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View Full Version : Proposal for COPBOT Damage



Faid
20-02-13, 18:46
I propose that the Devs highly increase the damage that all copbots patrolling the streets of NC actually do. Right now the copbot damage is so low and inconsequential that they may as well not even be there at all. If the Devs greatly increased this damage maybe even added a real freeze effect then it would help with the nasty negative SL runners who currently running rampant throughout NC city.

I think they should add more moving patrols as well, too many time these neg SL griefers are given free reign to grief law abiding citizens. Just the other day there was a -100 SL guy safespotting in P1 medicare. If the new copbots would patrol all these safespots we could eliminate these exploiters.

I'm serious Devs, think about this.

Arista Barret
20-02-13, 19:31
Greifing people in a safe zone is not allowed under current rules. AI should be improved when possible. Copbot damage should the same as a character at 120/120 would do with a Cursed Soul or ncpd cannon...whatever they use.

Arista Barret
20-02-13, 19:39
Oh and the cop damage not being consequential...it is enough to ruin any good fight that is happening. PvP and red sl chars are the only relevant topics to discuss copbot damage. Red SL chars are penalized enough already and pvp already gets ruined by cops. I do agree that zoneline pvp should be discouraged in P2. Zoneline pvp is a major part of the game that most of us enjoy and because of that should have an accepted place. Currently PvPers want Pepper Park.

Faid
20-02-13, 20:08
Perhaps people would respect the rules of the game more if the consequences were harsher. In crease the copbot damage and AI even. Oh and lets get a fence up around the pool in P2, people keep exploiting the copbots into getting stuck in them.

Arista Barret
20-02-13, 20:25
Perhaps people would respect the rules of the game more if the consequences were harsher. In crease the copbot damage and AI even. Oh and lets get a fence up around the pool in P2, people keep exploiting the copbots into getting stuck in them.
Cops being moved into the pool is an open sign of the desire to pvp without them interferring. The rules of the game should support pvp and pve equally. Harsher penalties are directly hurting pvp and have no effect on LE play style. This is biased and unfair.

Faid
20-02-13, 20:43
Cops being moved into the pool is an open sign of the desire to pvp without them interferring. The rules of the game should support pvp and pve equally. Harsher penalties are directly hurting pvp and have no effect on LE play style. This is biased and unfair.
I disagree. The copbots are there to make sure the zone is somewhat safe for everyone. It's just that people are too lazy to goto a warzone or pepper park to fight. I do think pp should be copbot free though.

Chuck Norris
20-02-13, 20:47
Bump up cop bot dmg imo! especially against red sl toons.

Take copbots out of pp and buff them, let freely people pvp in pp again

Arista Barret
20-02-13, 20:52
I disagree. The copbots are there to make sure the zone is somewhat safe for everyone. It's just that people are too lazy to goto a warzone or pepper park to fight. I do think pp should be copbot free though.
The cops have no effect on Le runners. They are safe. Cops only effect the guys who go there to have a mutual fight and some fun. Cops only serve to ruin the fights for players who choose to pvp. You say make the zone safe but look who it effects. Certainly not LE players.

Faid
20-02-13, 21:28
The cops have no effect on Le runners. They are safe. Cops only effect the guys who go there to have a mutual fight and some fun. Cops only serve to ruin the fights for players who choose to pvp. You say make the zone safe but look who it effects. Certainly not LE players.

Copbots in P2 would protect the un-LE'd runners from the griefer gankers that currently hang out there. As it is now Un'LE'd people can't go into P2 without being griefed by the kill anyone for no reason pvpers that like to ambush people there. I think the devs should look at fixing this. P2 obviously isnt supposed to be this way, it only is now because the griefers exploit the copbots into the pool so they can kill indiscriminately. PP should be for that not P2.

Dropout
20-02-13, 23:18
This really needs to stop.. Im getting tired of this "PVP'ers vs carebears" bullshit..

