over tank does no longer have 10 INT but 25. You say "how much more dex does a spy get?" they get 100 dex like tank that got 100 str. (Same value for the fighting primary skill so same amount of points to attribute for fighting sub skill)

I 've look at the post you are manking DIABLO666, there are only on tank improvement and nerf of other classes. Everybody know that you love tank but maybe you are not objective...

P.S.The value I take was only exemple not real template.

DIABLO666
31-05-13, 18:23
The moveon is more a chip for pe and monks really and if you look I've not been saying it shouldn't have wep lore other people have suggested that, and tanks get 75 dex spys get 100 dex and 100 int so in the end you have more than enough to out compete tanks for capping a gun, especially as you have the better implants. I know you want spys to rule the world with high damage high speed and a stealth but its not how things were meant to be.

Have you not noticed how most of the people you see these days are berretta using spys or pes? thats cos while the tank is still a good class spy / pe are most likely better as they have superior speed and damage while having a stealth.

And of course this is redundant if you think tanks are unbalanced make another thread this is about balancing the implants and right now the movoen, marine, and mc5 ballistic may as well be removed from the game cos nobody uses them or ever will until they get fixed

Khorwin
31-05-13, 18:41
In fact I'm playing APU in PVP so I don't care about spy ruling the world, my only one is droner for PVE :)
APU is quite hard to play but it's fun. (and I like difficultes)

First of all I have notice that you didn't put weapon lore in the moveon stat, that's why I told you not to take it for exemple of stats balancing if you think tank need weaponlore there is good dex brain for that.

You say that tank only have 75 DEX and spy 100, the difference between this 2 value is 125 skill points with this value you can reach 83 in a skill, this is what spy can attribute to RC or PC if they put the same value as tank in agl en tc. But I already explain that in my previous post.

Let's talk about moveon again with an implant that give //STR:+3.95 TRA:+7.93 HLT:+7.93 ATL:+15.86// for stat.
For a tank this is a good implant that give you more speed and more points to attribute to resists, that's a good news.

DIABLO666
31-05-13, 19:45
Those stats aint good really, its sort of like a herc or a ppr but worse in every way (as it gives 15end not atl). And if you read my first post you'll notice this bit " then perhaps some wep lore or tc (about 5-7)," where I very much DO mention wep lore so that statement is utterly false. And lets not forget no tank in their right mind uses pa so that another 25 hc lost that spys gain, combine this with the ss/sf and the mc5 implants and spys get a HUGE boost to stats over tank currently.

In fact all you have done here is show why spys are used so much, they can get much high skill level in their main stat (pc/rc) than a tank can while having a ton of wep lore as well for even better stats AND their guns don't slow even nearly as much so they don't even need as much agil/atl.

So all this has got us to the conclusion that

A. The spy right now is better than tanks in almost every way except con

B. You didn't read my original post you perhaps read a post somebody made with the old stats for the moveon

C. You don't know what the moveon stats currently are, if it did give 15 atl it might almost be useable instead of a herc (or perhaps in a no damage all speed build)

Khorwin
01-06-13, 20:48
I know that moveon give 15 end but if you read the previous treads you will see that 15 atl was a proposal to improve moveon.
Don t were a PA is a choose you can use one if you want. Many tank zre using the pa woc in pvp that s a game style some other choose to be faster without PA.
You also forget to say that spy use holovest and they don t give any point in rc or pc.

If you find spy so overpowered why don t you play it. But you will really be desepointed when you will get kill in 5 seconds, the strenght of tanks are on there resist not there power of strick nore there quickness.
If you espect tank to be the faster, the main damager aoe and monotarget, and the most resistant damager class, I guess that you will be despointed. Tanks already have a good dps, in my opinion it does not need improvement. They have to be slower than other classes exepted mele.
But I have the impression to speak to a wall, I don t like the idea to make moveon a hc improvement implant , I prefer it to up hlt atl and tra.
That's my opinion you don t need to agree.

DIABLO666
02-06-13, 00:07
I don't think spys are OP im just pointing out obvious things which are true or are you saying tanks are faster with better dps and escape ability?, I'm mearly saying that spys are faster as they don't get slowed by having their weapon out (well pistols don't anyway) and as they have a smaller hit box most of them go for a huge speed setup while hitting hard as hell as the spy as I understand it is huge damage and nigh on impossible to hit (well thats the ideal).

