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Eternal Pink
01-04-13, 12:52
I've been looking through the NC folder for these but I'm unable to find them, where are they?

Also is there a program to read the file? when I played Star trek online we had a program that would read the .txt file created by the client and make it easier to read so is there one of those about for NC as well?

Thanks

[TgR]KILLER
01-04-13, 12:57
I doubt there is a dmg log or something like some other games do have :) as far as i know they just don't exist :P
other games put the dmg you caused in the console / chat screen to but NC doesn't.. its just a feature that NC doesn't have.

at least as far as i know :P

Eternal Pink
01-04-13, 12:58
That's not so good, I've heard peeps talking about them (i.e check the logs etc) so figured they'd exist.

Could be it was something only enabled for test server

Dribble Joy
01-04-13, 13:14
Go to your neocron.ini file and add the line:

ENABLELOG = "TRUE"

The log folder will then contain damage and console logs during play. Though there will be a small drop in performance on older machines.

[TgR]KILLER
01-04-13, 13:29
I do have the console log.. no dmg log tough :P but i guess i don't have it enabled.. frankly i don't really care lol :D

nabbl
01-04-13, 15:26
Well .. then just don't post in this thread?

There is a character_00.log where everything gets mentioned regarding the shots and damage you received.

The damage.log file receives all information of the shots fired around you. This doesn't have to do something with you and only displays the raw damage.

Eternal Pink
01-04-13, 15:54
Thank you dribble and nabbl

Is there a parser on the net for the log files themselves that you would recommend?

Just enabled and I have a Tahren_00 file in the logs folder now.

Assimilator
02-04-13, 08:49
Is there a parser on the net for the log files themselves that you would recommend?


Would love to have a front-end interface or ideas on what anyone else is using. Nothing more exciting than going through this line by line on Notepad.

CritiNator
02-04-13, 09:01
Should not be that hard to create some simple front-end for logs.
If i get inspiration and time, i just might create one. No promises.

nabbl
02-04-13, 09:56
I am just developing one in C# with nice Silverlight graphs.

But UI is not yet done. Parsing works fine and I get lovely statistics such as: Overall damage received, overall damage resisted, damage resisted while shielded, damage received on what hitboxes in percent and many many more.

I will provide some screenshots as soon as I am done ("soon", registered trademarks of Neocron volunteer team...)

CritiNator
02-04-13, 10:19
Good to hear nabbl. Wanna go open source with that?

nabbl
02-04-13, 10:54
not yet. code is to shabby right now :P

CritiNator
02-04-13, 10:59
I don't care, i understand that fast written code is not 100% tested :)
Drop me a pm with repository info, if you decide to put it online. (Create repo with secret name, so none will ever find it, unless you give link :) )

nabbl
02-04-13, 15:54
We will see :-)

Statistics I was able to export out of log files so far (many more to come, e.g. surrounding player statistics):


Charactername: Nabbl
---------------------------------------------------------------------
Healed by PSI Total Amount: 54046.10
Healed by Nanites Total Amount: 4424.00
---------------------------------------------------------------------
Damage done to legs: 11.25 %
Damage done to torso: 55.625 %
Damage done to head: 30 %
Damage done to all hitzones: 3.125 %
---------------------------------------------------------------------
Impacts while shielded 224
Impacts while not shielded: 76
Number of total impacts: 300
Percentage of shielded impacts 74.6666666666667 %
Percentage of unshielded impacts 25.3333333333333 %
---------------------------------------------------------------------
Total raw Damage received: 20852.949
Total Damage resisted: 15501.264
---------------------------------------------
Total Fire Damage received: 4141.062
Total Fire Damage resisted: 1729.448
Total Fire Damage resisted in percent (out of log): 41.5547971014493 %
Total Fire Damage resisted in percent (calculated): 41.763393061973 %
Maximum Fire Damage resisted in percent: 48.898 %
Minimum Fire Damage resisted in percent: 27.048 %
---------------------------------------------
Total Energy Damage received: 12680.182
Total Energy Damage resisted: 9880.78600000001
Total Energy Damage resisted in percent (out of log): 77.6500615384615 %
Total Energy Damage resisted in percent (calculated): 77.9230613566903 %
Maximum Energy Damage resisted in percent: 81.576 %
MMinimum Energy Damage resisted in percent: 68.55 %
---------------------------------------------
Total Poison Damage received: 44.164
Total Poison Damage resisted: 19.654
Total Poison Damage resisted in percent (out of log): 44.504 %
Total Poison Damage resisted in percent (calculated): 44.5023095734082 %
Maximum Poison Damage resisted in percent: 44.504 %
Minimum Poison Damage resisted in percent: 44.504 %
--------------------------------------------
Total XRAY Damage received: 1229.175
Total XRAY Damage resisted: 517.366
Total XRAY Damage resisted in percent (out of log): 41.9936190476191 %
Total XRAY Damage resisted in percent (calculated): 42.0905078609637 %
Maximum XRAY Damage resisted in percent: 50.663 %
Minimum XRAY Damage resisted in percent: 29.518 %
---------------------------------------------
Total Pierce Damage received: 73.535
Total Pierce Damage resisted: 49.859
Total Pierce Damage resisted in percent (out of log): 65.9735714285714 %
Total Pierce Damage resisted in percent (calculated): 67.8030869653906 %
Maximum Pierce Damage resisted in percent: 68.095 %
Minimum Pierce Damage resisted in percent: 62.749 %
---------------------------------------------
Total Force Damage received: 892.537
Total Force Damage resisted: 554.502
Total Force Damage resisted in percent (out of log): 60.1293448275862 %
Total Force Damage resisted in percent (calculated): 62.1265000778679 %
Maximum Force Damage resisted in percent: 63.619 %
Minimum Force Damage resisted in percent: 45.165 %
---------------------------------------------------------------------
Total Damage resisted by Shield: 3975.832
Total Damage resisted by Armor: 4072.445
Total Damage resisted by Skills: 4703.33800000001
---------------------------------------------------------------------
Number of Runners involved in battle: 22
Players involved in battle: Nabbl, Mallory Knox, Mrzew, Jack Slater, Daniel, GIANT RAPTOR, Mitra, Applecore, Black Star, Hawt, Warpig, Ecstasy, Hammer, Don Vito, Rainbow Dash, Bimboo, Darkness, Sansi Tank, Mark, Black Jack, Illusion, Horned,
---------------------------------------------------------------------