Remove all guards from Pepper Park. Do what ever you like to P2 (Safezone/more damaging copbots/whatever).
That is the solution IMO.

gostly
20-02-13, 23:23
Copbots in P2 would protect the un-LE'd runners from the griefer gankers that currently hang out there. As it is now Un'LE'd people can't go into P2 without being griefed by the kill anyone for no reason pvpers that like to ambush people there. I think the devs should look at fixing this. P2 obviously isnt supposed to be this way, it only is now because the griefers exploit the copbots into the pool so they can kill indiscriminately. PP should be for that not P2.

So make P2 and P3 safezones, remove copbots from PP sectors and we'll be good to go. Bring those "kill anyone for no reason"(as you put it) pvp fights back to PP instead of Plaza.

Faid
20-02-13, 23:24
This really needs to stop.. Im getting tired of this "PVP'ers vs carebears" bullshit..

Remove all guards from Pepper Park. Do what ever you like to P2 (Safezone/more damaging copbots/whatever).
That is the solution IMO.

This would be the logical course of action, I hope the Dev's are paying attention :)

flib
21-02-13, 00:31
This sounds pretty reasonable. I also think they should give the plasma waves back to Copbots, instead of the plasma cannons.
I'm pretty sure it was like this in 2.1, I don't know why they changed it. Plasma waves are targeted attacks, like bullets, so they can't be exploited or avoided easily like plasma bursts.

Dropout
21-02-13, 00:36
This sounds pretty reasonable. I also think they should give the plasma waves back to Copbots, instead of the plasma cannons.
I'm pretty sure it was like this in 2.1, I don't know why they changed it. Plasma waves are targeted attacks, like bullets, so they can't be exploited or avoided easily like plasma bursts.

Copbots with Special Forces Plasma Wave's would be nice yeah. However, in my experience plasma waves have a habbit of bugged damage, like creed. Admittedly Im not sure how this works when it is npc vs. player though.

flib
21-02-13, 00:46
Copbots with Special Forces Plasma Wave's would be nice yeah. However, in my experience plasma waves have a habbit of bugged damage, like creed. Admittedly Im not sure how this works when it is npc vs. player though.

Good point, but has this been tested since they overhauled the netcode?

Arista Barret
21-02-13, 00:52
So we can agree. Copbot damage is fine. It's the placement of cops and its effect on PvP that is more important.

Deus Ex Machina
21-02-13, 01:57
I agree with the thread starter, when Copbots are a bit more dangerous and maybe react sooner, then maybe they would be able to do their job ;)

Arista Barret
21-02-13, 06:11
"Right now the copbot damage is so low and inconsequential that they may as well not even be there at all."
The copbot is only shooting people who have chosen mutually to fight each other. Even a small amount of damage is enough to ruin a fight. Cops do not shoot people without a gun or with normal soul light so lets keep the discussion relevant to the people affected. Le's and non le without guns pulled are not relevant to the copbots.

"If the Devs greatly increased this damage maybe even added a real freeze effect then it would help with the nasty negative SL runners"
This would do even more to damage the pvp that we play NC to enjoy as our end-game experience.

"neg SL griefers are given free reign to grief law abiding citizens."
Killing someone with a copbot in a safezone is not allowed and should be handled as a separate issue. Free reign is the exact opposite of what having negative SL provides.

Arista Barret
21-02-13, 06:19
"Perhaps people would respect the rules of the game more if the consequences were harsher."
The rules of the game allow for you to play as red soul light characters. The rules of Soul Light and Symp are so strict right now that game content in the form of pvp variety has declined.

"Oh and lets get a fence up around the pool in P2, people keep exploiting the copbots into getting stuck in them."
PvP players put the cops in the pool because we are fed up with them attacking and ruining our preferred activity. They do nothing for anyone except harm to pvp.

Jodo
21-02-13, 10:41
If I recall, there are an assload of sectors across the wastes and several OZ sectors that do not have Copbots in them. Why do we need more exactly? Even zones where there are no belt drops, specifically designed for friendly PvP.

Give Copbots greater damage and block off the pool. The city should be a relatively safe environment.