I'm not saying I want to make tanks ultra mega class I'm just saying the moveon could have better stats and that hc stats would help as pes could use it and right now hc pes are a very rare thing but before it was a valid setup, most tanks probably wouldn't even use it at cap, with my current setup if they fixed the mc5 ballistic as well I know I sure as hell wouldn't unless it gave a stupid amount of hc. Perhaps some tanks would for a pure dps setup but not many, it would mainly be for hc pes. As a hlt atl chip it would be useless pretty much unless it gave HUGE amounts cos theres so many better imps such as the ss/sf and mc5 chips for spys (also resistor chips though while pes use them I'm not sure if spys do) and as a tank I wouldn't need it as I've got plenty of atl and health from other sources.

As for pa well I'm using it now so I take that back =p still spys do have better implants in general, again not saying they are OP cos of it but if you check my other threads asking for improvements for the marine and ballistic you will see the comparison.

Khorwin
02-06-13, 19:48
So let's check this out. you tell us that using a chip lvl 2 (soldier 2) is a shame for tank HC. I'm not sure but did you know there is a backbone that gave 10 HC, of course you did.

For spy: Mc5+rare implant+N3 implant gave 21+15+15=51 RC or TC (and use 3 brain imp)
For tank: Mc5+backbone+soldier gave 11+10+20=41 HC (and use 2 brain imp)

In fact you are crying for 10 small points that tank can easely put with there own stats, why because every stats in STR are bullshit exept HC and percing (but you don't need a big amount of percing). For the DEX this is not the same, you got RC or PC,TC and AGL. Only 2 good stats (if we consider percing as a good one) in STR, while there is 3 stats you must run over 50 for DEX for a spy (tank only have AGL and a little TC). If you are not capable to understand this I'm afraid but I can't do anything for you.

So befor crying start learning to count.

slith
02-06-13, 20:19
- improve hlth/athl of any class which is always wanted (which will create many new setup possibility, which is already making me wet)Me too..
The switch from END to ATL and from CON to STR sounds reasonable. Would make it useful to every class and create many new options. And anyone who uses the HC Backbone as a Tank is clearly not thinking straight :P

DIABLO666
02-06-13, 22:33
So let's check this out. you tell us that using a chip lvl 2 (soldier 2) is a shame for tank HC. I'm not sure but did you know there is a backbone that gave 10 HC, of course you did.

For spy: Mc5+rare implant+N3 implant gave 21+15+15=51 RC or TC (and use 3 brain imp)
For tank: Mc5+backbone+soldier gave 11+10+20=41 HC (and use 2 brain imp)

In fact you are crying for 10 small points that tank can easely put with there own stats, why because every stats in STR are bullshit exept HC and percing (but you don't need a big amount of percing). For the DEX this is not the same, you got RC or PC,TC and AGL. Only 2 good stats (if we consider percing as a good one) in STR, while there is 3 stats you must run over 50 for DEX for a spy (tank only have AGL and a little TC). If you are not capable to understand this I'm afraid but I can't do anything for you.

So befor crying start learning to count.

I can't explain properly right now, but you get more rc you also get more good secondary stats which tank imps dont give and only low techs use the hardened backbone as you are slow as hell without the reflex 4. Please use a tank before you say their imps are fine and stop ignoring the lots of secondary stats.

And again you ignore wep lore spys get 100 int tanks get 25 and wep lore is VERY helpful for guns, stop trying to paint the picture of the poor little spys all defencless against the big bad tanks you have plenty of points to spends. And you are way off the entire point, the point is certain implants are worthless, just cos you can't kill tanks doesn't mean their mc5 and marines should be utterly worthless junk. Just stop whining

Khorwin
03-06-13, 17:03
Diablo666 the only person whining in this tread it's you.
Who is asking for improvement of marine, of the the balistic and ask for moveon to improve tank again. If this is not whining I don't know what it is.
I also have a tank and it s interessant to play, you are slower (a little) than other classes but the damages are correct i don t feel weak. In fact it s a good classe because they have some difficulty to deal with, but you also have great advantages for exemple you are more difficult to kill than APU, SPY, or PE.
The low tech weaponery of tank is really a good one, but need some skill.
On more time if you really feel to weak, play something else.