I will then put everything in some shiny graphs and so on.

CritiNator
02-04-13, 18:32
An hour ago, i was still thinking by my self, that maybe i should do something by my self, cos tbh, i thought you will not ever get anything neat out. But hell, how wrong was i.
That looks awesome :)

Eternal Pink
02-04-13, 18:40
That looks pretty cool nabbl, If I can remember the url i'll try the one someone made for star trek online as it wasn't game specific as I recall for the mean time.

On the damage logs themselves i'm showing...

DAMAGEINFO - Time 5789.704 Damage (Night-Time): WeaponID 3100, DmgID 812, DmgFac 1.609, Energy 300.807, Effect 0.000, Height 63.000
DamageCause: Heavy!
DamageType: Collision!
INS - FIR: 60.168
INS - ENR: 240.640

Is there a thread or a website anywhere that has the info on what makes up the DmgFac? since I can't find anything also the other stats such as freq would be useful if anyone knows where they are.

CritiNator
02-04-13, 20:59
Is there a thread or a website anywhere that has the info on what makes up the DmgFac? since I can't find anything also the other stats such as freq would be useful if anyone knows where they are.

Well, this is just me and my thoughts:
DmgID=Same type of weapons have same DmgId. For example, RK-250, RK-500 and RK-1000 share same DmgID.
DmgFac=Scale of damage for certain item. RK-250 has 0.6, RK-500 has 1.1 and RK-1000 has 1.9

So, same type of damage, but it's scaled from item base dmg with DmgFac.

nabbl
03-04-13, 11:27
An hour ago, i was still thinking by my self, that maybe i should do something by my self, cos tbh, i thought you will not ever get anything neat out. But hell, how wrong was i.
That looks awesome :)

Your first sentence is kind of insulting :P

I will post further informations as soon as the GUI is up and running and shows some graphs. Until then I won't go public nor will I make it open source.

CritiNator
03-04-13, 14:08
Yeah. What i meant with it was, that thought you might not know enought programming to complete the task. So i was thinking of starting to poke it myself.
( It's a fact that there's more people out there, that claim to know how to program, than those who really know )

I already stated, that my first impression could not be more wrong.
What you showed looked very nice and im waiting to see more :)

Assimilator
03-04-13, 17:55
Statistics I was able to export out of log files so far (many more to come, e.g. surrounding player statistics):
...
I will then put everything in some shiny graphs and so on.

Looks pretty good so far. Definitely looking forward to the release! :cool:

nabbl
09-04-13, 00:57
some screens of it.
I currently have it as an out of browser app. but it will be included in the new NIS (which will be released soon as beta)

http://www.lastgeneration.de/nclogalyzer_1.jpg
http://www.lastgeneration.de/nclogalyzer_2.jpg
http://www.lastgeneration.de/nclogalyzer_3.jpg
http://www.lastgeneration.de/nclogalyzer_4.jpg

many more statistics will come soon. focussed on the UI today. so couldnt manage adding more code.

SilentEye
09-04-13, 08:53
some screens of it.
Lovely job Nabbl!

nabbl
14-04-13, 03:12
It's getting better...

http://lastgeneration.de/logalyzer_firstversion.jpg

Assimilator
14-04-13, 03:55
Look at dem sexy bubbles!

CritiNator
14-04-13, 07:48
Very nice!

eNTi
14-04-13, 11:22
look neat, but where's the download link?! ;)

Kane Gregory
14-04-13, 11:24
look neat, but where's the download link?! ;)

There will be no download link. It will be integrated in the NIS (www.neocron-is.com)

nabbl
15-04-13, 08:54
Thank you for all the positive feedback. As Kane said: The Logalyzer will be part of the NIS.

Other than that: I found a way to calculate the DPS. So I will do that next.

Sechs
15-04-13, 12:31
Thank you for all the positive feedback. As Kane said: The Logalyzer will be part of the NIS.

Other than that: I found a way to calculate the DPS. So I will do that next.

He has applied his math skills. RUN!