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View Full Version : New feature: Autologout after 5mins afk...



netster
01-03-13, 23:05
Autologout after 5mins afk... sorting out all of the afks in the levelingzones.

hatmankh
01-03-13, 23:40
I'd agree with this if the timer only applies inside these levelling zones or "caves", no sense in kicking people who are afking in P1.

Jodo
02-03-13, 01:00
This is standard procedure in most games and I'd have no problem with it in NC. Even in P1, do they need to be there?

Torg
02-03-13, 01:29
Even in P1, do they need to be there?because we live there. neocron is our home. we have nowhere else to go.

Dribble Joy
02-03-13, 01:32
Caves yes.

Other zones? I am unsure. Erring on the side of yes. I personally disagree with symp/SL auto-increasing over time, but the current system for increasing them is ill-defined/implemented.

Powerpunsh
02-03-13, 02:26
hm would make frac and sl symp idling impossible. So we should put a weight on our WASD/arrow keys?

Dribble Joy
02-03-13, 02:33
So we should put a weight on our WASD/arrow keys?
That's another problem. A simple macro could render this pointless without some means of identifying regular patterns (which would in turn be defeated by a randomised pattern).

With regards to caves, perhaps an 'average' completion time should be found. Add 2 mins to this figure and set that as the auto-exit from the zone for anyone inside.

braydagner
02-03-13, 03:56
I'm just going to say no.

I don't want to be logged out of game because I have to go to the bathroom or go to get a drink. If I am overweight in my apartment and that happens, I get put outside in the hall instead of next to the cab, then what? I risk dropping stuff on the ground? No.

Just a simple no.

DR REED
02-03-13, 11:49
I would say NO, too.

No benefits for a game with this population/ minor server load. 5 min are much to few.

Other games may do this, yes. But this are a) games with high server loads and b) with alternative actions, if one is offline. In thios games actions are continued if you are offline (e.g. SWTOR your build actions are carried out by companions even if you are offline).

If one day server load is that high that it would make sense, we can talk about again. Let's say >80% population on each server :)


Reed

Faid
02-03-13, 18:27
Easier solution, give caves there own reset timer. Once all mobs in a dungeon are dead it automatically resets in 10 minutes and everyone is booted to the entrance. This solves the problem of people blocking dungeons without creating any foreseeable problems for other aspects of the game.

Dropout
02-03-13, 18:55
Easier solution, give caves there own reset timer. Once all mobs in a dungeon are dead it automatically resets in 10 minutes and everyone is booted to the entrance. This solves the problem of people blocking dungeons without creating any foreseeable problems for other aspects of the game.

This, definitely.
Not being able to go afk would seriously suck, for multiple reasons..

netster
02-03-13, 20:08
Pls stay on topic.

Faid
02-03-13, 22:30
Autologout after 5mins afk... sorting out all of the afks in the levelingzones.

My point was on topic. This would sort out all the afk's in leveling dungeons. I am against the auto-logout function in general, unless the server population were to cap and AFK people were taking up valuable space but I don't think thats gonna happen anytime soon.

braydagner
02-03-13, 22:59
Pls stay on topic.

Just because someone disagrees with you does not mean they are off topic. They are proposing a different solution to the problem you posed. Either refute their solution or come back with another solution, but don't say they are off topic.

lindian
02-03-13, 23:06
Faid. I dont like the idea of getting booted somewhere but it sounds better than beeing abused by one afk LE guy.

PS: to be honest. we wouldnt be talking about that afk problem, when there are less LE wearer in combat zones.