DIABLO666
03-06-13, 17:15
See again you are trying to turn this into something its not, I'm sorry if tanks kill you a lot but this thread isn't saying they are weak or OP its asking for the moveon to not be made a worthless chip along with the marine and the mc5 ballistic. If you notice everybody else agrees as these chips right now are useless, the moveon is pretty worthless when it was great for hc pes (I don't know what sort of a tank would use a moveon in their end build). the marine is a complete utter joke and the mc5 ballistic is sort of useable but its nowhere near as good as its equivalents.

Once again I'm not nor have I ever said tank are weak and need a boost, I'm saying these chips need to be fixed cos right now a shop bought level 2 chip far out performs the marine and even the ballistic mc5, hell the level 1 chip out performs the marine

William Antrim
03-06-13, 18:52
Once again I'm not nor have I ever said tank are weak and need a boost, I'm saying these chips need to be fixed cos right now a shop bought level 2 chip far out performs the marine and even the ballistic mc5, hell the level 1 chip out performs the marine

The OP has a very valid point here. Other aspects of Tank pvp will need to be looked at when these changes come into effect however there are also HC PE's to be looked at. The Moveon was (in its previous incarnation) a godsend to them.

Khorwin
03-06-13, 21:54
See again you are trying to turn this into something its not, I'm sorry if tanks kill you a lot but this thread isn't saying they are weak or OP its asking for the moveon to not be made a worthless chip along with the marine and the mc5 ballistic. If you notice everybody else agrees as these chips right now are useless, the moveon is pretty worthless when it was great for hc pes (I don't know what sort of a tank would use a moveon in their end build). the marine is a complete utter joke and the mc5 ballistic is sort of useable but its nowhere near as good as its equivalents.

Diablo666, can you stop using drogs or answering without reading. "Sorry if tanks kill you alot" where the hell did you find this. I didn't say that tank are to strong, just the tread befor I tell they are balanced...(and that I 've got a capped tank).
In this tread the only message I try to tell is that moveon can be improved but and don't need to give HC
for exemple a moveon like this one (STR:+3.95 TRA:+7.93 HLT:+7.93 ATL:+15.86) would be a good improvement that every classes could use because it give 2 good stats of constitution health and atletic.
If they change the actual moveon for this one I surely use it.

One last thing since the start of neocron 1 many monk use the level 2 chip one buid was DS+psycore+agressive or defensive 3 and 2. So using a level 2 implant sorry about that but this is more a choice than an obligation.

DIABLO666
03-06-13, 22:06
The point is tanks are using level 2 chips because the other chips have become worthless. And the whole reason I'm saying to give the moveon hc is so its good for a hc pe, if you played a tank you would know no tank in his right mind would use a moveon instead of something else apart from maybe for a low damage resist build, the moveon was good while leveling maybe but was always replaced for a tank HOWEVER a hc pe would find use of it in a end build, removing hc from it and making it worthless was a huge hit to hc tanks

Dropout
03-06-13, 23:27
The point is tanks are using level 2 chips because the other chips have become worthless.
Spies uses level 2 chips aswell... I dont see the problem?

DIABLO666
03-06-13, 23:54
Do you have an SF and a mc5 that have proper stats instead of joke stats? by gosh I think you do!

Please just look at the stats on the marine moveon and mc5 ballistic (comparing the marine and mc5 ballistic to the equivilent imps) THEN you will see why they need fixing. Its not even a case of rebalance they are so broken the only term you can use is fix

Dropout
04-06-13, 00:21
Do you have an SF and a mc5 that have proper stats instead of joke stats? by gosh I think you do!

Please just look at the stats on the marine moveon and mc5 ballistic (comparing the marine and mc5 ballistic to the equivilent imps) THEN you will see why they need fixing. Its not even a case of rebalance they are so broken the only term you can use is fix

Do you have Soldier implants that gives +STR..? Uh yeah you do.... Now stop whining.
(Yeah I do agree that MOVEON is horrible - But balistics is not a bad implant).

DIABLO666
04-06-13, 00:32
the ballistic might not be *bad* so to speak but lets compare shall we.

Ballistic gives STR:+5.23 H‑C:+10.46 TRA:+10.46 HLT:+10.46 END:+10.46
DEX:-1.73 AGL:-5.18

The dex equivalents give DEX:+5.23 WEP:+10.46 P‑C:+20.92 T‑C:+10.46
PSU:-4.32 FCS:-4.32

And DEX:+5.23 WEP:+10.46 R‑C:+20.92 T‑C:+10.46
PSU:-4.32 FCS:-4.32

Thats 10 more of the major skill and both give 10 of a secondary skill which is good for damage while reducing skills which the user wont even care that they get reduced. Does this look balanced to you?

