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View Full Version : [T#184] Testserver Patch Discussion



Alduin
22-03-13, 00:15
Cheers,

feel free to discuss the current testserver patch here. The patch notes may be found here (http://forum.neocron-game.com/showthread.php?148119-T-184-PTS-Patch-Notes).

Slauncha,
Alduin

Heru
22-03-13, 02:10
What i would like to read in the coming Patch Notes is :
Le's automatically disable by Aktivate Woc.

SilentEye
22-03-13, 09:51
Can someone tell me what the changes were that were made to the vehicle rule set and to what it was reverted?

Trivaldi
22-03-13, 10:04
Here are the Patch Notes for T#181 (http://forum.neocron-game.com/showthread.php?147471-T-181-PTS-Patch-Notes), T#182 (http://forum.neocron-game.com/showthread.php?147696-T-182-PTS-Patch-Notes) and T#183 (http://forum.neocron-game.com/showthread.php?147767-T-183-PTS-Patch-Notes). These threads will give you all of the changes to be found in R#181 when it launches Soon™.

As of T#184, as previously stated, the vehicle rule set is back to the current retail state of R#180 (no changes).

SilentEye
22-03-13, 12:58
Thanks Trivaldi!

Solanox
22-03-13, 19:32
Thank you very much for listening to the community feedback on this issue, guys! :)

As for this patch, what will/should the "tweaks to interpolation" do? Does that have something to do with the occasional 'black band' graphic bugs, or is it something to optimize fps?

OLD No.7 BrAnD
22-03-13, 23:48
Hey, unfortunately i/we still got some micro-warps, but they are far from what we were used to see on Titan (as a result of the lowered runspeed i guess)
Apart from the overall class balance it feels much more like NC1, but maybe there's a possibility to lower/wipeout those micro-warps....they are still a little pain in the ass.

Dribble Joy
23-03-13, 00:27
As for this patch, what will/should the "tweaks to interpolation" do? Does that have something to do with the occasional 'black band' graphic bugs, or is it something to optimize fps?
Player character positioning.

Previously people would flick from one spot to the next, especially when interacting with terrain (the infamous clipping 'playstyle'). Recent changes have aimed to smooth the apparent movement of runners on other player's clients so they follow what the other person is doing more closely.

Netphreak
23-03-13, 22:21
How did the testing go? I did manage to get onto the TS but was reasonably late before I got on and there didn't seem to be anyone about.

Oh, and following up on something a number of people had brought up in the T#182 discussion thread. Is the leg breaking still occurring exceptionally easily (very short falls etc) and taking a very long time to recover?