Deus Ex Machina
21-02-13, 11:37
Give Copbots greater damage and block off the pool. The city should be a relatively safe environment.I think the relatively is the main point here. Someone without LE should still be somewhat safe in copbot protected territory (as long as he is not on their watchlist), and when someone without LE is attacked in this areas, the Copbots should be able to take over the protection of this person, deal out justice because he got killed or just assist him in defending. Thats what they are for, and at the moment they are not really helping very much.
And if someone wants to fight with other players you can lure them to certain parts of Pepper Park, Outzone, and about 95% of the Wastelands. And you can try a challenge and do it in protected territories. If you can't face the challenge, holster your weapon. There are always those that will try it instead, but while it should be possible, it should not be without danger -> which should be the Copbots.

Jodo
21-02-13, 16:46
I think the relatively is the main point here. Someone without LE should still be somewhat safe in copbot protected territory (as long as he is not on their watchlist), and when someone without LE is attacked in this areas, the Copbots should be able to take over the protection of this person, deal out justice because he got killed or just assist him in defending. Thats what they are for, and at the moment they are not really helping very much.
And if someone wants to fight with other players you can lure them to certain parts of Pepper Park, Outzone, and about 95% of the Wastelands. And you can try a challenge and do it in protected territories. If you can't face the challenge, holster your weapon. There are always those that will try it instead, but while it should be possible, it should not be without danger -> which should be the Copbots.

Exactly what I was getting at. The city is a place of civilisation and should be enforced as such.

Setlec
21-02-13, 17:39
didn't copbots had para dmg back in 2.1? and was removed due to complains for such high damage and etc BS that came along?

gostly
21-02-13, 17:57
didn't copbots had para dmg back in 2.1? and was removed due to complains for such high damage and etc BS that came along?

They still give electric shock but it doesn't slow anyone down.

Arista Barret
21-02-13, 20:30
Only after placement of copbots has created better end gAme pvp will i consider changing the damAge. copbots can work to make pvp better but upping the damAge now will only make a problem worse.

William Antrim
21-02-13, 21:07
Just wanna say that having RED SL is not an exploit Faid.

Faid
22-02-13, 03:11
Just wanna say that having RED SL is not an exploit Faid.

I didnt say that it was William. In anticipation of your confusion I was referring to the -100sl guy hiding behind afk players in p1 presumably trying to get them killed. If you wanna discuss it further pls PM me, I'm not really sure if I'm allowed to have a point of view here.

@Mods Is what I just said considered trolling? (seriously) If it was please edit my post, as I'm not really sure what some of you guys consider trolling now. And I dont feel like getting banned.

Arista Barret
22-02-13, 03:22
I didnt say that it was William. In anticipation of your confusion I was referring to the -100sl guy hiding behind afk players in p1 presumably trying to get them killed. If you wanna discuss it further pls PM me, I'm not really sure if I'm allowed to have a point of view here.

@Mods Is what I just said considered trolling? (seriously) If it was please edit my post, as I'm not really sure what some of you guys consider trolling now. And I dont feel like getting banned.

Your views are important and you are smart enough to know when you are trolling.

Faid
22-02-13, 04:48
I didnt ask you DIo, I was asking the Mods because they seem to have differing opinions on what is trolling for certain people. One dev tells me its ok then another warns me officially for it, so I honestly don't know anymore.

Arista Barret
22-02-13, 05:31
Call Mace and ask him to make you a Mojito

Doc Holliday
22-02-13, 08:35
Call Mace and ask him to make you a Mojito

I'm pretty sure that constitutes trolling....


However, I laughed. :lol:

Ivan Eres
22-02-13, 12:55
I was referring to the -100sl guy hiding behind afk players in p1 presumably trying to get them killed.

The last time I saw someone do this a few months ago GM_Zoltan and GM_Bifrost quickly reacted to the in game support tickets flowing in and immediately came to P1 both and banned the guy.

It's the right way to report these people via in game tickets.