Now let us look at the marine and the SS and SF

Marine gives STR:+1.90 TRA:+15.21 FOR:+9.51 PCR:+9.51
INT:-1.00 HCK:-5.02.

and SS and SF give

DEX:+3.88 P‑C:+15.54 T‑C:+15.54
STR:-1.00 M‑C:-5.13 for the SS

DEX:+3.88 R‑C:+15.54 T‑C:+15.54
STR:-1.00 M‑C:-5.13 for the SF

So.. do I even need to go into that? well lets the marine gives NO damage boosting stats at all its basically a semi trader semi really bad resistor implant, the SS and SF give 15 of a damage booster and 15 of a secondary damage booster.

As I said this is nothing to do with saying tanks are underpowered and need a boost, this is to do with saying its ridiculous that the chips are so different. The ballistic chip has its place in a build I wont deny that, but is it an as useful place as the dex equivalents? the answer to that is most certainly no.

Dropout
04-06-13, 00:37
Uh the Marine is definitely underpowered as hell right now. It is tbh probably the single worst implant in the game..

But a lot of Things needs to be calculated in.. Like STR vs DEX skills... DEX users have A LOT more Things to use their points on than STR users have.

Honestly though, ALL implants needs to be balanced IMO.
That Long Distance/Close Combat CPU doesnt give DEX, when Soldier does, is kinda weird IMO (and a fucking pain for PE's).

I have said it before, and I'll say it Again.. I do NOT envy the Devs on this balancing project.. What a freaking mess they have to fix :p

DIABLO666
04-06-13, 01:00
Indeed they do.

As I said to the other guy though yes they have to spend points on more things in dex but they also get 100 int levels to spend on wep lore while a tank gets 25 which balances it out a fair way, especially when you consider most spys these days seem to be low tech so only need agil and don't suffer from agil loss the same as a tank does.

Just because there is other dex imps which need a balance doesn't mean others shouldn't be it just means they ALL need a balance and you should make a thread about those, I just made a thread about these cos I play pretty much only tanks and always have so I don't know enough about spy/pes and their stuff to assess them. And if I'm honest I've never thought *oh damn I need more str* I have thought *oh damn I need more hc/tc/wep lore* though, however I understand that would be a major issue for PEs.

So... in summary we have discovered that while both spys and tanks have bad imps its poor old pes that suffer the most from our misfortunes =( Much respect to all the pes out there working with these horrible imps.

Khorwin
05-06-13, 10:44
Indeed they do.

As I said to the other guy though yes they have to spend points on more things in dex but they also get 100 int levels to spend on wep lore while a tank gets 25 which balances it out a fair way, especially when you consider most spys these days seem to be low tech so only need agil and don't suffer from agil loss the same ....

So you are telling us that spy don t use tc if they are lowtech, now we can see that you don t know anything about spy. Spy without tc is a dead spy most of them use 90 or 95 tc because of stealth...
I guess you really need to play spy befor speaking about things you deosn t know.

Dropout
05-06-13, 12:08
So you are telling us that spy don t use tc if they are lowtech, now we can see that you don t know anything about spy. Spy without tc is a dead spy most of them use 90 or 95 tc because of stealth...
I guess you really need to play spy befor speaking about things you deosn t know.

Uhm, there are some spies, that play as lowtech. Im one of them ;)

Khorwin
05-06-13, 12:19
I know it s possible with the Jones stealth but most of spy use Jones stealth and the stealth 2 in ops. We can also notice that tank can be played as a lowtech with dev, ion canon and weeding for aoe. Some of my friends use to play this template. Cursed soul is not a must have.

Dropout
05-06-13, 12:55
I know it s possible with the Jones stealth but most of spy use Jones stealth and the stealth 2 in ops. We can also notice that tank can be played as a lowtech with dev, ion canon and weeding for aoe. Some of my friends use to play this template. Cursed soul is not a must have.

I know, I used stealth2 till yesterday - where Jones stealth did get me killed once, since it was over quite a lot faster than I remembered :p
And yes, Ionic cannon and Dev are very viable, especially at opfights (I prefer using those over CS at opfights actually).